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Messages - Darl181

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1186
TI Z80 / Re: Essence
« on: November 08, 2011, 10:52:35 pm »
For the time being I'm doing a re-write of Duel to test out some concepts that I (read: Builderboy) recently got working.  Among the planned things, auto-aiming is working in the test program, and I'm playing around with how to put it in Essence.  I'm guessing it'll take a week at most :P
Once I get finished with Duel I'll be able to put it in Essence, with better knowledge of how to use it ;D

1187
News / Re: Deep Thought becomes manager
« on: November 08, 2011, 10:30:31 pm »
It's a bot that spams, to keep it simple. :P

1188
Humour and Jokes / Re: How We Help Non-Computer People
« on: November 08, 2011, 10:12:10 pm »
My programming teacher printed that out one day and showed it to the class.  Awesomeness ;D
(That and the one about good code)

1189
To be on topic, I had another one of those convoluted ideas a couples days back.
I'm not sure how one would define it, but something like a courier where you run back and forth "delivering" stuff.
It could be a large map, maybe some sort of plot, the idea can be worked on a bit.

1190
News / Re: Deep Thought becomes manager
« on: November 08, 2011, 09:51:07 pm »
To an extent, yes.

Anyways congrats Deep Thought! :D
Spoiler For peanuts:

1191
Elimination / Re: Elimination Screenshots
« on: November 08, 2011, 02:56:52 pm »
What exactly is a "herm injection", btw?  I googled it and it returns this board as a result so ???

1192
Might it be possible to disable the coloring?  It gets pretty hard if you want to modify your code later when every token has its own color tag x.x

Also, for some reason some chars (esp. zeroes) don't display/get parsed properly or something, firefox shows a diamond with a ?

1193
Axe / Re: What did I do wrong here?
« on: November 08, 2011, 10:30:43 am »
How are you running the asm program?  (as in zstart, no shell or DCS, archived or not)

1194
Elimination / Re: Elimination: A New FPS
« on: November 08, 2011, 12:53:33 am »
USB?
Iirc he's trying to support the 83pse's as well, also most games have the I/O anyway.
(not to mention the USB is barely documented :P)

1195
Axe / Re: Axe Q&A
« on: November 08, 2011, 12:15:28 am »
It's because you are using the modular expression ^ instead of the squared symbol :)
* Darl181 looks at above code and attached source...
So I'm supposed to use it?  *tests*

Also since there isn't a sqrt() token, is that 2nd + x2?
I was meaning the button..

EDIT:
..it works :D
* Darl181 facepalms @ self

1196
Axe / Re: Axe Q&A
« on: November 07, 2011, 10:25:50 pm »
Um this time I'll just bbify it :P
Quote from: Axe
.ATT1
[FFFFFFFFFFFFFFFF]Pic1
[C0C0000000000000]Pic2
[6090906000000000]Pic3
0XYZ
12032S
7936T
~1000theta
Repeat getKey(15)
X+(getKey(3)*256)-(getKey(2)*256)X
Y+(getKey(1)*256)-(getKey(4)*256)Y
Pt-On(X//256,Y//256,Pic1)
...
rand^3-1*256+S->S
(S<<6144)*256-((S>>18432)*256)+S->S
rand^3-1*256+T->T
(T<<4096)*256-((T>>12288)*256)+T->T
Pt-On(S//256-1,T//256-1,Pic3)
...

Pt-On(46,30,Pic3)
If Z>>24320 or (Z<<0) or (theta>>16128) or (theta<<0)
(abs(X-S)/256^2+(abs(Y-T)/256^2))B
S-X//BU
T-Y//BV
XZ
Ytheta
End
U+ZZ
V+thetatheta
Pt-On(Z//256,theta//256,Pic2)
DispGraphClrDraw
End


Generated by the BBify'r (http://clrhome.tk/resources/bbify/)

1197
Axe / Re: Axe Q&A
« on: November 07, 2011, 10:16:26 pm »
Ok for some reason it only shoots at 45-degree angles (not horizontal or vertical), despite having x256 precision.
I've been messing around with it a bit, and it'll still only shoot at said angles away from the target ???

EDIT:
Quote
Darl181 and 19 Guests are viewing this topic.
0.o

1198
Axe / Re: Axe Q&A
« on: November 07, 2011, 06:43:41 pm »
Still not working :\
Code incoming, will edit...
Code: [Select]
[all FFs]→Pic1
[C0C000...]→Pic2
0→X→Y→Z
12032→S
7936→S
.center of screen, x256
-1000→Θ
.lazy way of making it create bullet in first frame :P
Repeat getKey(15)
X+(getKey(3)*256)-(getKey(2)*256)→X
X+(getKey(1)*256)-(getKey(4)*256)→Y
Pt-On(X//256,Y//256,Pic1)
If ...(bullet goes off-screen)
sqrt(abs(X-S)/256^2+(abs(Y-T)/256^2))->A
S-X//A*50->A
T-Y//A*50->B
.without the *50 it was moving really slow so yeah
S→Z
T→Θ
End
U+Z→Z
V+Θ→Θ
Pt-On(Z//256,Θ//256,Pic2)
DispGraphClrDraw
End

1199
Axe / Re: Axe Q&A
« on: November 07, 2011, 06:38:13 pm »
Before, it was x1.  I'm modding it to work with x256 all around atm to see if I can get it :P

1200
Axe / Re: Axe Q&A
« on: November 07, 2011, 06:28:47 pm »
So just to clarify (because it's acting odd for me):
X,Y = player location
C,D = target location
A,B = projectile velocity

Also since there isn't a sqrt() token, is that 2nd + x2?

EDIT: wait if there isn't any inflation will it work properly?  In the test program I made there isn't any

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