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Messages - Darl181

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1261
Axe / Re: Any way to do this easily?
« on: October 22, 2011, 06:21:33 pm »
You can do a For() loop:

[FFFF000000000000]→Pic1
##→Y
.Y is desired vertical position
For(A,0,11)
Pt-On(A*8,Y,Pic1)
End


Going through the loop once should draw a row of the sprite (in this case a 2-pixel thick line), going across the screen.

Btw if it's just a solid horizontal line, you can use Rect() to draw it in one command :)

1262
Axe / Re: Nothing is working
« on: October 21, 2011, 10:37:10 pm »
zStart is pretty epic ;)

It was kind of funny when I used dcs, I used like two or three functions and after a few crashes I got tired of it :P

1263
Axe / Re: Nothing is working
« on: October 21, 2011, 10:31:37 pm »
All assembly programs must be run with Asm( when you run them from the home screen.
Unless you're using something along the lines of zStart, NoShell, CalcUtil, DCS, etc :D

1264
Miscellaneous / Re: Cokesplosion
« on: October 21, 2011, 09:59:37 pm »
Huge pics *.*

Reminds me of some Pepsi cans we have laying around.  For some reason if you bring a can of Pepsi to the Boardwalk you get a discount so when our family went we bought something like 20 cans beforehand :P
Months later we still have those we didn't use, and they're stating to get an ominous bulge..

1265
Axe / Re: Nothing is working
« on: October 21, 2011, 08:53:56 pm »
But if he's getting a syntax error there's something else going on. ;)
Say the source name (the program you select in Axe) is TESTSRC and the compiled program is PROGRAM.  Which one are you running?
Running TESTSRC would understandably throw a syntax error but PROGRAM is the one that actually does the stuff.

1266
Axe / Re: Nothing is working
« on: October 21, 2011, 08:52:17 pm »
It may or may not be relevant but compiling for Ion might fix...?  Also it would work in shells.
Which program are you running, the source or the compiled?  How are you running it?

Also, you might want to put in a Pause 1900 after the Disp line, chances are it would quit before you could tell it put something on the screen.

1267
The Axe Parser Project / Re: Which Axe version do you use?
« on: October 21, 2011, 08:46:23 pm »
Also 0.5.3 was the latest version for a comparatively long time, something close to two months.

1268
News / Re: OS 1.03 and PHYSIUM add-in
« on: October 21, 2011, 06:32:50 pm »
Nuu you need admin privileges to update :|
* Darl181 stabs school computers
I guess it works like the 9860 when updating?

Looks like it'll help, tho.  I've been wondering when the Locate() bug would be fixed :D

1269
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 20, 2011, 08:21:49 pm »
2323: You wonder how some of these signs actually relate to "addiction to calcs"...
:P

1270
TI Z80 / Re: AxePaint
« on: October 19, 2011, 09:23:33 pm »
Quote
AxePaint  « on: Today at 16:40:49 »
Quote
Last Login: 09 October, 2011, 13:37:41
0.o
Was it just approved or something?  I remember this from quite some time back...

1271
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 19, 2011, 09:20:52 pm »
I was never really seen as a "guru" or whatever of calcs..tho there was one or two people who were surprised there was stuff better than the PuzzPack that TI "made" included on the SEs.  Actually at my school they don't get what an SE is, they just know that they're a different color and have 'weird apps' x.x

2319: You notice this is the 1337th page of this topic.

1272
Miscellaneous / Re: Any speedcubers here? ;D
« on: October 19, 2011, 09:11:12 pm »
I've been able to solve the cube for a while, tho I haven't done much 'speedcubing' because the reason I got the thing in the first place was to kill time.
When it started going below 2min I started looking for something that did the job better :P and now with the 5*5 I can drag it out for at least half an hour XD

So um, 'slowcubing'? idk

1273
Axe / Re: Bullet Coding
« on: October 19, 2011, 03:34:05 pm »
Both of the tutorials are his :P

1274
Axe / Re: Bullet Coding
« on: October 19, 2011, 03:27:27 pm »
What's kind of tricky about bullets in general is removing them from the array safely--when a bullet in the middle of the array needs to be removed.  What I ended up doing for Essence was a Copy() to bring the data for the bullets after the one being deleted.  Also you'll probably want some sort of variable to tell how many bullets there are.
I'm not the best at explaining things :P
There's some code that does it here and a tutorial explaining a different method which is pretty helpful to read through here and here.
Hope this helps :)

1275
Axe / Re: Smoothscrolling Tilemap?
« on: October 18, 2011, 02:48:30 pm »
It depends on some different things, such as how the map is stored, what the size of the map is, etc.

This tutorial might be of some help, tho:
http://www.omnimaga.org/index.php?action=articles;sa=view;article=46

There's also a few topics floating around that could clear up a few things :)

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