Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darl181

Pages: 1 ... 84 85 [86] 87 88 ... 253
1276
Humour and Jokes / Re: Weird/funny pictures thread
« on: October 18, 2011, 02:34:27 pm »

:P

1277
Introduce Yourself! / Re: Hello, Omnimaga!
« on: October 18, 2011, 02:32:25 pm »
I thought it was on ticalc...?
Tho I'm searching now and not finding it, it's not even listed..odd

In any case [!wikiti]Wabbitemu[/!wikiti] works a lot better than tilem, speaking from experience :P


Anyway welcome to omnimaga, have some (more) peanuts!

1278
TI Z80 / Re: Essence
« on: October 18, 2011, 10:33:03 am »
Yeah, for some reason I made it so the char bounces back if it/he goes off the screen.  I should probably just have it scroll faster after it gets past a point, well another point b/c there's three already..2AM coding ftw :P

I've been working on where to put the text, and it's resulted in me having to make some name changes.  For some odd reason a bunch of World War II references keep popping into my head (blitzkrieg, kamikaze, etc) so some sort of setting might be taking shape?  idk

How does "Blaze" sound for the flamethrower?  I almost took another name from Ratchet and Clank but I need to stop doing that at some point (blitz cannon, r60 storm (tho in the game it's n60), the grenade was almost a "mini-nuke") XD

EDIT: 181 vote-ups \o/

1279
TI Z80 / Re: Essence
« on: October 17, 2011, 06:39:13 pm »
I found the bug with the bouncer thing, for some reason instead of the vertical velocity switching when it hit the ground/a tile above/below it would reverse the horizontal velocity instead of the vertical velocity :P  Fixed.
Also there was some lunatic check I put in that doesn't do the job properly, allowing the wraparound to happen.  That's fixed now as well.  If I'm correct it would happen when shooting up as well, tho I think a pre-release bugfix I did (before any projectile going above the screen would freeze the calc epic crash etc but that's gone) might have taken care of that...
Not able to get a fixed version out just yet as msd8x is having its mood swings again, but once I can tilp it over I'll put it up :)

As for the blitz gun jumping thing I kind of had that in mind.  It's "backfire" :P
Spoiler For Blitz Cannon:
Somewhat like a cannon from WWI, except handheld and without the ball.  Run up to the other guy and give it a go (or point down, the backfire is huge).  Takes a while to reload, but deals great damage.
(Note, must be airborne to have backfire up/down, due to how the engine is put together.  I'm working on that.)
The walljump...it seems like that only started recently because it wasn't doing it before ???
I think I have an idea of how to fix it because it did the same thing in Tio.  Odd that it's happening in this program too but oh well.
(I considered walljumping at one point, like in some of the programs from shortly before the axe contest, but ultimately decided against it.  It's a shmup after all, not a puzzle platformer or whatever)

1280
TI Z80 / Re: Essence
« on: October 17, 2011, 02:37:06 pm »
Just a glitch with the bouncer weapon: When shooting down while jumping, eventually there are dozens of bullets and the game starts to lag. They loop from the bottom of the screen to the top. Not sure if you want that to happen.
0.o
I'll look into that, I've had a few glitches with the Bouncer and even "fixed" some of them but this hasn't happened..

Do you mean more bullets spawn for no reason or it keeps shooting?  (btw the bouncing things should explode after a while, is that happening?)

1281
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: October 16, 2011, 11:21:44 pm »
[18:58:55] <+OmnomIRC> (O)<Juju> wat
[18:59:19] <+OmnomIRC> (O)<Juju> seems Netham45 also brokeneded loads of websites in Japan
[18:59:54] <+OmnomIRC> (O)<calc84maniac> Netham45 needs to tone down his explodinations
[19:00:33] <+OmnomIRC> (O)<mrmprog> hmph
[19:02:40] <+OmnomIRC> (O)<Qwerty.55> Netham is a national security threat.

1282
Other Calculators / Re: Glow in the Calc
« on: October 16, 2011, 04:19:53 pm »
..but practical, I do that myself (and it works for all the other calcs too :D)

1283
TI Z80 / Re: Essence
« on: October 16, 2011, 11:28:55 am »
I'm not sure if there were any others, I was looking for a spot where something was missing and filled it ^_^

For the blocks, they're all going to be solid as far as the game's concerned.  The levels are compressed on-bit-one-tile so there can only be one type of tile.
What I was thinking tho, would be to have a separate sprite for the tile, of have it based on how high it is or something...might be able to create a sort of theme that way.

As for the weapon name, I've been thinking of putting it in the bottom corner, which one depending on where the player is--much like how a browser shows what it's loading or something.

1284
TI Z80 / Re: Essence
« on: October 16, 2011, 12:33:32 am »
Ok, update time.

Added grenade and flamethrower.  Also changed some things, such as which weapons the top buttons are assigned to.  They're all still in the program, you just need to go through using APPS for a couple.
There's a few graphic changes, but it's a reasonable price to pay for this gigantic speed boost ;D

Also it's a lot faster.

Btw the editor is a bit more friendly, the cursor moves slower so it's easier to get to the block you're trying to get at.

Once again, ESSENCE.8xp is executable, EssLv00.8xv is the level which has to be in RAM (i need to fix that at some point, tho converting from GDBs to appvars comes first), and zip has everything including source.
I don't feel like updating the pad right now so yeah.

EDIT: wabbit failed at the grayscale for some reason, it's the same settings I've always used so idk :\

1285
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 15, 2011, 10:50:03 pm »
Ok cool, so it installs stuff before running the program.  So this just might work...
(making a prog to run on ram clears, a basic prog that can automatically restore using omnicalc if desired)

1286
Graviter / Re: Graviter
« on: October 15, 2011, 06:23:22 pm »
Pretty cool.  Is there a random factor tho, why are some flung off the central point like that?
(and how many particles can there be before major slowdown :P)

1287
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 15, 2011, 05:24:21 pm »
What order does zStart do things on a RAM clear?  What action happens first, second, etc (stuff like omnicalc installing, program to be run on RAM clear run, stuff like that)

1288
General Calculator Help / Re: Omnicalc problem
« on: October 15, 2011, 05:04:54 pm »
idk, it errored when i ran it from the homescreen as well ???

1289
General Calculator Help / Re: Omnicalc problem
« on: October 15, 2011, 04:55:59 pm »
This is through zStart tho, which automatically installs Omnicalc on ram clears.

1290
General Calculator Help / Re: Omnicalc problem
« on: October 15, 2011, 11:36:38 am »
On an unrelated thing, is it allowed for only the functions under the PRGM menu (sprite() play() ExecAsm()) to be put in a program?  I tried to make a program that would run on RAM clears via zStart
Spoiler For CLRSCRPT:
Menu("RAM Cleared","Restore",1,"Quit",2)
Lbl 1
real(32,0)
//real(32,0) is RestoreMem
Lbl 2
And it throws some error or another only when it gets to the RestoreMem part >.<

Pages: 1 ... 84 85 [86] 87 88 ... 253