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Messages - Darl181

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1321
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 10, 2011, 06:48:48 pm »
2346: You won the game in the sig :D
2347: You lost while reading that
..and I lost it while I typed it creating some sort of weird paradox..?
*.*

1322
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 10, 2011, 06:42:55 pm »
Hm in retrospect I failed pretty hard on the mouth in XD
:P
Tho I like how x.x turned out..
Spoiler For Spoiler:
Spoiler For Spoiler:
Spoiler For Spoiler:
Spoiler For Spoiler:
Spoiler For Spoiler:
Spoiler For Spoiler:
2342: you clicked through all the spoilers to get to this sign

EDIT: gah sign 1523 all over again..fixed ;D
(there's signs in the spoiler as well ;))
2343: You use 5 unique smilies in a legit way in one post

1323
Art / Re: More emoticons for Omni!
« on: October 10, 2011, 06:33:41 pm »
Yay they were put in :D (I kept seeing alt text scattered around.. "Big Smile" "Big Frown" and was getting confused :P)
* Darl181 stabs school blocking stuff

And yeah, that certain censor is a good idea, I could imagine some guest coming then getting it.. x.x


[offtopic]Can the Quick Modify button be given an alt text?  Since http omni is blocked here at school the button doesn't load unless it's in the cache..I keep thinking it's working then it disappears [/offtopic]

1324
TI Z80 / Re: Firefall (Beta)
« on: October 10, 2011, 06:27:44 pm »
Yeah actually it goes sometimes from 1 to 655, sometimes it begins at 655
But I didn't manage to 'land' with a 655 combo, so idk how many bonus-points it gives :P
Quote from: bboy
I need to update the combo bonus routine, because any combo's over 50 or so will overflow and give too small of bonus points :(
x.x

1325
Axe / Re: Routines
« on: October 10, 2011, 02:51:05 pm »
I'll try to work something out of that, thanks ;D

1326
Art / Re: More emoticons for Omni!
« on: October 10, 2011, 02:31:32 pm »
Er, sorry about that :P
(I'm using SSL so when I copy/pasted smilie locations the https went along as well :P)
Fixed.

1327
TI Z80 / Re: Firefall (Beta)
« on: October 10, 2011, 02:29:38 pm »
Sometimes it says 655 for me, too, when I start the flips.

141K high score btw ;D

About the last achievement.  I've gotten them all, but the last one doesn't appear...it's just a blank.

1328
Art / Re: More emoticons for Omni!
« on: October 10, 2011, 02:26:46 pm »
How about some of the older ones...
D:
XD
x.x

1329
TI Z80 / Re: Unnamed puzzle platformer
« on: October 09, 2011, 10:11:24 pm »
What I ended up doing for Essence was
1) Come up with random word
2) Open http://thesaurus.com
3) Click around at random until something likely is found
:P

Another idea would be to somehow make an acronym, like I almost had Dimension Shift as "S2" (Shifting and Switching)

Just a few ideas to get the mental gears turning ;)

1330
TI Z80 / Re: Grey - zContest Entry
« on: October 09, 2011, 07:06:11 pm »
What might work is having the large map and the large inflation, then after you divide it by 256 (or whatever the inflation is) you could artificially increase the value, based on its position in the tilemap.  Not sure how practical that would be, tho.

(myself, I haven't inflated by 256, even *64 seems like more precision than you need with such a small screen :P)

1331
TI Z80 / Re: Essence
« on: October 09, 2011, 02:05:14 pm »
Well I could put in another byte for the enemies' health, and/or some other attribute, but the slowdown would be the fire animation, having the on-fire stuff on a separate buffer where the fire algorithm can do its stuff.

Also, another idea: Grenades/Frag Grenades.  Maybe "Fireworks" based off of those?

1332
TI Z80 / Re: Essence
« on: October 09, 2011, 01:08:25 am »
Possible.  What I'm running into is I have more weapon ideas than the player can have "Quick Access" to.  Perhaps have mission briefing than the player chooses the weapons best suited to the mission, idk.
I think I have another byte in there that isn't serving any purpose, So I could use that to determine the flame length..
(tho it wouldn't be a flame per se, just a slow-moving stream of projectiles that expire after a bit)

EDIT: btw don't expect enemies to burst into flame, I know how I'd do it but the engine is slow enough as it is, not to mention it would need another buffer :P

1333
TI Z80 / Re: testing gravity
« on: October 08, 2011, 01:58:15 pm »
I don't see why there would be some restriction on the link, it's freeware :P

And "backspace" is the key that deletes letters.

1334
TI Z80 / Re: My first Axe game
« on: October 08, 2011, 01:53:39 pm »
What part of it didn't work?  It's supposed to open a dialog in which you can choose where to save, then takes the animated screenie until you stop it.  Btw, you don't have to go in File... you can just press BackSpace ;)

1335
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 08, 2011, 11:54:41 am »
This is prolly too big to be in the app, but how about a find/replace?  Is the program editor too unfriendly and/or poorly coded to handle it?

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