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Messages - Darl181
Pages: 1 ... 90 91 [92] 93 94 ... 253
1366
« on: October 05, 2011, 06:20:06 pm »
That might help some, tho it might look weird if it's scrolling really fast. In the real game that shouldn't happen much, tho. I'll try that as a preliminary thing, but I think at this point I'd better not make the AI to complicated to try to save speed, maybe have the enemies be a poorly programmed robot army or something <insert run 'n' gun cliche here> I've been thinking about that..how about different enemy types? There could be: The general Infantry, pretty much a bunch of idiots who don't realize what you're doing until you shoot them Officers, smarter than Infantry, who attack at first sight (and have slightly better AI) Flying things..yeah. Not too sure about this one.. Helicopters Maybe dropships Bosses? EDIT: ok, I'm getting a bit ahead of myself here but I've updated the weapons list to reflect some recent ideas.
1367
« on: October 05, 2011, 03:28:05 pm »
I just ran TruSpeed: 15.333 Hz, rev B. And this is on the real calc. Around the part that checks keypresses for the bullet shooting (which is the biggest thing bugging, among other things) I put a Normal at the beginning and a Full at the end and it still bugged (tho admittedly I didn't put it around If getKey(15) Goto END Endand that bugged, but still, when I press [stat] it's supposed to shoot up-right not just up )
1368
« on: October 05, 2011, 12:11:10 pm »
That's what's confusing me, though..I'd put the bullet part in Normal speed mode (and Full just after) and it would still be causing problems And squidgetx, if you'd like to help it would be great And boot: my response to that: ..which is why I'm trying to optimize it.
It's true that it's running slower than before, but it's still playable. Actually it should be easier to play because you have more time to react to stuff.
1369
« on: October 04, 2011, 10:29:31 pm »
Changed mine. It's DL (initials) with a stylized 8 in the middle. Thought it would work better with calc screens, it's all 45 o angles
1370
« on: October 04, 2011, 09:09:30 pm »
..which is why I'm trying to optimize it. That would be an interesting idea tho, have the earth in the background of lunar mountains or something instead of the moon in the background of a city skyline
1371
« on: October 04, 2011, 07:33:27 pm »
What I ended up doing in Essence is you add up the key values that shoot the bullet and if the added value comes to be 1 then shoot in the direction that 1 key points to. How are you storing the bullets? For the values to be negative they have to be two-byte values, that or have an offset (as in, instead of storing -32 you'd store 0, then when you add the velocity to the coordinate subtract the offset)
1372
« on: October 04, 2011, 02:36:00 pm »
Lately I've had this problem in Firefox (7.0.1) as well, and we just had our internet upgraded...
1373
« on: October 04, 2011, 02:25:12 pm »
It's true that it's running slower than before, but it's still playable. Actually it should be easier to play because you have more time to react to stuff. I'm working on updating the etherpads so I can get to optimizing... EDIT: yay quick modify works in SSL now and the pad is updated. EDIT2: now it doesn't...?
1374
« on: October 03, 2011, 11:53:03 pm »
I could make it an app, tho I'd have to mod it to use external appvars b/c it uses SMC extensively.
That or I could take out the three-something Buff(768)→GDB#
1375
« on: October 03, 2011, 09:51:47 pm »
I could imagine 4*4 (or 5*5) being used a lot... As for the topic of this thread, idk to that as well, I'd go with what either calc84 or squidgetx said
1376
« on: October 03, 2011, 09:43:11 pm »
Updated bars for Essence, showing the background because I didn't have the creativity to do anything more
1377
« on: October 03, 2011, 09:36:08 pm »
There is now. Controls are the same as before: F-keys select weapon, Apps switch through weapons (predecessor to F-keys), arrow keys move, mode pause clear quit. The level attached is the one "featured" in the screenie It runs kind of slow, but I didn't put it in full speed mode because of this :\ It's not optimized at all , if someone wants to help me optimize it that would be great (I'll update the pad asap) Anyway, stuff. ESSENCE.8xp is the game, ESSEDIT is the editor, EssLvl00 level (sorry, only 1 level at a time atm), and the zip is everything including source (and crabcake is in there as well, credit to Hot_Dog for that). EDIT: there's some points where the char does these really big jumps. Those are propelled by the Blitz Cannon, but the blast doesn't show b/c the lines go off-screen and Line() doesn't like that
1378
« on: October 03, 2011, 09:13:05 pm »
It doesn't use Full due to a getKey bug or something and I'm not using CrabCake's 15mhz mode so yes (yes I'm using crabcake, that's how big it's getting )
1379
« on: October 03, 2011, 09:09:12 pm »
Stupid darl breaking all my apps I feel the love, thep And thanks ↓↓ updated userbars
1380
« on: October 03, 2011, 08:55:07 pm »
Feel free, the editor is in the zip above I got tired of msd8x screwing stuff up, so I'm working with TiLP atm. Soon...
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