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Messages - Darl181
Pages: 1 ... 91 92 [93] 94 95 ... 253
1381
« on: October 03, 2011, 08:21:34 pm »
It's more or less fine, it just truncates part of the level. Anyway, finally got stuff working I've spent the better part of the day debugging, "testing", etc and it seems to be working fine. Just don't jump over the wall at the end or go off the side of the screen and it should be fine (it should be fine even if you do but who knows ) Anyway, screenie/dl coming as soon as i can get this blasted msd8x drive to stop corrupting everything...
1382
« on: October 03, 2011, 07:01:47 pm »
You need to remember, that the keys have different numbers, clear is 15.
I'm aware of that, I've gotten it pretty much memorized after ~1 year of using Axe. the thing is, [Math] happens to be 47 instead of 15 On the topic of keypresses, isn't there a bug that makes some keys confused with each other? It has happened to me before.
Yes there is. http://ourl.ca/7652/133708So..is it handled differently in Full speed mode? Is there some sort of delay while it waits for the keys, and the delay is cut short or something?
1383
« on: October 03, 2011, 02:35:28 pm »
Normally it does for me, too, but as soon as I put a Full in my program weird junk started happening (eg. pressing MATH would quit, instead of it just being clear)
1384
« on: October 03, 2011, 10:37:36 am »
Does Axe handle getKey(#) differently in Full speed mode? It keeps bugging on me whenever I try it..
1385
« on: October 02, 2011, 11:59:13 pm »
Lol, I think I did that at sign 900-something, tho a txt 2252: You know what that creepy thing wearing a santa hat in p2's sig is.
2257: You recognized it immediately. 2258: You know where it's from without asking *cough* *cough* "Christmas Theme" topic *cough*
1386
« on: October 02, 2011, 11:21:19 pm »
* Darl181 forgot about AxeWiki And I'd go for the latest as well (atm 1.0.5b)
1387
« on: October 02, 2011, 01:39:45 pm »
It has to do with how the program editor opens, it happens to me too in 2.43. (I'm guessing it's the same thing that happens when you run an archived program, get err:syntax, jump to a label and scroll around) I think he's looking into how to make it open the editor correctly or something.
1388
« on: October 02, 2011, 01:33:45 pm »
How are you storing the level? (1 byte/tile, 1 bit/tile, etc)
1389
« on: October 02, 2011, 01:26:53 pm »
Darl I really like how this is turning out! Just wondering, how did you generate the solid circle? :O
A sprite containing a quarter of a circle that I rotated around Anyway, I was able to mix the tilemap and the background skyline..will post screenie(s) when possible Have a screenie. Also I'm having some bizarre bug with the editor, after a certain point it just outright refuses to write to the level, preferring to empty it or stick in random stuff instead For the last 38 bytes of the level (if you use all of the space) it's clearly writing to the GDB I'm using as an editing buffer but for some reason after it gets 730 bytes in it won't copy to the appvar..
1390
« on: October 02, 2011, 12:48:06 am »
So in this context "qui" means 5? Odd.. Anyway glad you like it
1391
« on: October 01, 2011, 11:12:43 pm »
* Darl181 ponders the disign aspects of a "Quadratic Solver Developer" userbar... Maybe a WFRNG one too
1392
« on: October 01, 2011, 11:09:22 pm »
Just had an idea. You know how firefox has different channels for updating, with betas/stable releases/etc? Maybe we could do something like that for OmnomIRC. People would choose to use the latest version, perhaps by an option in their profile or something. When it's assured the latest version is stable, it becomes the standard. This way people could just use the previous stable version of omnom when stuff happens/is changed
1393
« on: October 01, 2011, 10:53:50 pm »
Hm, it seems it's replacing [Sto►] arrows with "?"
EDIT: wait a sec, for the copy/paste in the piratepad which text editor did you use?
1394
« on: October 01, 2011, 09:14:36 pm »
The greenish screen is like the real calc
1395
« on: October 01, 2011, 08:12:32 pm »
One that's temporarily fixed if you change Horizontal -(GDB6)to Horizontal -(GDB6+767)(thanks, runer ) EDIT: updated the pad to the contents of the zip above
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