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Messages - Darl181
Pages: 1 ... 92 93 [94] 95 96 ... 253
1396
« on: October 01, 2011, 05:11:14 pm »
It's currently not being worked on and I'm not sure when Calc84 will get back to this. ( He has a lot of projects on his plate )
That. He's probably working on a separate project atm, and he focuses one one project at a time. EDIT: Well... it hasn't been abandoned. I've worked on it a little bit (nothing too substantial, unfortunately)
1397
« on: October 01, 2011, 04:51:46 pm »
Legit pentuple post go! I'm posting this more as a form of backup, but if you want to look at it/play around have fun. Just note that Skyline will freeze the calc if you go to scroll due to an Axe bug.
1398
« on: October 01, 2011, 04:31:17 pm »
I think what he meant was the New Posts page, having the separate board split apart. That would prolly be yet another smf mod tho
1399
« on: October 01, 2011, 01:59:32 pm »
I think this used to happen before..every time I go to test out chrome it seems this happens :\
1400
« on: October 01, 2011, 01:48:49 pm »
I've always liked running liberkey, when I used portableapps you always needed admin rights to update/install anything on the flash drive What's been going on with omnom in general, tho? Is it just a rocky period of bugs and bugfixes or something? Edit: I've temporarily switched to chrome until this is fixed...is it known why the input box sometimes disappears? Ninja'd by a new topic
1401
« on: October 01, 2011, 01:17:53 am »
It's doing it in both Firefox 7.0.1 on the C drive and Portable Firefox 7.0.1 (if there's a difference )
1402
« on: September 30, 2011, 02:30:53 pm »
I got the bug figured out, and it's evident that i was coding it at 1AM Initially, the loop only went through once, so I just used one of the loop vars for the x-coordinate. Once I put in multiple rows, and that loop was being multiplied by 192 etc, I didn't get around to fixing the coordinate business so it was drawing all of it off-screen A minor thing with the editor, it won't stop displaying stuff when it reaches the solid wall--it'll start reading data from the program. It shouldn't make a difference in the actual level, as long as there's a wall drawn. Still fixable, tho.. (btw, if there is no wall it stops making the level at 768 bytes ) Waiting on an axe bugfix, then I could put a screenie out showing the different parts scrolling and how they look together
1403
« on: September 30, 2011, 10:43:21 am »
I got scrolling working, and an editor that can edit up to *32 screenlengths*; 768 bytes. The editor determines when to end the level based on when it finds a solid wall of 8 tiles. When the game reaches this wall, it will stop scrolling horizontally, and the player will be able to get to the far-right side of the screen, thus finishing the level. The editor's giving me some bugs tho. It displays it in such a way that there's 8 screens on one page, and you can switch pages to go to the next/previous 8 screens. The problem is it only displays the pages (counting of Θ) with even numbers, so it'll display pages 0 and 2 fine but not one and 3 and the data is there, the map scroller draws it on the screen I'm updating the pad to include this code, look at the top of the page, prgmSESSEDIT. If someone could help me out for that, it would be great (sorry if it sounds like I'm kind of rambling, I was up til 2 finishing stuff last night )
1404
« on: September 30, 2011, 10:32:32 am »
Horizontal (BUFF)- makes the calculator freeze. No other variation of Horizontal has this problem.
1405
« on: September 30, 2011, 01:24:59 am »
Hm..random numbars? It might work better to take a list of *active* members and choose from that, there's many who only posted once or twice and that could've been a year or or more ago
1406
« on: September 29, 2011, 11:21:16 pm »
Ok, good to know. Another one. Is Buff()/Zeros()/det() in any of the menus? I haven't been able to find it outside the catalog..
1407
« on: September 29, 2011, 09:25:58 pm »
A?Pt-On(X,Y,Pic1) Is supposed to throw an error? It seems like every time I try to do a Pt-blarg() it errors
1408
« on: September 29, 2011, 08:34:44 pm »
Idea: make the quote and the thumb up/down buttons one more pxl apart.
Adding on: if possible, have thumbs-up/thumbs-down icons a bit further apart, I keep accidentally voting posts down
1409
« on: September 29, 2011, 07:06:22 pm »
I know that this suggestion is one that I keep stressing, even though it is not really that important, but We need rfg userbar manager integration! Userbars are too hard to use atm.
Hmm... how... If there were some way to include RFGUM integration, so it would be easier to update userbars, that would be nice. Like have a RFGUM lite widget that automatically adds your userbars to your sig or something.
btw, RFG is by an omnimaga member and is linked under the Misc section
You know, there's a separate manager, http://userbars.removedfromgame.com/generator.phpIt's dynamic, so all you have to do is change the text in your sig and bam.
1410
« on: September 29, 2011, 06:57:05 pm »
I'm not sure if my parents are aware of my programming stuff or not.. I think my mom might know but she seems to be just kind of neutral about it.
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