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Messages - Darl181

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1456
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 22, 2011, 10:35:44 pm »
Are the sprites for the Shadowed dimension final?  It's kind of hard to tell what's what, esp while moving :\

1457
Music Showcase / Re: The Game that we Lost
« on: September 22, 2011, 10:03:26 pm »
Listening to it right now:
O.O

I'm going to have this tune stuck in my head for a while :D :P
* Darl181 waits for radio.omni update ;)

1458
Art / Re: Super Meat Boy for the Calc (possible?)
« on: September 22, 2011, 09:46:48 pm »
(actual gameplay at ~24 secs)

Seems pretty interesting..some parts of it might not be possible (like the parts when ~50 clones spawn etc) but it should be doable :)

1459
TI Z80 / Re: The Impossible Game
« on: September 22, 2011, 09:37:55 pm »
His (thep77's) avatar is a screenie of this game. :P

1460
TI Z80 / Re: Essence
« on: September 22, 2011, 08:27:42 pm »
Would it be overkill if I did "windows" (random pixels turned off in the buildings)?

Anyway, I'm starting up on the editor, with 8-tile-tall maps.  Much simpler than *12. :P


Edit: wow, the timing :P
Think of it in separate layers.  The buildings are one layer, the sky is another.  They're completely separate, except that for every 8 pixels the buildings moves the sky moves 1 pixel.  Everything else is either drawing it at the beginning or drawing it as it comes in :)

1461
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 22, 2011, 07:54:48 pm »

1462
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 22, 2011, 02:29:09 pm »
Well, Goggles isn't an addon but I've had some combinations make interesting results..

1463
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 22, 2011, 02:25:27 pm »
Mouse gestures are pretty cool.  I used the firefox addon for that for quite a while, but it got in the way of erasing whilst using Goggles so I disabled it :P

1464
Miscellaneous / Re: Post Your Blog
« on: September 22, 2011, 12:48:37 am »
My stash of Lorem Ipsum.
http://darl181.webuda.com

No, I haven't done much with it :P

1465
Elimination / Re: Elimination: A New FPS
« on: September 21, 2011, 10:38:42 pm »
"GOODNESS, sounds like there's a whole mess of enemies on the other side of this door!
There's going to be sound?    *.*
I seems like it'll be dialog..

1466
Elimination / Re: Elimination: A New FPS
« on: September 21, 2011, 08:45:14 pm »
It's kind of hard to tell they're enemies tho, at first I thought they were some sort of pickup or something :P
Pretty cool nevertheless :)  Can you switch it both ways, or only one?

1467
Casio PRIZM / Re: Golf Tour 2011 CASIO Edition
« on: September 21, 2011, 08:30:53 pm »
The Casio version will be based on the TI version.

You know, this would be interesting on the prizm..is this Basic, asm or not decided yet?

1468
News / Re: TI-Boy SE Beta pre-release
« on: September 21, 2011, 07:11:32 pm »
2.71 OS is a joke, made on april fool's day and designed to crash randomly.

What game are you trying to transfer?  There's something about Pokemon not working with USB..

1469
TI Z80 / Re: Essence
« on: September 21, 2011, 06:41:23 pm »
Here's what I have for the skyline so far.  the "moon" isn't redrawn if it goes off-screen, but even with that the levels can be ~4.5 screenlengths long, taking up 162 bytes when compressed :D
Note that in the game it won't be scrolling this fast, about half the speed.

Spoiler For unoptimized code:
:.SKYLINE
:[071F3F7F7FFFFFFF]→Pic1
:ClrDraw
:ClrDraw{^r}
:For(A,0,95)
:Pxl-Change(A,rand^30){^r}
:End
:Pt-On(40,10,Pic1){^r}
:Pt-On(40,18,Shade_t(Pic1)){^r}
:Pt-On(48,10,ShadeNorm(Pic1)){^r}
:Pt-On(48,18,ShadeF(Shade_[chi]{^2}(Pic1))){^r}
:DrawInv {^r}
:ref(0,40,96,34)
:0→X
:While X<96
:rand^15+10→A
:A/4→B→C
:If B
:While B
:ref(X,40-A,1,A)
:B--
:X++
:End
:End
:End
:0→B→C→θ
:Repeat getKey(15)
:If getKey(3)
:θ++
:If θ>>5
:Horizontal -{^r}
:ref(95,0,1,64){^r}
:Pxl-Change(95,rand^30){^r}
:0→θ
:End
:0→B
:!If C
:rand^15+10→A
:A/4→C
:Else
:C--
:End
:Horizontal -
:ref(95,40-A,1,A)
:ref(95,35,1,29)
:End
:If getKey(2)
:θ--
:If θ<<0
:Horizontal +{^r}
:ref(0,0,1,64){^r}
:Pxl-Change(0,rand^30){^r}
:5→θ
:End
:0→C
:!If B
:rand^15+10→A
:A/4→B
:Else
:B--
:End
:Horizontal +
:ref(0,40-A,1,A)
:ref(0,35,1,29)
:End
:DispGraph{^r}
:.DispGraph{^r}
:End
http://piratepad.net/Essence

1470
TI Z80 / Re: Water Surface Simulation
« on: September 21, 2011, 03:37:28 pm »
I've seen something like it: Real water :D
* Darl181 runs

O.O this is epic..
* Darl181 wonders if this could be used for a subhunt clone or something
Does this take into account forces from below/above the surface?  
ie if this were put in Demolition and a barrel exploded not far above it or below it would it ripple?

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