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Messages - Darl181

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1576
TI Z80 / Re: YAMGT
« on: September 04, 2011, 11:31:35 pm »
Nah, I'm still programming.  Just getting re-used to it :P

Nyancalc would be a port of this:
http://www.mylostgames.com/play/nyan_cat_lost_in_space


EDIT: So I've found the source files to Gthing.  One would think they made a conscious effort to spread as far and wide as possible, in random spots on the msd8x drive..
Anyway I'm re-doing the notes for this, iirc i did them on the airplane to illinois/from illinois/to again/back again but idk what nb it's in.  Not in the normal one.  Anyway progress is being made.
Sometime soon.. tho I know I've been saying that all summer :P but this time I'm in school :)

1577
TI Z80 / Re: My explosive contest entry
« on: September 04, 2011, 11:30:23 pm »
Well I was having fun with this.  I had something like 7 explosive things (tho I think I got the density wrong...never bothered to fix it :P) at once in the level with all the open space.

Made a pyramid, flew above it and shot down ;D
Fun..
Spoiler For Spoiler:
Yes I said fly.  Seems a few things from debugging were left there...yay pressing random buttons
*holds alpha and watches in slow motion*

1578
Elimination / Re: Elimination FPS: Ideas for Worlds?
« on: September 04, 2011, 11:24:47 pm »
Maybe the waves could be vertical?  That might simplify matters.

1579
TI Z80 / Re: YAMGT
« on: September 04, 2011, 11:21:22 pm »
Um...sure.  Why not. :P

>.>

* Darl181 makes mental note to come up with different title asap

Edit.
It's either g..thingy or nyancalc coming, but over the summer I've gotten kind of out of touch with cross-country trips and weddings etc going on so I'd have to get my feet wet first before going into smoothscrolling :\

1580
TI Z80 / Re: YAMGT
« on: September 04, 2011, 11:17:07 pm »
I've thought of picking up twhg here and there.. If not for axe (which it prolly would be) then maybe for the Prizm once I learn the language ;D
As for Tio idk, I started running into blocks with it and soon after that the contest started...


What's been giving me the most trouble with gSHUMP (the g was random, more creative title pending? :P) is getting the bullets to work.  Tho I've been going through deep thought's shump totorial, and I think I'm pretty close to getting it...

1581
TI Z80 / Re: My explosive contest entry
« on: September 04, 2011, 02:02:35 am »
The first byte of object data starts at L1, while first byte of rope data starts at L1+300.  Each is 16 bytes.  300/16 rounds down to 18.  So, due to size.

For the sprites, it looks like I would add on to Str3?  (looking at the hex code at least, [C0C060...])

1582
TI Z80 / Re: My explosive contest entry
« on: September 03, 2011, 07:53:16 pm »
Ok cool.
I'm guessing it's pixel-for-pixel (As in, no inflation needed on the inputs)?

So it can take up to 300 bytes of data before the ropes...so that's 300/16=~18 objects before it overflows.  Imagine using all those... O.O

For the sprite argument.  Does that count from zero?  Can one just add an extra sprite after the others and reference that?

1583
TI Z80 / Re: My explosive contest entry
« on: September 03, 2011, 07:28:54 pm »
I'm guessing it's in prgmZEDD but I can hardly tell what's what so yeah :P

Quote from: Zedd Engine.txt
Ropes         Data starts at L1+300
0   X location of rope anchor
2   Y location of rope anchor
4   Length^2 of rope
6   Length of rope
7   Object this rope is attatched to

What program is the data in to check?


Also is there a way to add more, even if it's just #→{pointer} for each value?

1584
The Axe Parser Project / Re: Features Wishlist
« on: September 03, 2011, 07:11:17 pm »
How about, when the compiler hits an error, it displays the name of the source program the error is in?  It's really fun when there's like 10 source programs/libraries and they're all archived x.x

1585
TI Z80 / Re: My explosive contest entry
« on: September 03, 2011, 06:54:45 pm »
So I've been playing the version of this you released.

A few things...

this is only a puzzle in beta so I actually am not able to solve it :P
There are ways to solve it, just putting it out there ;D
(At least two methods, tho one's easier to take advantage of than the other)

Also I was wondering if there's a way to add more barrels/objects?  Afaict it's hard-coded into the executable...
(btw, I had to compile from the backup folder.  The included Axe.8xp wouldn't load the level properly :( )

One last thing.  In the backup folder, the latest version (last folder), when I compiled from all the stuff the rope didn't do anything.  It just stretched and moved with the box as if all it were was Line().  idk what's wrong with it...

EDIT: this is the .zip I'm talking about btw http://ourl.ca/12763/238499

1586
Humour and Jokes / Re: How to WIN the game
« on: September 02, 2011, 04:09:02 pm »
Felt the wrath..so he plays sc too now?

Btw speaking of the game it was interesting at school, the alt test for *.* kind of caught me by surprise earlier today. (evidentally the connection was trying to load the normal images but they were blocked :P)
http://ourl.ca/12843/240227
"These graphics are amazing!  No ashbad you are not a lobster..."

1587
Humour and Jokes / Re: How to WIN the game
« on: September 02, 2011, 01:29:07 pm »
Well it links to a Roll'D...

Anyway the game. :hyper:

1588
Humour and Jokes / Re: How to WIN the game
« on: September 02, 2011, 01:24:28 pm »
Ok umm...yeah.

[netham45]oHg5SJYRHA0

1589
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 01, 2011, 09:40:14 pm »
2033: You subconsciously put out little tests here and there to see if people are awake.
2034: You consciously put out little tests here and there to see if people are awake.
2035: You repeatedly find userbars you made popping up around the place.

EDIT:: ok test passed :P

1590
Miscellaneous / Re: Userbars: Do you make any?
« on: September 01, 2011, 02:46:54 pm »
I kind of like the second Omni bar better.. there's more detail instead of a gradient for more tan half the bar :P

Can't see the second axe bar here (that imageshack server is even blocked in the proxy...>:( )
so idk about that.

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