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Messages - Darl181
Pages: 1 ... 109 110 [111] 112 113 ... 253
1651
« on: August 20, 2011, 01:14:33 am »
1652
« on: August 19, 2011, 11:29:17 pm »
How far does it get before it crashes?
Also the input command is really buggy, I've put it in test programs and got crashes as well. I think there's an input alternative somewhere, in the routines thread or something...
1653
« on: August 19, 2011, 08:48:26 pm »
You'll know when Ndless 3 comes out, it'll probably be on the front page of most TI calc programming forums (including omni) I've heard it's in the debugging phase tho, so maybe a month or two? Idk how close it is precisely, tbh
1654
« on: August 19, 2011, 06:39:12 pm »
Is there a way to have the browser treat it as individual chars, instead of words? Maybe after every char (for the textarea) use a different font, 1 "pixel" narrower and have some special space char (the 1 pix between the tokens) separate into not-words?
1655
« on: August 19, 2011, 06:27:46 pm »
Idk how to explain it well..
The text area automatically makes newlines to fit the words without wrapping them (like this)
But the picture does not wrap, i t just causes br eaks in the midd le of the word l ike this.
1656
« on: August 19, 2011, 06:12:03 pm »
Before, it wasn't automatically making newlines in the text area but now it is. The display part isn't doing that, tho.
1657
« on: August 19, 2011, 06:01:31 pm »
Missed the post, sorry
1658
« on: August 19, 2011, 05:20:28 pm »
I used to use one called ALWAYS42. Fun. Tho it's in BASIC so it uses an asm program called ONBLOCK EDIT: So the textarea automatically makes newlines but the pic doesn't... EDIT (Deep Thought): The number of fake shots in this thread's kinda getting ridiculous >.>
1659
« on: August 19, 2011, 04:36:54 pm »
Nom. Hopefully I'll have another [Axe] release tonight.
I'm assuming it'll be 1.0.3 so this in advance
1660
« on: August 19, 2011, 04:00:34 pm »
Is inverted text possible? Selecting option 4 causes a crash, btw
1661
« on: August 19, 2011, 03:05:40 pm »
btw Θ (alt+233) doesn't work. See my first post:The [ character is actually theta. Blame TI for that.
Tho that's not the only one...█ makes random junk as well. Maybe a char table?
1662
« on: August 19, 2011, 02:31:40 pm »
I'd go for 4*4. Whether it's easier to program for or it's because pretty much every platformer I've made is 4*4 is your call Btw there's also quite a few 5*5 platformers.. EDIT: for anyone who's curious:
1663
« on: August 19, 2011, 02:23:30 pm »
btw Θ (alt+233) doesn't work.
1664
« on: August 19, 2011, 02:08:01 pm »
1665
« on: August 19, 2011, 12:34:17 am »
84+s are probably better to get, esp. with the extra speed (15mHz compared to the 83+'s 6mHz) and USB port.
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