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Messages - Darl181

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1681
News / Re: The first ever 3D color calculator game!
« on: August 17, 2011, 09:44:26 pm »
IIRC there's also C and SH3 are open.  Also things like java are being developed.

1682
Just to clarify, when referring to shells "run from archive" doesn't mean run directly from archive, it automatically copies it to RAM then runs it.

Btw no need to run doorCS, all games that did not run before do run now after getting DCS :)
so no need to boot up dcs up anymore too wooohoo
spacky 2 didnt work before, got DCS started up once in DCS now works normally with only prgm function!
all games that needed asm dont need it anymore )
yeah i archived all my games and they all bootup sucessfully with only the prgrm button wOHHOO
i still remember the old way, 2nd,0,asm,<insert game> for jump
* Darl181 just uses zStart, only a 1-page app ;D but to each his own I guess

1683
Whether programs are initially in RAM or Archive, they need to be in RAM to run.  If there isn't enough free RAM to take the program the program will not run.  This is solved by archiving as many things as possible.

EDIT: or deleting junk vars, such as the TIOS lists.

IIRC linking programs give you the option whether to send to RAM or Archive.

1684
TI Z80 / Re: Tag
« on: August 17, 2011, 07:03:29 pm »
There isn't anything attached to it, it's more of a "to-do list" apparently (not that you can attach to a typewithme, only newer etherpads but still)

EDIT: unless there's a newer version attached somewhere, this is the only public one.
Also notice that post came around a month before the posted attachment, implying the bugfix is included.

1685
TI Z80 / Re: Tag
« on: August 17, 2011, 05:45:04 pm »
There is only one released version, the one in the page before this one.

What exactly do you mean by "get stuck"?

1686
Miscellaneous / Re: End of activity peak?
« on: August 17, 2011, 03:14:46 pm »
I'm picking up my project again (the one I was working on before all the abscences x.x)...
Tho I guess this is just a seasonal thing.

I'm guessing mid-september or so there's prolly going to be a bunch of new people with 84s, prizms, nspires; hopefully with projects of their own after a while :)

1687
TI Z80 / Re: Condor
« on: August 17, 2011, 03:10:40 pm »
* Darl181 was counting in the ground as a pin.. :P
There's three physical pins but only two manipulable pins iirc?

1688
Miscellaneous / Re: Userbars: Do you make any?
« on: August 17, 2011, 02:57:54 pm »
Oh, so you split the image.
Nvm then :P

1689
TI Z80 / Re: Condor
« on: August 17, 2011, 02:50:18 pm »
2-player via a 3-pin cable (the hole labeled "I/O") is supported by axe tho.
It's not very documented, but threads such as this may help ;D

One suggestion I have, tho I'm not sure how feasible it is, is to work with Axe's grayscale so the scrolling is smoother.  Maybe display the frame something like 3 times between each Horizontal/Vertical command?

1690
TI-Nspire / Re: TI-Nspire GB Emulator
« on: August 17, 2011, 02:41:16 pm »
i know the the screen is the problem btu why is the screenshot so good i wondered
It was played on the computer.  The blur is not emulated, it's just played frame for frame.

1691
Miscellaneous / Re: Userbars: Do you make any?
« on: August 17, 2011, 02:26:21 pm »
I made three of the ones in my sig, but I only like the Contra one. The others look too weird.
What's this about the IE one looking weird??! :o

And yeah the contra one looks pretty cool.
* Darl181 wonders how Deep did the layout...
A two-row column and another column next to it all in a single cell I guess?

1692
Yeah, it's an interesting game :P
Quote
CRACKNYAN : run faster
(ie when you pick up the "pill" the screen flashes and shakes, and the cat goes like O.O.  Even the music changes..)

EDIT:
Quote from: Achievements
CRACK NYAN
Magic pill make you run and fly faster than light

1693
Miscellaneous / Re: NYAN NYAN remixed
« on: August 16, 2011, 10:16:46 pm »
http://www.mylostgames.com/play/nyan_cat_lost_in_space
Uh oh...

EDIT: 53220  woot?
EDIT2: 109236 :P

1694
Axe / Re: Axe Q&A
« on: August 16, 2011, 08:52:52 pm »
...I was asking about that simgle line, not the entire loop :P
2 or 3 bytes with End, 4 or 5 bytes with EndIf or End!If. But While 1 and Repeat 0 themselves result in 0 bytes of compiled code. ;)
Ok thanks, that's what I needed.

1695
So TiLP works with Nspires in 84+ mode?  I remember hearing the USB emulation on-calc was inaccurate...

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