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Messages - Darl181
Pages: 1 ... 112 113 [114] 115 116 ... 253
1696
« on: August 16, 2011, 08:07:29 pm »
What type of nspire is it? Also, what os? If the os is 3.0.something it's a no (iirc 84 emulation was taken out) or if it's a CX it's a guaranteed no.EDIT: mine is supported i think, 2.1.0.631 touchpad and also have the ti-84+ keypad
Cool, so just use the 84+ keypad.
1697
« on: August 16, 2011, 08:06:05 pm »
for which device is it?
It's for the 83+ series, which includes the 83+, 83+silver, 84+, 84+silver, and the 84+ emu on old nSpires.
1698
« on: August 16, 2011, 05:56:51 pm »
So, this is like [wikipedia]Advance Wars[/wikipedia]? Cool, another one--looks like it's coming along pretty well (the old one was in the first axe contest, but dev on it stopped)
1699
« on: August 16, 2011, 01:31:49 am »
Making that program isn't really that hard in fact, 5 minutes with wabbitemu, then 5 minutes of programming and you should be done. Unless there would be a way to do it in axe, it would be more like 5 weeks for me (or about 20 minutes of poking somebody on IRC ) Also zStart and Krolypto don't play well together. Installing Krolypto blocks zStart stuff (such as on+vars) (tho running asm programs from homescreen still works). Then I open zStart to re-enable stuff and krolypto is taken out. So um..idk. Atm I'll prioritize and just uninstall krolypto...
1700
« on: August 15, 2011, 10:42:43 pm »
I tried it in wabbit, and it worked somewhat properly (just a misread sprite or two) On-calc it's different tho. When you jump and hold 2ND while holding an arrow key, the char flies the opposite direction like a bullet--then embeds itself in the nearest wall like one as well. Doesn't happen in wabbit Also during the inital fall, no sprite shows until the character lands. Good game tho, just needs a few bugfixes (and add the stuff you mentioned) and it should be set EDIT: btw what does XTΘn do? When I pressed it in wabbit it crashed..
1701
« on: August 15, 2011, 09:29:01 pm »
* Darl181 googles "Scribblenauts" I guess sort of, but instead of drawing stuff (well, that's what it looks like on wikipedia) you collect letters over time and make stuff. EDIT: another idea: http://www.mylostgames.com/play/nyan_cat_lost_in_space
1702
« on: August 15, 2011, 05:37:10 pm »
Just got another random idea. It's less of a game idea, but more of an aspect idea. Instead of a currency exclusively of coins and gold and such, there could be a sort of system using letters which could be "joined together" to make objects. Like, say you have an inventory containing A,D,E,I,I,J,L,L,N,O,S,W. You could take a combination and make an object using those letters. i.e. ADNW (W-A-N-D) would create a wand. Maybe at the shop or something letters could be exchanged (scrabble points anyone?) to make different words. About ammo and such, I'm not sure, maybe just have classic currency for that. This would take up quite a bit of memory tho because it would need a word bank/dictionary somewhere...I'm not sure how practical it would be for an 8x game but maybe for the Prizm or CX? or computer? Just putting it out there
1703
« on: August 14, 2011, 11:35:35 pm »
I have this old walkman (yes, mp3 player) with a monochrome display and a broken headphone port and down button, but nothing from sony is listed. Looks pretty cool, tho.
1704
« on: August 14, 2011, 08:54:15 pm »
Do other roms work? Like, if you took the old .clc from you-know-where does it open?
1705
« on: August 14, 2011, 08:42:13 pm »
So I guess the question might be what changed to make it stop working Was it spontaneous, or done manually? (does wabbit write to its containing folder, maybe the folder's protected or something?) * Darl181 also wonders if anything changed from 12/24 to the next version that might be causing this
1706
« on: August 14, 2011, 07:26:33 pm »
I've been using 1.3.000 for a bit now and have now deleted CalcUtil. Does this play nicely with Krolypto too? school's starting soon and one can't be too careful
1707
« on: August 14, 2011, 11:49:08 am »
Which is more optimized, While 1 or Repeat 0? Or are they the same size?
1708
« on: August 14, 2011, 02:56:52 am »
Pretty much whenever I try to compile a large program. I compiled a key code thing fine (press 2nd, it displays 54) but when I went to compile a sprite editor, source of about 1100 and executable about 1900, it throws it. I'm guessing the size has to do with it? At least that's the conclusion I came to after messing with it for a bit (after backup ofc ) EDIT: That error is only thrown when flash could not be unlocked for some reason. Are there any programs that unlock flash, to see if it works?
1709
« on: August 14, 2011, 02:19:31 am »
Well, the idea i had in mind was to make it a sort of puzzle aspect, to move the stuff to make steps or something. It would probably have to be better thought out tho...maybe the larger the stack the less it jumps?
1710
« on: August 14, 2011, 02:14:19 am »
Pretty cool... I've used blender once, and all I was able to do was move around some box. And what the box was for I have no idea I should prolly pick it up sometime, it looks like it can make some pretty epic stuff
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