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Messages - Darl181
Pages: 1 ... 114 115 [116] 117 118 ... 253
1726
« on: August 07, 2011, 08:02:56 pm »
Added some stuffs to the script. Making these was interesting b/c of the way GIFs can't handle partially transparent pixels like PNGs can, and how posts here are one of two different colors... EDIT:
I've played that one before, tho for just like 10 minutes I had a friend who was raving about it...never really got into those games myself tho relating to video games.. * Darl181 considers making a ProtoPet avatar...
1727
« on: August 07, 2011, 02:36:59 pm »
I'm using 2.43, and it resets for me (tho that's on error crashes, not mem menu resets). I'm not sure if the OS matters much in this case, anyway..? Pretty much the only time I set the clock is to use MSD8X, so all my backups aren't from 1/1/01 Also, regarding the clock saving... 2) Clock saving. I know this isn't technically "possible", but that's if you are looking to save every second of the clock in an ASM program (Or any program) I'm just asking to save the clock when you execute a program or leave a program. Applies to apps too, if possible. It would save me some time (hehe, get it? ) to set the time. And of course, a manual shortcut as needed
If I did clock saving like that, it would be off by about 1 minute per ram clear. Which would compound every time. And what is worse is that for every second you wait without pressing the ON button, the time gets 1 more second off.
Just had a random thought: is program writeback enabled? I'm guessing there isn't enough room for an option, tho
1728
« on: August 06, 2011, 08:19:07 pm »
Was that one ever fixed for transparency?
1729
« on: August 06, 2011, 07:19:31 pm »
I've been thinking about a sort of platformer, but when you jump everything that's not a static object jumps. That means the char, boxes, enemies, etc. Different objects could bounce to different heights, maybe boxes or something could be used to crush the enemies. Any contact with an enemy and health/a live is lost.
Perhaps have things on the ceiling, that jump down; or things on the sides that jump from the sides.
Adding more to the idea, make it so the boxes can only be moved horizontally while on the ground (can't be bumped around in mid-air) and they have the same jump height as the player so they make a sort of obstacle.
1730
« on: August 06, 2011, 01:37:09 am »
Actually I'm done with Illinois, for this summer at least. Speaking of the force, my mom found these weird glowstick-flashlight things at the dollar store or something that are a lot like light sabers (tho only 6 inches long but hey) and come in RGB...interesting coincidence if you ask me... >.>
1731
« on: August 05, 2011, 06:16:08 pm »
1855: You can recognize every member here by their sigs 1856: Even the members without sigs.
1857: And avatars. 1858: Even if they don't have an avatar or are using omnimaga.org/avs/
1732
« on: August 05, 2011, 06:04:34 pm »
1848: You have a pink USB cable. 1849: Same as above but an I/O cable. 1850: You drew 8*8 blue lobsters all over said cable. 1851: The sprites are your own work and they actually look like lobsters 1852: You sprited them with a calc. 1853: Once you got tired of drawing little squares you just wrote the hex instead 1854: You use it/them exclusively. There's a pink cable floating around here somewhere...just need to find it and I'm set
1733
« on: August 05, 2011, 05:36:30 pm »
I'm back in california now But I came home to some surprises.. First is that while the rest of the family was on the other side of the country my dad decided he'd "fix up" the house. As a result, almost nothing is hooked up/working except for the tv's (including the comp I usually use, which has firefox, tilp, etc.) The other is that I apparently have scout camp next week, which I guess means another week of inactivity. Sorry about the short warning, I just found out :'( I'm sort of back for the weekend (I'm prolly not supposed to e using this comp ) but after that a five-day abscence. Then, back for real \o/
1734
« on: July 27, 2011, 05:12:09 pm »
Awesome...didn't get half the stuff but I can guess where it's coming from
1735
« on: July 27, 2011, 04:18:07 pm »
* Darl181 doesn't have a phone Anyway I'm in Illinois now, temporarily at the same house that I stayed at less than a month ago So I might be able to get online a bit now and then, but not too much...
1736
« on: July 27, 2011, 07:03:18 am »
I'm flying out to Illinois with family today, and I'll be gone until August 4th or 5th. So I'll be offline for about a week (this time it's with other people, and staying in a relative's house so chances of getting on are slim to none) but I'll be back
1737
« on: July 27, 2011, 01:33:33 am »
Hmm, this would be interesting to design a userbar for Tho it would prolly be just lucida console on a white bg
1738
« on: July 27, 2011, 01:22:44 am »
That's a typical part of test mode, btw. Even wabbit emulates it
1739
« on: July 26, 2011, 05:12:16 pm »
As for the app deleting itself, it's supposed to do that. It's a vestige of when Ti charged money for apps, unsigned apps (such as those generated by axe) are automatically deleted after 16 runs. Normal. Also someone was saying on IRC that 1.0.2 caused the bad flash error as well, so idk what's going on with that.
1740
« on: July 26, 2011, 01:06:23 pm »
Added another quote, this time it's actually a quote and not a made-up burma-shave thing.
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