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Messages - Darl181

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1846
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: July 15, 2011, 02:01:28 pm »
What do you mean by arbitrary-name appvar generator?  Do you mean editing the string or something?

1847
The Axe Parser Project / Re: Features Wishlist
« on: July 15, 2011, 01:57:16 pm »
Can it be made so when the parser reaches an error and it's inside a subprogram, it displays which subprogram its in?

Not actually changing the errors, but something like...

[insert percent thing here]
ERR:INVALID HEX (or whatever happens)
prgmPHYSCSUB

...would be great.  Once it starts getting something like >5 subprograms it's great fun looking through them one at a time trying to find the error :P

1848
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 15, 2011, 01:35:53 pm »
Yeah...
Just did an all-nighter.
Editor now has a main menu and support for up to 100 levels.  Game has same compatibilities.
The fancy menu thing from before, done.
Help section on-calc, controls and such

The game weighs in at about 20K bytes now O.O

1849
OmnomIRC Development / Re: Accesskeys
« on: July 15, 2011, 12:19:38 am »
I'm using FF5 in XP and ctrl+I opens the bookmarks thing :P

Alt+Shift+I works, cool :D

1850
Axe / Re: Axe Q&A
« on: July 14, 2011, 11:15:35 pm »
Two things.
1: This isn't related to graphic stuff, but I can see where you're getting at using it with data.  I'd just prefer it to be more optimized.
2: I'm using 0.5.3 till the contest is over.

Good idea tho..

1851
Axe / Re: Axe Q&A
« on: July 14, 2011, 10:27:56 pm »
Yes, I figured out the binary and 2^n things I was just wondering what the commands would be to set the bit to a desired value.

So on, or; off and not(); invert, xor.  Thanks ;D

1852
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 14, 2011, 09:09:33 pm »
Lol thanks..

I'm getting closer to figuring this out I think.  At least, when I recall the values later one of them is correct (the other is 0) :P
btw it slows down big time when there's more than, say, 2 objects.  So what I might do (if I have enough time to put in the menu and make an options thing) is put in an option to run in full speed mode.

EDIT:
Ok, I'm going to start banging my head on a wall whenever I think of these bugs in retrospect.  It was as simple as using the wrong var in a For() loop and it overwrote a var x.x
EDIT2: FIXED! :w00t:

1853
Axe / Re: Axe Q&A
« on: July 14, 2011, 09:02:15 pm »
byte bit

Like, you can do 1→A.  Is there a way to do something like that to one bit?
I've tried 1→#e# but that messes up the whole 8 bits..

1854
Axe / Re: Axe Q&A
« on: July 14, 2011, 08:54:13 pm »
Ok..

Is there a way to directly manipulate a single byte bit?
I've been checking it first then using xor if it's not the desired value, but is there a better way to do it?

1855
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 14, 2011, 04:28:33 pm »
I'm close to having this stuff done enough...just need to debug this random thing with location storage and write up a system for the objects in solid area (pretty much just copying If statements and changing numbers)

As for levels, expect one included level and a level editor.  That's about the amount of time I have. :P

1856
News / Re: Axe Contest Participants - Hurry
« on: July 13, 2011, 07:12:36 pm »
Just need to debug and possibly make some levels...
* Darl181 stabs bitwise stuff

I'm not sure about levels tho..I'm probably going to just include one level and put out a level editor :P

1857
The Axe Parser Project / Re: Bug Reports
« on: July 13, 2011, 01:35:47 pm »
Drawing a sprite to an arbitrary buffer switches the coordinates.
Was happening last night..


nvm, that was version 053

1858
The Axe Parser Project / Re: Axiom Requests
« on: July 12, 2011, 06:29:15 pm »
How about this...4*4 sprite commands. Meaning, 4 digits of hex can be manipulated as a 4*4 and such just like an 8*8 sprite.
This way one wouldn't have to bother with changing the coordinates every time a rot()/flip() command is used and pt-off() would only erase a 4*4 rectangle.

1859
Axe / Re: Axe Q&A
« on: July 12, 2011, 06:14:48 pm »
Quote from: commands list http://omniurl.tk/5812
Returns the bitwise operation of the lower 8 bits of the expressions. You often need parenthesis on the second argument when used.

So...why is this?  All it does is switch the nums around (ie from 1 or (A) to A or 1 )?

1860
Axe / Re: Axe Q&A
« on: July 12, 2011, 06:09:28 pm »
Ok, cool.
I noticed you didn't put in parenthesis...when are they not needed?  When it's just a single number?

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