Stuff.Down key picks up object, as well as [math]
Explodable tiles (normal tiles are indestructible)
Explosion in normal tiles, just lines
Explosion in explodable tiles, dots--"debris" or whatever
[Y=] in-game causes quick restart
Visual object respawn point (doesn't show in-game but in editor)
Options in editor..
Allow shifting
Allow switching
Enable object thing
Random message thing
Menu is in source code, just a big giant comment block for now
Fixed some random graphic glitches in editor
Under-the-hood stuff, runs faster
Level is kept archived, preparing for multiple-level support
I've been working on a sort of main menu for the editor, kind of like the Tio one but it looks cleaner
Idk what options to make for the game...
Still haven't put in animated tiles..
What I plan on doing next: either..
switches and doors or
multiple object things (come to think of it it's pretty much already done that way, using a GDB (easily migratable to L1 or something)
Also need to make tile selector more responsive at some point, it's pretty obvious atm how you need to hold down 2nd or clear to make stuff happen
So yeah, expect some more stuff in the near future
EDIT: btw in the options screen, there's these pixels that change on top. Ignore them, that was for debugging.