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Messages - Darl181
Pages: 1 ... 127 128 [129] 130 131 ... 253
1921
« on: July 04, 2011, 12:30:16 pm »
Or he's just been busy in life: However now he works 10 hours a day, 60 hours a week
Not sure what's going to happen but for now...
1922
« on: July 04, 2011, 12:16:53 pm »
Hmm, the desktop for my programming class was somewhat interesting. Might as well post it. EDIT: lol those screens were small...I'm easily able to see the whole thing in this monitor Oh and btw, that ff you see there is v2. Part of the reason I have my own firefox
1923
« on: July 04, 2011, 12:08:07 pm »
I remember when I first got my calc as well..like 18 months ago I didn't buy it or anything but I found it where my older sister had abandoned it in the hallway as she moved out. I think the first thing I entered into the program editor was HI WHAT IS THIS without quotes or anything Calc's the first thing I've programmed btw. then I found the ti website, then calcg, spent a week or two in the tutorials at TIBD (didn't learn much), and through calcg ticalc. Axe feature happened and I came here, lurked a lurked a week or two, then registered. Been here ever since. These are some great forums DJ, and hope you can stick around as long as you can
1924
« on: July 04, 2011, 11:55:02 am »
Having three dimensions would be stressing the engine even more than it is now and even two dimensions would create plenty of challenge for the avarage person Plus, 9-level grayscale or whatever it would be would be somewhat impractical, esp. for calcs with cheap lcd's... I thought about it when I first started with the dimensions, but ultimately decided against it. Development-wise, I'm changing the level appvar a bit (one byte in front instead of 2, there's now an object respawn tile so I just need to enable an option and search for it) Also finished putting in both object respawn and explodable tiles in the editor. Nvm that it took only like five lines and one condition each, it's done.
1925
« on: July 04, 2011, 12:13:25 am »
Um, can you explain that a bit more? Was it in the actual axe app or compiled code that you ran?
1926
« on: July 04, 2011, 12:10:31 am »
Since it starts with a z, connoting "Z80" then I guess it's safe to assume it's for the 83+. 84+ is reverse-compatible with 83+, so I'd say yes. Looking good. I probably won't use it (unless I actually learn asm at some point ) but I could see it being useful to many. I guess I'll be the one to ask: are you doing anything with this to differentiate it from Mimas?
1927
« on: July 03, 2011, 11:54:33 pm »
There's plenty of capable people around here That being said it would have to be pretty limited...isometric monochrome of 4-level gs 2D would probably be the only ways to do it while keeping it at 6mhz ...unless some heavily modified raycaster in pure ASM were used, but that would be 15mhz
1928
« on: July 03, 2011, 11:51:43 pm »
* Darl181 has square-erasing explosions working now I plan on making an indestructible block (or making the default indestructible and creating a breakable block) so levels aren't a pushover. I'm running into one problem after another when shifting and the object are combined...I'm thinking for the contest when one is enabled, disable the other so I'm not spending the rest of the time debugging things related to that What's been slowing me down the most is trying to make monochrome, non-animated, 4*4 sprites that are distinct from each other...like, how do you sprite the point where the ball respawns?
1929
« on: July 03, 2011, 11:44:26 pm »
Why do you use the old theme?
becouse i don't know how to set the theme
Personalization Settings, accessed through Panel Control.
I think i'm going to keep it like this anyway.
btw i can't even find the personalisation settings.
btw you can just right-click the desktop and select properties The one I use is the typical green hill thing, but hey, it's a shared comp If and when I get my own it's going to look good tho...
1930
« on: July 03, 2011, 10:57:23 pm »
In the meantime, a thumbs-up will do You should totally do the TI logo EDIT: or Rick Astley
1931
« on: July 03, 2011, 02:41:58 pm »
Sometimes the flipping commands are broken...I'm assuming it's displaying an 8*8 bunch of random garbage instead of a sprite. try this: put +8 at the end of the line where the flipH() is (but inside the parenthesis, like flipH(Pic1+8) ) and if that doesn't work, try -8 If that fixes it, it's just another temporary axe bug
1932
« on: July 03, 2011, 02:29:55 pm »
You make a screenie by making a rom (if you don't have one) with something like rom8x and using wabbitemu (backspace) but that's kind of a long process...
Anyway... What's the line of code that displays the pic? Do you happen to be using any of the flipping or rotating commands?
1933
« on: July 03, 2011, 02:11:56 pm »
Could we have a screenie so we can better tell what's going wrong with this? Does it freeze, does something display at the wrong place, etc.
1934
« on: July 03, 2011, 01:47:02 pm »
You should do something like a monochrome or 4-level gs 8*8 char Idk what the stats would be, tho..
1935
« on: July 03, 2011, 01:39:20 pm »
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