Yeah, i was just wondering about the impact on the score...
Anyway, made a few screenies yesterday and today.
In order:
Object getting stuck inside a wall and exploding (didn't get map modifying done yet but it's coming). Afterwards it returns to where it started.
The explosion is a bit drawn out, I might change it so it's a not as long. Also I need to fix the camera shake, fsr it spends more time up than down 0.o
Also the screenie shows that when the person finds himself inside a solid block, he explodes as well.
Btw I was thinking of changing the object manipulating key from [MATH] to down, blockdude-style I guess
but I kept doing it by reflex in the emulator so i was wondering what the forum opinion would be on that.
Another edit: the old bug that this had and Tio still has where the char goes into the side of the block and jumps up from there has been fixed by the collision reworking from a few days ago. It's first demonstrated in this screenie.
Selector thing in the editor. Top row is normal, bottom is inverted. I might take out the bottom row just b/c the text on the bottom labels it clearly enough
There's a bug in the actual editor that I fixed last night, a somewhat boneheaded mistake regarding key detection. So where it obviously bugs in the screenie, that's been fixed
The splash screen and main menu again. This time, though, it's possible to skip straight to the menu from whatever part of the animation. So yeah.