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Messages - Darl181

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1936
There's this website that's full of mostly monochrome puzzles...lots of ideas there. ;)
http://brainbashers.com/puzzles.asp

1937
Axe / Re: Zeros(36)->{L1}
« on: July 03, 2011, 12:40:48 pm »
I can't help but wonder why storing to two bytes is smaller than storing to one byte (as in, 0→{L1}r being smaller than 0→{L1} ).  Is it because it doesn't have to limit or something?

1938
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 03, 2011, 12:34:21 pm »
Yeah, i was just wondering about the impact on the score...

Anyway, made a few screenies yesterday and today.
In order:

Object getting stuck inside a wall and exploding (didn't get map modifying done yet but it's coming).  Afterwards it returns to where it started.
The explosion is a bit drawn out, I might change it so it's a not as long.  Also I need to fix the camera shake, fsr it spends more time up than down 0.o
Also the screenie shows that when the person finds himself inside a solid block, he explodes as well.
Btw I was thinking of changing the object manipulating key from [MATH] to down, blockdude-style I guess :P but I kept doing it by reflex in the emulator so i was wondering what the forum opinion would be on that.
Another edit: the old bug that this had and Tio still has where the char goes into the side of the block and jumps up from there has been fixed by the collision reworking from a few days ago.  It's first demonstrated in this screenie.

Selector thing in the editor.  Top row is normal, bottom is inverted.  I might take out the bottom row just b/c the text on the bottom labels it clearly enough :P
There's a bug in the actual editor that I fixed last night, a somewhat boneheaded mistake regarding key detection.  So where it obviously bugs in the screenie, that's been fixed ;D

The splash screen and main menu again.  This time, though, it's possible to skip straight to the menu from whatever part of the animation.  So yeah.

1939
Gaming Discussion / Re: What are Pokemon to you?
« on: July 03, 2011, 12:11:04 pm »
If you ask me pokemon is kind of...just...bleh.  Best word to describe it :P After something like 20 years it just gets kind of old imo
I can see how some people like that sort of thing but myself--I think I'll just pass.

EDIT: btw, hint:  this button or this button ;)

1940
Miscellaneous / Re: What is your avatar?
« on: July 03, 2011, 12:00:17 am »
It shows better on a black background.  So here you go.

Ok, so transparency-involving gradients don't play well with gifs apparently. :(

Have this instead, no epic effect but w/e



The best part is, you can read it whatever post it's on! ;D

1941
Miscellaneous / Re: What is your avatar?
« on: July 02, 2011, 10:18:38 pm »

Now that's in the script ;D
With a dark-colored post, the bottom points show up.  But with a light-colored post the top shows up  ._.
(in theme V5 at least..)

1942
News / Re: New Board added for Discontinued Projects
« on: July 02, 2011, 07:11:34 pm »
Major projects that are no longer being worked on.
Just noticed :P

Anyway good idea.  Looks like it could organize the projects a bit ;D

1943
TI Z80 / Re: My explosive contest entry
« on: July 02, 2011, 07:04:36 pm »
...and another project seems to be dead..:(

1944
Other Calculators / Re: TI Nspire CAS+ ---- Is it worth it?
« on: July 02, 2011, 06:41:09 pm »
Good luck with this...hope it turns out ok ;D

1945
The Axe Parser Project / Re: Axiom Requests
« on: July 02, 2011, 02:49:09 pm »
Hmm I just had an idea...what about an axiom that takes in a number and outputs the key associated with that number?  ie if the input is 9 then it outputs "ENTER"
This could be useful for utility programs, or a game where controls can be custom-assigned ;)

1946
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: July 02, 2011, 02:01:47 pm »
If you don't have a rom, wabbit won't work :P
Try Rom8x, it allows you to make a rom providing you have the calc :)

1947
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 02, 2011, 12:47:42 pm »
Progress being made.  Mostly under-the-hood fixes, but the game will run noticeably faster due to re-worked collision detection and the editor is almost fully debugged and functioning with a sort-of shiny tile selector, just need to make/apply options and allow support for multiple levels. Expect a level differentiating system similar to Tio, as in DSLvl00 DSLvl01 DSLvl42 etc

1948
Web Programming and Design / Re: visualizetraffic.com
« on: July 02, 2011, 12:39:30 pm »
Quote
1 in every 21,929,868 internet users visit Netham45.org daily. Netham45.org gets 76 internet visitors per day, now imagine that they would all come together.

 This means you would need at least 76 Single-Seater Race Cars to seat the visitors.
Wow, they could at least do folding chairs or something...

1949
Humour and Jokes / Re: The Peanut Gallery
« on: July 02, 2011, 12:36:21 pm »
* Darl181 thinks of making a more professional-looking bag of lobsters

1950
I'll make a random number guessing game, with random numbers and a complete guessing system!

Yeah, and let's use that to see who gets to have admin access :D
<snip> ^_^

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