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Messages - Darl181

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1951
Miscellaneous / Re: The Win Thread
« on: July 01, 2011, 10:09:11 pm »
* Darl181 edits, bolding "there"
;)

1952
Miscellaneous / Re: The Win Thread
« on: July 01, 2011, 10:06:16 pm »
Did anyone there get the reference?

1953
The Axe Parser Project / Re: Axe Parser
« on: July 01, 2011, 09:50:01 pm »
...and what are lambdas? :P

1954
Humour and Jokes / Re: The Peanut Gallery
« on: July 01, 2011, 08:58:03 pm »
But you missed some... :P
There's quite a bit a lot more than 18 methinks
* Darl181 goes to peanuts topic

;D woo potatoes

Adding to those in the first post--38 peanut brands, a walrus brand, 1 loli brand, 1 bag of potatoes and a ram.

1955
Introduce Yourself! / Re: Hi! Enu/N here! (Pokemon Reference)
« on: July 01, 2011, 05:42:13 pm »
Welcome to omnimaga!

Have some peanuts...
I don't think any of these peanuts were given out yet, and they kind of fit so yeah.


Do you have a calc?

1956
Introduce Yourself! / Re: Hi friends..
« on: July 01, 2011, 05:35:31 pm »
* Darl181 recognizes those peanuts...
<_<

1957
Pokemon Red / Re: Pokemon Red
« on: July 01, 2011, 05:21:02 pm »
What's the latest update btw?  Is it the one in the first post (with the same thing signed a few posts down) or has it been updated since?
* Darl181 doesn't have the time to read through 24 pages :P

1958
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 01, 2011, 05:03:35 pm »
So it's allowed, but I was wondering how it would impact the score.

1959
TI Z80 / Re: DT's 2011 contest entry (hopefully)
« on: July 01, 2011, 05:02:14 pm »
Quote from: IRC
[14:22:21] <+OmnomIRC> (O)<Deep Thought> http://img.removedfromgame.com/imgs/7-1-11.gif [14:23:11]
<+OmnomIRC> (O)<Darl181> fancy pants thing i guess? [14:23:35]
<+OmnomIRC> (O)<Deep Thought> Darl: Yep, contest entry.

Can't wait to see what this turns out like ;D

1960
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 01, 2011, 03:04:07 pm »
I was wondering...
If I re-used the Tio tile selector (my own code) for the level editor, would that have a negative effect on the originality score?
Specifically a really modified version of this: (code from pre-050 or whenever closing parenthesis were suddenly needed more than before or whatever)
Spoiler For big wall of code:
:Data(1,2,3,4,5)→GDB01
:"FIRST ITEM OF FIRST ROW"→Str1
:"SECOND ITEM"
:[00]
:"THIRD"
:[00]
:"ETC"
:[00]
:Data(1,3,3,7)→GDB02
:"SECOND ROW"→Str2
:"WOO"
:[00]
:Data(6,5,5,3,6)→GDB03
:"YAY THIRD ROW"→Str3
:"SO YEAH"
:[00]
:"THE GAME"
:[00]
:.************
:.stuff here, main loop etc
:.************
:If getKey(47)
.still in main loop
:0→N→O
:Copy(L6,GDB6,768)
:ClrDraw
:Fix 5
:Text(3,2,"ROW 1"
:Pt-On(1,10,Pic01A
:...
:Pt-On(6,10,Pic01B
:Text(3,20,"ROW 2"
:.Pt-On(1,28,Pic02
:Text(3,38,"ROW 3"
:.Pt-On(1,46,Pic03
:...
:Text(3,55,"FIRST TILE TITLE GOES HERE"
:While getKey(47):Pause 10:End
:Repeat getKey(54) or (getKey(15)) or (getKey(47)
:Pt-Change(N*5,O*18+9,Pic1ES
:.Pic1ES is selector pic
:DispGraph
:Pt-Change(N*5,O*18+9,Pic1ES
:Repeat getKey(54) or (getKey(15)) or (getKey(2) xor (getKey(3))) or (getKey(1) xor (getKey(4)))
:End
:If getKey(1) or (getKey(4):Pause 100:End
:O+getKey(1)-getKey(4)→O
:If O>>2:0→O:End:If O<<0:2→O:End
:N+getKey(3)-getKey(2)→N
:!If O
:.IN FIRST ROW
:If N<<0:5→N:End:If N>>5:0→N:End
:.0 IS MIN W/E MAX IS PUT THERE
:Str1→C
:End
:!If O-1
:.IN SECOND ROW
:If N<<0:6→N:End
:If N>>6:0→N:End
:Str2→C
:End
:!If O-2
:.THIRD
:If N<<0:7→N:End:If N>>7:0→N:End
:Str3→C
:End
:Pause 200
:N→A
:For(B,1,A
:length(C)+C+1→C
:End
:Rect(3,55,90,7
:RectI(3,55,90,7
:Text(3,55,C
:End
:ClrDraw
:Copy(GDB6,L6,768)
:DispGraph
:!If getKey(15)
:!If O
:{N+GDB1}→θ
:End
:!If O-1
:{N+GDB2}→θ
:End
:!If O-2
:{N+GDB3}→θ
:End
:End
:While getKey(54):Pause 10:End
:If getKey(15)
:While getKey(15):Pause 10:End
:End
:Fix 4
:End

1961
The Axe Parser Project / Re: Which Axe version do you use?
« on: July 01, 2011, 02:56:06 pm »
Hmm, I think I made it a table for the quote thing (so it would stop in line with the bars) and when I took out the quote I left the table in there :P

EDIT:
Spoiler For with table:


Spoiler For without table:


I guess it's not needed then :P
But it worked before ;D

EDIT: it's using table now, look at how wide the spoiler is ;)
* Darl181 stabs [code] and [tt]for messing up the width

EDIT2: ok, apparently tables mess with the font size.  oh well.

1962
TI Z80 / Re: Tag
« on: July 01, 2011, 02:54:45 pm »
* Darl181 limps in, hunchbacked and waving a cane
"I'm not finished off yet!"

:P

1963
The Axe Parser Project / Re: Which Axe version do you use?
« on: July 01, 2011, 02:53:32 pm »
Thanks :D
[table] ftw

1964
The Axe Parser Project / Re: Which Axe version do you use?
« on: July 01, 2011, 02:50:27 pm »
See sig.

;D

EDIT: I wonder if there's eventually going to be a 1.3.3.7 or something :P
there's already a 0.4.2...

Anyway 0.5.3 for now until 1.0.0 comes out

1965
Hmm, now I need to start prioritizing features...

And levels are going to be so hard to make for this since I have like 4 aspects to consider and somehow make them work together x.x
Included level editor ftw?


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