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Messages - Darl181

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1966
TI Z80 / Re: Darl181's Projects
« on: July 01, 2011, 01:18:42 pm »
x.x
Is the old computer still around or did he recycle it or something?

1967
Gaming Discussion / Re: Team Fortress 2
« on: June 30, 2011, 11:14:47 pm »
12th post!
Huh?
12+1000? :P

Sounds like an interesting game, but I was never the type for fps'es..

1968
TI Z80 / Re: Darl181's Projects
« on: June 30, 2011, 10:29:34 pm »
Imma just leave this here.
I'm not sure if I should release it just yet, b/c I plan (actually, I'm working on) putting the explosion effect into DS.

Anyway, this game is called Recon.
Spoiler For recon=?? :
RECON - Reconnaissance (literately French "recognition" • from Middle French reconoissance; Old French reconoistre; "-to recognize"), is a military term denoting a preliminary survey; especially: an exploratory military survey (also scouting) conducted to gain, or collect information.
                -Google dictionary
The object is to cover, or "chart", the most area possible.  Unfortunately the player can only travel on the light-colored "plains" and not the dark-colored...um..."hills."
Fortunately you somehow lug around an infinite supply of explosives (Nethams?...idk) with you...which in turn can blow up the hills and make them plains.  Isn't that handy.



One can see how some people would play the game...

...but as you can see running around like that gives you a high score something like -1000 in the end.  Maybe one could aim for -1337 :P

So yeah, expect some effects like that and a game like this released around the end of the contest ;D
(btw I coded the majority of this engine in one night, still working hard on DS most of the time ;) )

Also, I'm not sure If I'm going to continue Tio, I might stay with DS which seems a lot more promising..and is pretty much Tio with realistic gravity and on steroids anyway...

2nd to make thing go boom, Alpha align to grid so 2nd works,  Mode to finish, Clear to quit

1969
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 11:34:55 pm »
You mean the TIOS Pic1?  I think there's a command for that...
EDIT: i guess not..there's the option to absorb but not to store :P

1970
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 11:13:43 pm »
Hmm, maybe that can be done with a for loop, how many levels are planned?

0→C
10→Y .or whatever y-coordinate you want the top menu item to be at
"appvBLUTCH0"→Str1
For(A,1,3) .counting from 1 to 3 b/c there's 3 chapters
A+48→{Str1+8} .or 7, whichever the number is
.+48 because token value of 0 is 48, other numbers follow (1 is 49, etc), string is made of tokens
If Getcalc(Str1) .I think that'll work
Text(256*8,Y) .ask if you need but this defines coordinates, Y being Y and 8 for X...more optimized to pre-compute 8*256 btw this is just for simplicity
Text "Chapter ",A►Dec
.above 2 lines are the same as Text(Y,8,"Chapter ",A►Dec)
Y+8→Y .or whatever the gap from one option to another is
C++
End
End


This is assuming the fix and such is set.  After this C is the # of chapters, and you can do the other stuff accordingly.

1971
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 11:07:02 pm »
wth..I'm so mixed up atm :P

What are you trying to do with this?

1972
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 10:52:37 pm »
Have you tried simply using a string (as in storing to Str#)?  That might have to do with it...and as said before you can edit strings.

EDIT
Copy looks for a pointer.
Copy("appvBLUTCH1",L1,9)
"appvBLUTCH1" isn't exactly a pointer, it's data methinks

Try "appvBLUTCH1"→L1 ?

1973
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 10:49:40 pm »
Nvm that, it was cleared up in IRC that the quotes denote a string.

I was talking about r1+'0'->{L1+7} anyway

edited.

1974
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 29, 2011, 09:24:36 pm »
:headdesk:
Hm since I'm using both buffers and the program is getting rather large as it is (~11k) I'll use an appvar or something rather than Zeros() .  w00t.
Actually I already have two extra buffers for the flipping thing...imma use that and save a few bytes ;D

Ok, this is doable now.  I'll probably just use vertical +/- since I'm using RecallPic when needed anyway.
[/train of thought]

1975
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 29, 2011, 08:37:15 pm »
True.  But idk if there's a way to XOR circles and/or lines, else I would have to redraw a buffer (or both) and that would be quite the pause x.x
* Darl181 wonders how builder did it..

1976
Axe / Re: Using AppVars, more help!
« on: June 29, 2011, 08:29:26 pm »
You can use L# tokens as var names?
(you can type a theta with alt+233 Θ btw ;) )

Anyway idk but that might be causing the RAM clear

You can modify a string just like you're modifying L1.  I got that to work in Tio anyway..

EDIT: what might be causing the crash is that strings are zero-terminated (there has to be [00] at the end) and without that, whatever random junk is after the intended stuff at L1 is counted as part of the string until it reaches [00]--it probably tried to make a var with a >8-byte name...I'd just use a string, much safer :)

EDIT2: ok so the 0 is in there...idk :P

EDIT3: it's not in there unless r1=0.  you might want to put it in there after that ;)

EDIT4: the "" make a string, which should do the stuff on its own. oops :P

1977
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 29, 2011, 08:19:19 pm »
1730: You noticed a new smiley and checked the alt text immediately  *.*

Um...what?

1978
News / Re: Builderboy demoted from Manager
« on: June 29, 2011, 08:14:55 pm »
And now he's a normal member... :(

1979
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 29, 2011, 08:02:11 pm »
What i meant was a real explosion effect would probably be impossible in 6mhz without the game going at about 3/4 of the fps it's going now (unless runer was involved :P).
Not to mention how larger it would make it x.x

Simply making the box disappear is easily doable.
So, make box disappear and respawn at set point it is. (unless there's another good idea out there)

This means I'll have to make some indestructible blocks or something, b/c otherwise it would be possible to beat pretty much any level just by blasting your way through it if the object exists :/
(yes, planned option is whether object exists or not)


Designing a simple GUI for the editor atm.  So many options... 0.o

1980
General Calculator Help / Re: MY TI NSPIRE CX CAS - PROBLEMS
« on: June 29, 2011, 07:01:42 pm »
Go through the basics I guess.  Is the calc on?  Is it plugged in?  Are the batteries fresh?  Did a window pop up on the computer asking to install it (and is it installed)?
(do the Nspires have a link mode, or is that only casios?)

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