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Messages - Darl181
Pages: 1 ... 131 132 [133] 134 135 ... 253
1981
« on: June 29, 2011, 06:41:47 pm »
Yay for having a monitor so big no scrollbar is needed! Also cool the internetometer thing is readable now Only problem I see is that "Dont quote yourself It looks bad" box goes really far...I'd make a third column if you want the gap or something EDIT: /me has "Axe Parser 1.0.0 User" bar done in advance
1982
« on: June 29, 2011, 12:14:37 pm »
Where do they hide TI-connect nowadays? I'm not finding it, other than a 404
1983
« on: June 29, 2011, 11:58:16 am »
Sure they can. They can just revise the hardware. A little expensive, perhaps, but doable. Then all future students will be stuck with the changes.
Do you really think they'd mod the hardware to lock us out? That would suck and be pretty expensive for TI
If they did, how long do you think it would last, looking at recent history? Either way, great job is there anything else that remains to be done, now? ↑
1984
« on: June 29, 2011, 11:45:19 am »
Starts at about 1:20, get good at about 2:10. Idk about the subtitles. *runs In all seriousness I'm not sure, at least atm
1985
« on: June 28, 2011, 08:55:10 pm »
Sorry Darl, SirCmpwn told me that you could only have 2 letter labels. If 3 letter labels are real, that's an easy fix.
They exist in Axe source code
1986
« on: June 28, 2011, 08:13:09 pm »
Sounds good, editing the map might be tricky, but possible. Also btw I'm not sure how possible it will be to have an explosion per se while the game is going, unless I redrew the level every frame. I'm still working in 6mhz, so that would cause major slowdown
1987
« on: June 28, 2011, 07:54:17 pm »
Getting some duplicates...ie there's two critors showing for me atm Not sure if it's omnom-related tho b/c most of the duplicates are IRC people (say, 4 dreampads)
1988
« on: June 28, 2011, 06:51:29 pm »
Umm, wow who put that there... * Darl181 runs
1989
« on: June 28, 2011, 06:45:43 pm »
Well so far I got 4 applications in my inbox (excluding Deep Thought's prank of course), and last November we had 7 or 8 I think, which were all received in a few hours. However a few months before we announced application spots and only one person applied.
Make that 5. And sorry, I think I forgot about the rickroll...Good luck to anyone else who applies
1990
« on: June 28, 2011, 05:16:34 pm »
The link for your javascript asteroid game doesn't work anymore...
1) it isn't mine, found it after some time on google 2) it works for me
javascript:R=0;%20x1=.1;%20y1=.05;%20x2=.25;%20y2=.24;%20x3=1.6;%20y3=.24;%20x4=300;%20y4=200;%20x5=300;%20y5=200;%20DI=document.getElementsByTagName("div");%20DIL=DI.length;%20function%20A(){for(i=0;%20i-DIL;%20i++){DIS=DI[%20i%20].style;%20DIS.position='absolute';%20DIS.left=(Math.sin(R*x1+i*x2+x3)*x4+x5)+"px";%20DIS.top=(Math.cos(R*y1+i*y2+y3)*y4+y5)+"px"}R++}setInterval('A()',5);%20void(0);javascript:var%20s%20=%20document.createElement('script');s.type='text/javascript';document.body.appendChild(s);s.src='http://erkie.github.com/asteroids.min.js';void(0);
Make a new bookmark, copy that into the URL thing. Does it work now?Nvm. Fixed links. Almost every one had www
1991
« on: June 28, 2011, 05:06:54 pm »
Fixed up my signature a bit. 2 3 4things. 1) after a few minutes in paint.net I now have an axe parser bar that's the right version number (feel free to use btw, there's also a 19-pixel-tall version, just sub "19" for "20") 2) Fixed a problem with the DS bar. The script from RFG I was using before was sort of bugged, and it compromised the look of the sig.
EDIT: In the internetometer bar, I took out the ! . Woot. EDIT2: took out the quote.
1992
« on: June 28, 2011, 04:50:42 pm »
Memory locations, meaning pointers? Something like {P}++ ?
1993
« on: June 28, 2011, 04:16:47 pm »
Hmm does a remnant of a textroll in a 2.55MP "simulation" (pretty much making it look like the calc's freking out after ~10 problems in the homescreen) count? It gets to "You wouldn't get this from" then the screen goes blank and static after that...
1994
« on: June 28, 2011, 04:14:33 pm »
Got it to work. Turns out it just wasn't initialized properly so there was still a bunch of random stuff in L1 I also got a simple game idea from this...more on that later
1995
« on: June 28, 2011, 01:56:06 pm »
In the downloads section It's not hard to find, just look for "music" (it's member's only iirc so you have to be logged in)
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