2041
Art / Re: Sprite Request: Basketball Hoop
« on: June 25, 2011, 01:42:29 pm »
Got it to work pretty well on-calc. Thanks
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2041
Art / Re: Sprite Request: Basketball Hoop« on: June 25, 2011, 01:42:29 pm »
Got it to work pretty well on-calc. Thanks
2042
Art / Re: Sprite Request: Basketball Hoop« on: June 25, 2011, 02:45:48 am »* Darl181 shows a Zippy a Asprite (made by aichi) anyway... ████████████████ ██▒▒ ▒▒ ▒▒ ██ ██▒▒ ▒▒ ██ ██▒▒ ██ ██ ▒▒██ ████████ looks good 2043
Art / Re: Sprite Request: Basketball Hoop« on: June 25, 2011, 01:56:31 am »
For now I'm looking for just the net.
(I should be able to sprite a flat board and pole in profile on my own...at least hopefully) 2044
Art / Sprite Request: Basketball Hoop« on: June 25, 2011, 01:38:27 am »
Preferably 8*8, any type of grayscale (b/w, 3 grays or 4 grays) I'll make do with. TIA
When I tried making it it looked like some malformed blob... I've started (actually, pretty far through atm) a little side project for when i get coder's block while writing DS. Hmm... when you finished this, once August 1st hits you should release the source in public so someone can make a basket ball game or something using the object manipulation stuff I have the object physics separate actually, as a OBJPHYS.8xp... ^ I still plan on releasing the library at some point btw. 2045
Miscellaneous / Re: My activity« on: June 25, 2011, 12:31:11 am »Maybe snowstorm effects using my sandstorm effect?Maybe a level in which there's a blizzard? Or in the middle of a boss battle? EDIT: hmm, might it be possible to make the weather stuff grayscale? 2046
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: June 24, 2011, 11:46:29 pm »2047
Miscellaneous / Re: My activity« on: June 24, 2011, 11:11:37 pm »
Looks great!
Imho the snow/rain effects should go a little bit faster so it doesn't look obviously like sprites/lines moving across the screen EDIT: Quote After all, long car drives can lead to wondrous coding spreesI've never been able to get that to work for me...i always get distracted with something or another 2048
TI Z80 / Re: Contest entry - Continuity« on: June 24, 2011, 11:02:05 am »
You can always release a level editor..
I'm pretty sure you can have help designing levels, but it might hurt the originality score. Looking awesome btw. 2049
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 24, 2011, 10:59:32 am »
I've since added the ability to choose where the object originates in the level. I'm thinking of developing a better UI for the editor, atm it's kind of messed up (you have to memorize the something like 8 buttons atm
2050
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 23, 2011, 10:45:10 pm »
I have the object physics separate actually, as a OBJPHYS.8xp...
Tho it's kind of specialized atm regarding detection and such, but I can edit a few things and release it EDIT: there's an idea..."Axketball" or something 2051
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 23, 2011, 10:36:32 pm »
Looks like it's down to 2 options...edited poll.
Also looking for more tile types. 2052
TI Z80 / Re: Putting Your Name in the About Screen / Certificate« on: June 23, 2011, 12:38:49 am »
Win.
'nuff said. Is this planned to be implemented in zStart, or just as something separate? 2053
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 22, 2011, 10:47:02 pm »
The object (backpack? wut) switches with you. I might to be able to get explosions somewhat working, but parts of the physic system wouldn't really agree with it (ie the player's horizontal movement is directly controlled by the keys)
Unfortunately I haven't been able to get much done with this over the past few days.. * Darl181 mumbles something about road trips but I made some sort of level where the object is to throw the thingy around into holes and bouncing off of walls and such. I'm getting pretty good at it inb4 I try to screenie in wabbit and epic fail... EDIT: screenie. running in 6mhz 2054
Miscellaneous / Re: What is your avatar?« on: June 20, 2011, 09:20:36 am »
That looks pretty cool, when it's stretched to 128*128
But then it's re-sized 2055
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: June 20, 2011, 01:04:08 am »
...but the problem is, it's a contest
So I'm looking for more general rules of thumb (if they exist) simple enough to implement on my own. |
|