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Messages - Darl181

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2071
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 15, 2011, 08:30:23 pm »
I guess I technically could make the calculator wait for 10 seconds after turning off to show the picture, but that's how you show people your cool picture :D. When I turn it on, I usually just press ON twice, it works.
Maybe an option?
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Ok, so that bug of yours, that's not really a bug as much as I would guess calcutil does not set up a normal edit buffer. But I don't know, so I'll look into it. But that one wasn't my fault ;D
cool, i'll just not use that until it's fixed :P
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SquidgetX, that's caused either you tried to run the program rather than compile it, or you tried to compile something that is not an axe source.
that happened to me too...after i explicitly installed axe hooks (and compile for ion) even, on+enter in exec menu

2072
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 15, 2011, 08:26:05 pm »
* Darl181 raises hand
* Darl181 re-installs zStart JIC
* Darl181 keeps hand raised

2073
Other Calculators / Re: Zoom 400 Activator
« on: June 15, 2011, 08:24:46 pm »
btw, I didn't try it out extensively myself, but the parts I used I was satisfied with ;)

2074
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 15, 2011, 07:00:32 pm »
Epic.  Just...epic.

Now all that's needed to replace CalcUtil is running archived programs ;D
[/feature request]

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Also auto-completes.
What exactly does this mean?

EDIT: imo, it's perfectly fine if this crosses the page boundary.  worth every byte :)

Whoa, 1500 posts..

EDIT2: random feature request.  For the picture showing on startup, can it be made so the pic only shows if the calc was off, say, >10 seconds?
What's happened to me multiple times was I would power down the calc to have omnicalc save the RAM and when I turn it back on the picture shows. ...then I'm wondering for a bit why the button I pressed after ON didn't do anything :P

EDIT: bug with label finding.  See screenie.

read: in screenie, I typed "overwrote hooks."  that should be "chained hooks"

2075
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: June 15, 2011, 02:28:59 pm »
One more month to go...

2076
News / Re: New TI-84 Pocket Info, 2.71 MP Returns :(
« on: June 14, 2011, 11:00:18 pm »
Can 2.55 from a normal 84 be sent to the Pocket?

2077
Site Feedback and Questions / Re: How can I get a custom title?
« on: June 14, 2011, 08:06:34 pm »
It's been my "Personal Text" since last year or something, but w/e  :P


I've noticed that a good part of the threads I post in, however healthy and alive they were before I came along, suddenly die.
Not many "Thread Killers of Tomorrow" around here, I suppose.

EDIT: changed to "Stopper".  Not as violent of a connotation that way...I hope...

2078
News / Re: Omnimaga opens tutorials section on website
« on: June 14, 2011, 07:19:46 pm »
* Darl181 wonders if it will include common q/a, ie how to use TiLP and things like that...or just a link to ticalc.org's "basics" section

2079
News / Re: Devrays, a new space shooter for the TI-84 Plus
« on: June 14, 2011, 02:37:45 pm »
Congrats on the ticalc.org feature Aichi :D

2080
Axe / Re: Fast scroll to bottom of code editor
« on: June 13, 2011, 07:21:26 pm »
I installed Omnicalc (options entries menu, RAM recovery, base conversion, lowercase letters, thousands separators, quick apps and hide finance app) and it disabled this.  And vice-versa.

Just putting  the bug report out there ;D

Awesome tool btw, when it works

2081
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 13, 2011, 06:35:23 pm »
Another few requests...regarding the special weapons.

Can a check be implemented to determine which weapon/upgrade you get from a pickup?  More than once I got the ground-shooting thing four times in a row, and that was all I had against the fourth boss :P

Also, can it be made so only flying enemies (not tanks) can spawn the pickup thing?  I've been, for lack of a better term, screwed over multiple times by a tank spawning one after it got hit by the ground shooter when it's <5 pixels away from the left of the screen, and/or when you reach that part in level 4 (link to spot in youtube vid) where the bottom tank spawns a power-up and it goes right into the part sticking up directly to the left of it, instantly destroying it :/

One last thing--why do you have to shoot a power-up to get the weapon?  Shouldn't merely picking it up be enough?

That's about it, with changes/fixes...
Is a level editor planned?

2082
Web Programming and Design / Re: Star Trek's project page
« on: June 13, 2011, 12:33:26 am »
Oh noes, a RAM clear screenshot? D:
jk

Looking good, keep it up ;D

2083
News / Re: Omnimaga introduces calc wiki search BBCodes and others
« on: June 13, 2011, 12:25:06 am »
Cool, looks like this can be useful for programmers ;D
* Darl181 wishes there was an Axe wiki... :P

2084
Site Feedback and Questions / Re: How can I get a custom title?
« on: June 12, 2011, 11:59:00 pm »
Just changed mine to something shorter, but...
>:D

EDIT: just noticed...why is the mouth in >:D transparent ???
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>:D with darker background...

2085
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 12, 2011, 11:24:40 pm »
It seems to me there's some difference between the version uploaded on omni and the one on ticalc.  I tried the one on omni and it wouldn't let me go to the next level but the one from ticalc.org works fine (in that one respect at least :P)

EDIT:
Aichi, you uploaded the game into the BASIC section.  That might cause a problem...
If possible, a place like this http://www.ticalc.org/pub/83plus/asm/games/ would be a better place to put it ;)

EDIT2:
Feature requests...
1) Make name input default to spaces, or have it so when a certain key is typed the current selection turns into a space.  Atm it takes about a whole minute  to type ina name, and it's sort of confusing at first (My first recorded score is under the name "DAAAAAAA" :P
2) In-game teacher key.  Feigns calc turning off, but is really just a pause with a Shade(0) before it.  Pressing ON ends program and returns shading to the norm.

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