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Messages - Darl181

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2086
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 12, 2011, 10:01:23 pm »
Tried it.  Do you have to get an achievement to unlock the next level or something?  I beat the first level twice, both with scores >9000, but it still shows a ? where the 2 should be. nvm, see two posts down
Imo, the input routine could be changed a bit..maybe pressing ALPHA makes a space or something.

Also, a bug report, which I guess is another zany asm thing.  I paused, quit, and 2nd+on didn't work...

Other than that, epic win ;D

Btw, for the ticalc.org version, I'd suggest putting in a screenie.  Unfortunately, some people look at nothing but the screenie, and without one it might not get as much attention as it deserves...


EDIT: I'm guessing the errs are a crabcakey thing, so I'll provide some info
84PBE
OS 2.43
Boot 1.02
Hardware revision B
Ran with CalcUtil 2.021 (latest version)

2087
Site Feedback and Questions / Re: "Level-up" idea
« on: June 12, 2011, 01:29:50 am »
Oh, so the only way that would be possible would be by writing and applying another mod to the website? :(

2088
Site Feedback and Questions / "Level-up" idea
« on: June 12, 2011, 01:23:50 am »
It's occurred to me that omnimaga is kind of RPG-based, what with the things in the banner and the rank progress bars.
So I was wondering about something that, imho, would be pretty neat...

When a person has the amount of posts to level up, a pop-up or PM (or something else) appears/is sent to the user.

[data taken from here, tho it's out-of-date]
Quote from: maybe...
You've leveled up!
Now: Level 2

You've learned new abilities! [or something like that]
• OmnomIRC
• Poll voting

Maybe they can get more extravagant as the level-ups continue, or maybe a sort of story is included in each level.

I'm not sure how feasible that would be, just thought I'd put it out there ;D

2089
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 12, 2011, 12:50:01 am »
:D

Are there multiple levels in this release?

2090
Miscellaneous / Re: Mem Clear for Singapore?
« on: June 12, 2011, 12:04:20 am »
I always thought Singapore clear thing left a few language apps alone...

2091
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 11, 2011, 11:25:55 pm »
yeah, i'm trying to find a way to store the stuffs to an appvar instead of using Zeros()
Not working too well, tho...somehow it merged the buffers :P

2092
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 11, 2011, 10:09:02 pm »
Atm adding in non-stationary objects.  So, another aspect. :P
Unfortunately, this involves some optimizing, so it's going to be a while...

I'm going aggressive speed gain for now, chaining divisions and such.  Still can't get inData() to work properly :(

2093
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: June 11, 2011, 09:09:11 pm »
You know, if you get Dj's permission, you might be able to do some of the omnimaga songs.
Quest for the Legendary Axe would work if it's possible to hold notes, for example.
And something like Epic Journey Through the Galaxy (and/or 08 remix) would probably be in whatever the hardest tier is (listen through it and you'll know why :P)

EDIT: Unknown truth from the Forbidden Land 09 O.O)

2094
Miscellaneous / Re: Mem Clear for Singapore?
« on: June 11, 2011, 07:28:26 pm »
He did the key combo 8+2 while he turned on the calc.  What it does is disable/delete stuff, except for certain localization apps (language files, pretty much)
8+5+on does about the same.  [→]+[←]+on , too.

Correct me if I'm wrong, but iirc it's for teachers to keep people from cheating.  Or for a calc-literate person to be a complete jerk...

There's a patch to disable *some* of them at http://brandonw.net/calcstuff/patchptt.zip

EDIT: screenies, I'm guessing the first should look familiar...

EDIT2: anybody know what the diagnostic things are, btw?  only time i've ever used them (tokens at least) was in axe :P

EDIT3: ptt in 2.55 has more options...

2095
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 11, 2011, 06:17:11 pm »
Ok, thanks for the clarification.  I was thinking I had another random bug or something :P

2096
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 11, 2011, 06:05:53 pm »
* Darl181 bumps a question.
You'll be able to take along weapons in next levels, so if you start at level 1 you would probably have every weapon during level 5. That makes it quite easy. :)
I'd get to the end of the level, take out all the things that drop out the top and the tank, then the program just quits.

How do I get to the other levels?

2097
Miscellaneous / Re: What is your avatar?
« on: June 11, 2011, 03:10:13 pm »
Added two old images to the script.


Spoiler For And...:


:hyper:
Spoiler For Later edit:
Lobster blue and gradients 2.
Spoiler For another edit:

GIMP took a few liberties in re-sizing the second one, but oh well :P
Spoiler For and another one:
The game

Spoiler For a few days later...:
not much imagination in these but w/e






2098
* Darl181 bumps an old idea.
A mix of BlockDude and Crates3D, with grayscale if possible.  Blockdude 3D.

+

= ?

2099
We could have Omnimaga holidays/occasions in general...like 8/24 could be "founder's day", 2/1 "Axe [Parser?] Day", etc.

2100
Introduce Yourself! / Re: hi all
« on: June 11, 2011, 12:38:41 pm »
Just as a tip, if you want you can put the "KJ" into your sig under your "Forum Profile Infomation" (link to on this page.) ;)

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