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Messages - Darl181
Pages: 1 ... 139 140 [141] 142 143 ... 253
2101
« on: June 11, 2011, 12:22:18 pm »
Welcome to omnimaga, [insert formalities here]! Have some peanuts... EDIT: Bleh, ninja'd by juju... There's not much out for the CX yet, as said above it's not really developed yet...I think there's Lua tho..
2102
« on: June 11, 2011, 01:17:25 am »
I've seen a few unfortunate 83+es in my algebra ii class...afaict a bunch of pressure is put on she screen or something and the liquid crystal gets out and spreads all over the screen. Near the middle it looks like a hole, but the rest of the screen somehow works. On my 84, there's a small blotch on the screen, where the contrast is always a bit darker. Most noticeable with the screen inverted (like, ClrDraw:DrawInv) and lower-than-normal contrast (where the number in the top-right is about 4), but fortunately no "holes"
2103
« on: June 11, 2011, 01:11:35 am »
It reminds me of the ball from a skyroads clone somewhere...
2104
« on: June 10, 2011, 08:32:17 pm »
Something that could be useful would be the ability to manually backup an archived source. It gets kind of tiring having to unarchive every time I want to backup (at least, for the on-calc way) EDIT: (quote from zstart thread) A bug: using the on+enter shortcut to compile disables the auto-backup feature, because[18:27:38] <thepenguin77> [...] when compiling from the API entry point, the option is changed Afaik, this would need the entry point to be modified to have another input...
Also having to do with the backup feature, a fix for ^
2105
« on: June 10, 2011, 08:30:44 pm »
A bug: using the on+enter shortcut to compile disables the auto-backup feature, because [18:27:38] <thepenguin77> [...] when compiling from the API entry point, the option is changed Afaik, this would need the entry point to be modified to have another input...
2106
« on: June 10, 2011, 07:12:43 pm »
What I've done was separate sprites, but I'm pretty sure there's better ways to do it
2107
« on: June 10, 2011, 06:51:21 pm »
You'll be able to take along weapons in next levels, so if you start at level 1 you would probably have every weapon during level 5. That makes it quite easy.
I'd get to the end of the level, take out all the things that drop out the top and the tank, then the program just quits. How do I get to the other levels?
2108
« on: June 10, 2011, 06:47:10 pm »
Speaking of custom titles, how long can they be before they start to get annoying/have a negative impact? >.>
2109
« on: June 10, 2011, 03:05:48 pm »
Re-downloaded, works fine now I'm guessing something went wrong with firefox... What are the controls btw? I found.. arrow keys=move 2nd=shoot alpha=chargin mah lazar (or something like that) del=quit Is there anything else, or are those it?
2110
« on: June 10, 2011, 12:55:48 am »
* Darl181 envisions ticalc.org archives, directly accessible on-calc It would need some method to unzip, tho..
2111
« on: June 10, 2011, 12:50:15 am »
Odd, same calcutil version but os 2.43...
2112
« on: June 09, 2011, 10:54:45 pm »
Hmm, I ran it using calcutil and got a RAM clear... What shell is this compiled for?
2113
« on: June 09, 2011, 10:51:05 pm »
Hmm, gameplay idea--maybe if you're hit by the block/ball thing while it's moving at high velocity you go boom. Maybe when they're moving at a slow pace, they bump you around. How many objects can be out, btw? * Darl181 predicts a "battlefield" level...and if there isn't going to be one built in then /me pokes to make a level editor Also, are the closing walls or whatever they are deadly if you find yourself underneath them? EDIT: the thing that catapults the stuff across the screen--what happens if there isn't bounce paint beneath it?
2114
« on: June 09, 2011, 06:35:57 pm »
So I made it copy and such from an external appvar instead of a gdb, then it somehow the front buffer got cleared, tho I spent like 20 minutes reading through the 6-8 lines that take care of that...
2115
« on: June 09, 2011, 06:25:37 pm »
I have something in place that works atm, but it seems wherever I use inData it does the same thing (doesn't work). Just in that one program..
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