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Messages - Darl181
Pages: 1 ... 140 141 [142] 143 144 ... 253
2116
« on: June 09, 2011, 02:47:12 pm »
There's blue8x , but iirc that's still being developed and/or is dead... But yeah, wifi or something similar on-calc (and a z80 calc, not the limited stuff on the Nspire) would be win
2117
« on: June 09, 2011, 02:42:15 pm »
Ok, I'll try not to Made it a working menu, then noticed something. The whole starting sequence altogether is ~5500 bytes. there's 768*3=2304 bytes of pic data, but that still leaves ~3200 bytes of stuff, and not much code.. EDIT: seems like Zeros() is adding to the program size... 3200-(768*2)=~1700 bytes of code. Sounds a bit more likely, but i thought Zeros() didn't add on to the program size that much
2118
« on: June 09, 2011, 02:39:35 pm »
It doesn't have to be an animation per se, possibly it could just display the tile half-way through sliding or something.
2119
« on: June 09, 2011, 02:37:41 pm »
From ages ago, tho... * Darl181 tries to think of a tactical, non-annoying way to bug calc84 to finish this
2120
« on: June 09, 2011, 02:30:58 pm »
No matter what the value of {P+D} is, it always returns true, be it any number that appears in the level (any num from 0 to 11) Even when it equaled, say, 8, it would return as true (is that the right way to say it btw) and draw a door. (what this if statement is part of is the level drawing code, if this line is true then draw a door) Hm..might the nested For() loops it's inside of have anything to do with it? EDIT: actually nvm that, it did the same thing in the repeat loop EDIT2: info axe version 053, running on an 84pbe running os2.43. Has extra ram if that makes a diff
2121
« on: June 09, 2011, 10:39:05 am »
Ok, I have no idea what's going wrong with this... I've been optimizing dimansion shift. Thing is, the inData() trick always returns as true It worked in a little test program I made, but as soon as I put it into the shift source, it bugs. In the screenie of the source, the unoptimized yet working line is shown just above the commented buggy line. No matter wha the value of {P+D} is, it always returns true, be it any number that appears in the level (any num from 0 to 11) btw, I tried storing {P+D} to a var and substituted {P+D} for the var in the code, still the same problem...
2122
« on: June 08, 2011, 11:25:26 pm »
Have a screenie. Impressive
2123
« on: June 08, 2011, 10:25:36 pm »
Win. Will it be possible to use lowercase letters?
2124
« on: June 08, 2011, 09:40:26 pm »
Just implemented to the splash screen. Now to make it a usable menu
2125
« on: June 08, 2011, 07:01:15 pm »
Is it safe to use subroutines and/or subprograms with this?
Yes. However, subroutines and subprograms MUST return first
...so they end up in the main program in the end? Makes sense, cool.
2126
« on: June 08, 2011, 03:20:29 pm »
Is it safe to use subroutines and/or subprograms with this?
2127
« on: June 08, 2011, 11:59:19 am »
This game is awesome, only thing I could think of to improve it gameplay-wise would be a scrolling animation when you go into the other box/area/whatever and when you're zoomed out, maybe have a way so it looks like the pieces are sliding instead of just snapping to place.
2128
« on: June 08, 2011, 11:55:04 am »
...when it's released. * Darl181 pokes a calc84
2129
« on: June 08, 2011, 01:21:34 am »
If you mean the box and char then no, idk how that would be possible without using up a ton of memory, not to mention days of debugging Also if it rotated, I'd have to move it down some because in the rotation part of the sprite would overlap the title.
2130
« on: June 08, 2011, 12:56:28 am »
Thanks, all My favorite so far. Made the sprite-on-block thingy bigger and spent about 15 minutes cleaning it up. The lines you see in the options selection area is my idea for a selector. The only thing I don't really like about it is it looks like the player sprite's curving forward...I've been trying to fix that...almost there EDIT: fixed minor error...debugging graphics-style EDIT2: here we go... Going to make program so I can have a calcified screenie tomorrow, with transition from the logo
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