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Messages - Darl181
Pages: 1 ... 141 142 [143] 144 145 ... 253
2132
« on: June 07, 2011, 11:13:50 pm »
The back parts are connected, they just overlap the back corner of the larger cube. Anyway, I'm looking for something better than a "hypercube", something that actually has something to do with the game itself
2133
« on: June 07, 2011, 11:11:32 pm »
Third draft, this time with a *correct* hypercube and shadow-like thingies behind the options as well.
2134
« on: June 07, 2011, 10:03:35 pm »
Yayz
2135
« on: June 07, 2011, 09:50:20 pm »
* Darl181 wonders if there is/will be an updated readme to cover all the awesomeness that's been added over the past month or so
2136
« on: June 07, 2011, 09:02:31 pm »
I remember how the Pi is Wrong thread has something like 15 guests viewing it yesterday...but idk really Is there a way to log which topics are the most viewed?
2137
« on: June 07, 2011, 07:59:25 pm »
Added to poll, but it looks to me like "Dimension Shift" is the winner for now...I'll just leave it up Some sort of title screen concept, working off of the common image of "four dimensions". Doesn't really apply, but doesn't look half-bad either, imho. EDIT: second draft. whee..
2138
« on: June 07, 2011, 07:52:15 pm »
New idea: one of the first ever computer games (older than pong even)... http://en.wikipedia.org/wiki/Spacewar!The basic gameplay of Spacewar! involves two armed spaceships called "the needle" and "the wedge" attempting to shoot one another while maneuvering in the gravity well of a star. The ships fire missiles that are unaffected by gravity (due to a lack of processing time). Each ship has a limited number of missiles and a limited supply of fuel. Each player controls one of the ships, and must attempt to simultaneously shoot at the other ship and avoid colliding with the star. The hyperspace feature can be used as a last-ditch means to evade enemy missiles, but the reentry from hyperspace would occur at a random location and there is an increasing probability of the ship exploding with each use.
Original looks like Something like that
2139
« on: June 06, 2011, 09:15:44 pm »
You can use any miniusb cable for calc to pc. For usb8x and the like it must be mini-a, which is damn near impossible to find.
Unless of course, you order it online.
What I did was just take a mini-b and stick a piece of metal between two of the pins...works great for me. EDIT: http://ourl.ca/7646/142328And yeah, I keep finding the calc-pc cables everywhere
2140
« on: June 06, 2011, 09:08:37 pm »
Is newton's cradle a game? After a google search I wasn't able to find anything but a bunch of Just don't simulate the part where they all get tangled
2141
« on: June 06, 2011, 07:53:03 pm »
Might it be possible, after you fall to the ground, to jump back on top of the falling spike things? Or is the game change one-way...
2142
« on: June 06, 2011, 06:40:31 pm »
I have these worked out for the most part, it was just fool-proofing...and a bit of debugging This is kind of on hold for the contest, but it's still alive
2143
« on: June 05, 2011, 10:14:30 pm »
...I could add ↓ to the list of random images chosen from in the script....
2144
« on: June 05, 2011, 09:09:03 pm »
A useful mod. Looks like my most active month was this April. Also-- That said, I have done that before too, though, as I got a post from December 2012
Makes stalking so much easier
*deletes forum MOD*
Speaking of stalking, DJ's location seems to be constantly changing...
2145
« on: June 05, 2011, 08:42:26 pm »
* Darl181 was using 2 and 3 as example numbers It gets interesting, like =6, =8, =10 or ^2. And every statement is different.
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