This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Darl181
Pages: 1 ... 142 143 [144] 145 146 ... 253
2146
« on: June 05, 2011, 08:35:59 pm »
What are the F s?
Can you elaborate on that a bit? Unless that's some outside reference or another--in which case I'll just throw back the 5 (4.5?) D's Unless you mean I'm kind of deliberating between two different titles..."DimenShift" or "S2". DimenShift==cross of Dimension and Shift and S2=two S'es: Shift and Switch.
EDIT: or "Dimension Shift" EDIT2: or "The Game"
Closing the vote sometime tomorrow when I get around to it (don't wait on it ), btw...I want to actually work on the title screen...
2147
« on: June 05, 2011, 05:59:15 pm »
That would work too.. * Darl181 makes poll EDIT: done.
2148
« on: June 05, 2011, 05:56:07 pm »
I'm kind of deliberating between two different titles..."DimenShift" or "S2". DimenShift==cross of Dimension and Shift and S2=two S'es: Shift and Switch.
EDIT: or "Dimension Shift" EDIT2: or "The Game"
2149
« on: June 05, 2011, 05:34:33 pm »
Um, wow, I didn't think I would see that in an intro topic... But while we're at it-- Welcome to omni, btw. I see you got peanuts already EDIT: and the topic title doesn't break spybot wewt
2150
« on: June 05, 2011, 05:32:04 pm »
I know, look at the code box just above it Forgot to type that in, but what I did was practically copy/paste from the working version and changed the numbers. And it didn't work.
2151
« on: June 05, 2011, 05:26:41 pm »
Under what conditions does... If inData(A,Data([num here],[another num],[etc],0)) ...return as true? I made a little test program and it works fine, but when I put it into the source for Shift--taking out If D=2 or (D=3) and replacing it with If inData(D,Data(2,3,0))--it seems to always output true, even when I explicitly do 5→D immediately before
2152
« on: June 04, 2011, 04:27:48 pm »
Personally, every time I tried to dump the ROM with tilp it failed and crashed...that was back in version 1.13 tho There's also Rom8x, which makes appvars you send to the computer and then compile into a rom. EDIT: http://www.ticalc.org/archives/files/fileinfo/373/37341.html
2153
« on: June 04, 2011, 04:17:45 pm »
Yeah turiq, you're not the first person it happened to.. Ask ralphdspam EDIT: http://ourl.ca/3270/198449apparently it was harder to take out that one fsr..
2154
« on: June 04, 2011, 03:16:33 pm »
Do it yourself and find out
2155
« on: June 04, 2011, 03:15:17 pm »
Read: I zoomed out all the way. Screen is probably a different size as well.
2156
« on: June 04, 2011, 03:12:20 pm »
That was all of them in the pyramid...unless there's another
2157
« on: June 04, 2011, 02:40:12 pm »
A spoiler box. Went all the way, btw. It's down, the last one not expanded to keep the suspense Had to zoom out all the way EDIT: so a 1600*1200 bmp is too big...have junky jpg then
2158
« on: June 03, 2011, 07:35:36 pm »
ClrDraw For(A,0,767) {A+L6} and (255)→{A+L6} End Makes a solid black screen. Works fine. However,
ClrDraw For(A,0,767) {A+L6} and ([FF])→{A+L6} End ...makes a bunch of vertical bars, when it looks like it should do the same thing.
I'm not sure if this is a bug or if there's something different about hex chars...
EDIT: nvm, need to use EFF instead of brackets
2159
« on: June 02, 2011, 06:58:20 pm »
Debugged the spike things and made a new tile type. New tile is like the spikes, but no matter where you touch it you go boom.
EDIT: new tile can be inverted, when inverted it acts as a harmless solid block (unless you shift)
2160
« on: June 02, 2011, 12:08:03 am »
Actually I didn't make the effect, bboy had the idea and runer made it in his runer-optimized way. I made the rest, tho
Pages: 1 ... 142 143 [144] 145 146 ... 253
|