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Messages - Darl181

Pages: 1 ... 143 144 [145] 146 147 ... 253
2161
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 01, 2011, 11:11:42 pm »
For me, it just throws an ERR:SYNTAX atm (when put before, say, "prgmSSHIFT") :P

2162
Miscellaneous / Re: Summer absence
« on: June 01, 2011, 10:58:46 pm »
Parents seem to know, and probably disapprove, but they haven't made any objections to it.  My mom still thinks omni's a "chat-line" (tho she thought of that herself)

2163
Miscellaneous / Re: One year on Omni
« on: June 01, 2011, 10:49:05 pm »
I should be about a year soon...
EDIT: only 8 days O.O

2164
News / Re: TI-Boy SE Beta pre-release
« on: June 01, 2011, 10:44:15 pm »
iirc it's limited to 7 letters if it's a 4-appvar save or needs the full 32kb ram or something like that. (pokemon limits to 7, for example)  Normally it's 8.

2165
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 01, 2011, 10:11:32 pm »
Is there a way to view a list of what's assigned to what on+num shortcut?  Like, calcutil has a program it reads from, which can be edited through the TIOS editor.  If not, there's another feature request for ya ;D

Also, might it be possible to ON+ENTER compile from the homescreen?


2166
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: June 01, 2011, 08:06:30 pm »
Horizontal spikes somewhat debugged.  Horizontal interaction is working, but as you can see pretty far into the screenie it's possible to jump up under the left line.  You should also be able to safely stand on top of them as well.

I'm not sure if I mentioned before...
The way the splatter flies around is affected by the y-velocity, depending on how the boom was caused (spikes above, below, self-destruct, etc.)
Also it's changed by whether you're moving left or right or not.

EDIT: screenied a level being played that uses both shifting and switching.
Whee.
btw this is running at 6MHz

2167
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: June 01, 2011, 03:15:18 pm »
Thanks!

Debugging horizontal spikes atm...have to put in a bunch of exceptions...

2168
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: June 01, 2011, 12:04:29 pm »
Changed sprite a bit.  If only the grayscale didn't mess with the graphics while moving so much...
Shifting now speeds up every 4 shifts, for 3 speeds.

Also, I'm looking for a sort of new name for this, since it's more than just shift now (and it's not out of the question a third element will pop up)

2169
TI Z80 / Re: Tag
« on: June 01, 2011, 11:21:37 am »
Looks to me like another font, with some effect or another on the side..
Either way, looks great

2170
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 10:49:50 pm »
Player shifting, meaning...?

It works just as well as it did before, there's just a graphic limitation b/c of the 4 levels it looks like the player sprite is flipped or something.  I'm thinking of filling in the middle of the "head" or something for clarity.

2171
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 10:39:05 pm »
Thanks ;D

Shifting works, as well as 4-level grays while shifting.  Also, watch what happens to the speed as the # of shifts rises (specifically, every at 8 shifts and 16 shifts) ;)

2172
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 31, 2011, 07:06:56 pm »
1640: If you didn't, you're 1337 anyway

2173
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 06:31:50 pm »
Yeah i probably spent a bit too much time on the splat :P
If you watch closely, where the bits of splatter hit the walls/floor/ceiling, they "stick" there...

Anyway got the problem with shifting fixed, and changed the control scheme (up jumps, 2nd shifts, alpha switches).  Pretty much all that's left of the actual game is getting the flipping animation to work...

2174
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 02:33:45 pm »
* 4 hours later
;D

Shifting is bugged because of this, didn't get around to fixing it (tho I know what's wrong)
Also need to do a bit more debugging, but they're mostly random graphic glitches.  There's the one with shifting, which leads to some...interesting results (it doesn't shift the other "dimension" atm, so the whole level layout is temporarily changed)

2175
TI Z80 / Re: Shift+Dimension: Contest Entry 2011
« on: May 31, 2011, 10:32:51 am »
Ok, I'll use that then.

After last night, I now have an almost-fully-debugged level editor (just a few graphical glitches, which don't hinder too much) which can edit both the front layer and the back layer.  MATH goes to a type selection screen.

I'm probably going to need some help figuring out runer's code, adapting it for two buffers...

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