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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 31, 2011, 10:28:38 am »
1638: If that happens, you'd just delete two of your own posts to bring the reply back to 1337.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2176
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 31, 2011, 10:28:38 am »
1638: If that happens, you'd just delete two of your own posts to bring the reply back to 1337.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 30, 2011, 11:34:37 pm »Quote « Reply #1337 on: Today at 20:34:37 »1633: you got the 1337th reply in this thread. 2178
Axe / Re: Axe Q&A« on: May 30, 2011, 09:22:34 pm »
Does using Zeros() increase the size of the program, or is the blank space not part the executable?
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Miscellaneous / Re: What is your avatar?« on: May 30, 2011, 08:54:34 pm »Top of the page.lol 2180
TI Z80 / Re: Shift+Dimension: Contest Entry 2011« on: May 30, 2011, 08:52:43 pm »
I'm assuming you're meaning the flipping stuff. Atm I'm planning on using an external appvar, unless using Zeros() makes it faster.
Btw, there's two buffers to be backed up and be operated on, I'm going to need an extra 2 buffers 2181
Miscellaneous / Re: What is your avatar?« on: May 30, 2011, 05:26:38 pm »
lol
Also, is it just me... Quote does this orange text look pink from a distance? EDIT: doesn't now, but in turiq's post it looked like it. odd 2182
TI Z80 / Re: Shift+Dimension: Contest Entry 2011« on: May 30, 2011, 05:18:30 pm »
Thanks, but I'm pretty sure I have it down, I'll probably have it fully implemented by Wednesday at that
Only part I could see being tricky is that flipping routine runer made--I'd have to preserve both buffers and have it DispGraphrr 2183
News / Re: TI-Boy SE Beta pre-release« on: May 30, 2011, 05:00:31 pm »
Looking good!
I had noticed that in metroid, I just thought that was the way it was supposed to be 2184
TI Z80 / Re: Shift+Dimension: Contest Entry 2011« on: May 30, 2011, 04:43:49 pm »
Ok, it's been 11 days so far, and it's almost a full-blown game. Just need to add options and menus.
Since a simple port plainly won't keep me busy long enough (while actually turning out some output), I'll probably go a lot further with this. I'm thinking of adding another, completely different dimension to this. Literally, a Dimension. Remember this? That's what I plan on adding to this, but instead of reading from wherever in the RAM, there would be two levels developed to work together. Only downside is, I'll have to come up with a more all-encompassing title 2185
Miscellaneous / Re: What is your avatar?« on: May 30, 2011, 02:55:43 pm »
@z80 dec 500000/60
[Z80] Calculator \ 500000/60 == 8333 @z80 dec 8333/60 [Z80] Calculator \ 8333/60 == 138 @z80 dec 138/24 [Z80] Calculator \ 138/24 == 5 8333/60 == 138 Hack? 2186
Other Calculators / Re: What kind of calc(s) do you own(graphic calcs)« on: May 30, 2011, 01:56:38 pm »
Hm, I don't see the Voyage 400 up there...
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Axe / Re: 96*64 image« on: May 30, 2011, 01:44:38 pm »
Odd, I've gotten it to work before...don't exactly remember how I did it tho (it was in december or something)
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Miscellaneous / Re: What is your avatar?« on: May 30, 2011, 01:43:19 pm »
Simple, just let it go overnight
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Axe / Re: 96*64 image« on: May 30, 2011, 01:38:11 pm »
Something you can also do if you want to put a bit more work into it but have it directly part of the source (rather than needing the picvar every compile)...
Make a new Axe Source program, name it whatever then do something like this: Code: (Axe) [Select] [Pic#]→Q After running that, you should now have a program which you could1) call as a sub-program 2) 2nd + Rcl --paste directly into the source Hope this helps EDIT: if you want to convert a PC image to a TI image, sourcecoder can do it if you don't have ti-connect, from bmp, gif or png You'll have to manually put in the brackets tho 2190
Miscellaneous / Re: What is your signature?« on: May 29, 2011, 11:17:30 pm »
I changed it to PalmOn for a less violent connotation.
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