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Messages - Darl181

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2221
OmnomIRC Development / Re: Bringing back OmnomIRC v1
« on: May 26, 2011, 02:50:08 pm »
Or there could be an option to choose which one.  Except leave out V1 2011, the one that slowed down the forums.

2222
Miscellaneous / Re: What is your avatar?
« on: May 26, 2011, 02:45:11 pm »
Your old one with the overlapping squares looked pretty good...
Or you could go back to the old camel :P

2223
Miscellaneous / Re: What is your avatar?
« on: May 26, 2011, 01:00:27 pm »
Quote
Oh, that. You can disable that, you know :)
EDIT: http://members.000webhost.com/analytics.php > Disable Code
Ok, wth it keeps telling my my password is invalid ???
Is it the same password as .../webuda.com/admin ?

2224
Armor games are almost always pwnage ;D
* Darl181 is doing one already

2225
Axe / Re: Routines
« on: May 26, 2011, 12:28:02 pm »
Awesome ;D
Is there a way to have it invert half-way through?  Put a DrawInvr just before the second While 1 or something?

2226
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 25, 2011, 10:55:40 pm »
1588: A sign you've posted gave rise to at least two more signs related to it
1584: You noticed this topic is getting close to 1337 replies
1585. you are overly determined to get that reply number...
1586:You wish you were admin so you could remove any posts that get in your way to being the 1337 post reply

2227
Miscellaneous / Re: New omnimaga
« on: May 25, 2011, 10:43:14 pm »
we have copyrights? when'd we get those.
[...]if we were to pursue it. It's just not worth pursuing, since as a site with no income, we really don't even qualify for a civil case.

And yeah, another calc-related forum, to add to the half-dozen-and-then-some forums is kind of unnecessary IMHO :P

2228
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 10:37:40 pm »
Imma try to figure out how this works by watching it...will edit

I'm guessing here, but...

Does it start by backing up the buffer to the back-buffer or something, then from there it's free to meddle with the front buff?
And it has a loop, that takes out every other row, and compresses it to be solid without any gaps.
When it hits zero, another loop starts, possibly after flipping the backbuffer first, grabbing rows from the back-buffer and inserting them.
Am I right or am I completely off?

EDIT: ok, completely off it looks like :P

2229
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 10:33:35 pm »
0.o
Something like that would be awesomeness, but I was wondering if it would be possible to flip it horizontally as well.
I guess horizontal flipping isn't really needed tho...

2230
Axe / Re: Axe Q&A
« on: May 25, 2011, 10:33:20 pm »
RectI()?
Not invert the pixels, but flip them.  Like, 11100001 would become 10000111

Just had a thought.  Would FlipH work?  Thinking about it, sprites are 8-pixel-wide chunks...
Actually, just realized sprites are 8*8 and there's 12 chunks of data :P

What are you looking to use this for?
A way to flip the screen 180owith an animation, and b/c there doesn't seem to be a plausible way of making the screen look like it's rotating...
This post and a couple of others after it.

2231
Axe / Re: Axe Q&A
« on: May 25, 2011, 10:14:28 pm »
Is there a way to reverse a 1-pixel row and/or column?
Not in 8-pixel chunks, but pixel-for-pixel?

2232
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 25, 2011, 09:22:51 pm »
1584: You noticed this topic is getting close to 1337 replies

2233
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 09:19:19 pm »
Code: [Select]
For(A,0,31)
Exch(A*12+L6,768-(A*12)+L6,12)
DispGraph
End
Probably buggy, but I'm thinking something like that, somehow reversing the lines as it goes.

2234
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 09:14:24 pm »
I've been thinking on how to do that...
Probably one of two things:
1)fading to gray then fading back to "shifted"

2) line going across the screen, like ↓

2235
TI Z80 / Re: Tag
« on: May 25, 2011, 09:07:43 pm »
Just noticed: was the dollar sign for the level layout intentional? :P

Never played any version of portal except for a flash one and builder's xlib one, but this is looking promising :)

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