Judging by the poll, 8*8 it is. Now to start spriting and adapting. Fortunately, Shift isn't very graphics-intensive so the only thing I'm going to have trouble with is making an 8*8 running person... Anyway, I have a level editor written and debugged for 4*4 tiles, I just need to change the sprites and wacky fun random numbars and I'm set
I had an idea last night: frogger, but instead of a frog it's a person. Frog-ger → Man-ner →Manner. Like papijump, but with stuff flying in between the platforms, and the platforms themselves moving. Go over the edge and you die.
[quote author=ruler501 link=topic=8501.msg156681#msg156681 date=1305938868]I hate TI right now[/quote] Yay for using tables for almost-seamless lining
Spoiler For I need to take off a little bit :P:
If anything above sounds rude or irrelevant, feel free to disregard it. UNP Member [table][tr][td][quote author=ruler501 link=topic=8501.msg156681#msg156681 date=1305938868]I hate TI right now[/quote][url=http://www.omnimaga.org][img]http://img.removedfromgame.com/imgs/84PBE_userbar_Omni_fixed.gif[/img][/url][url=http://www.omnimaga.org/index.php?board=71.0][img]http://userbars.removedfromgame.com/userbars.php?bg=custom&lines=true&bgurl=http://viathibgames.free.fr/userbar3.png[/img][/url] [url=http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=13&userSearch=Darl181][img]http://img.removedfromgame.com/imgs/SigBar.png[/img][/url][url=http://ourl.ca/11071][img]http://userbars.removedfromgame.com/ub/Darl181137.png[/img][/url][url=http://internetometer.com/give/21929][img]http://userbars.removedfromgame.com/ub/darl18172.png[/img][/url][/td][/tr][/table] [spoiler=large sig][url=http://ourl.ca/8025/188395][img]http://userbars.removedfromgame.com/ub/darl18171.png[/img][/url] [b]TWHG stands for "The World's Hardest Game"[/b] [size=10pt][b][url=http://kompisen.se/tio]Tio dev[/url][/b][/size] [url=http://tinyurl.com/35vtam5]Click here to lose![/url] [url=http://fletchowns.net/what.html]Click here to feel accomplished![/url] [url=http://asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf.com/]Click here to feel really accomplished![/url] [spoiler=Random Quotes][size=6pt] Any random quotes that catch my eye I'll put here.[/size] "Eruoy a eurt dren fi uoy dnatsrednu siht" "But are the hummingbirds [i]jailbroken[/i]..." "The binder is my friend" 'Unless life gives you sugar and water too, your lemonade's going to be horrible" [/spoiler] [Spoiler=Projects] [size=5pt][url=http://typewith.me/cHfIqOrVTt]?[/url][/size] [spoiler=TWHG] [this project is on hold] [this project is un-holded] w/e [and is being rewritten] [whee i use teh brackets] [and is nao re-on-holded] [url=http://ourl.ca/7535/130776][img]http://img.removedfromgame.com/imgs/1289580720-TWHG userbar.png[/img][/url] [font=courier]Game [??????????] 0% Level Editor [??????????] 0% Readme [??????????] 0%[/font] [url=http://ourl.ca/7535/130776]The Thread[/url][/spoiler] [spoiler=Maxwell's Demon] [url=http://ourl.ca/8025/144862][img]http://img.removedfromgame.com/imgs/Maxwell\'s_Demon_userbar.png[/img][/url] Game [••••••••••] 100% Readme [??????????] 0% :P [url=http://ourl.ca/8025/144862]The Thread[/url][/spoiler] [spoiler=I don't feel like making another spoiler for each thing so Ill just list them]Axpirin, Spacerun 3, Duel, Beziers, Onslaught[/spoiler] [/spoiler] [spoiler=To-do list] [color=green]Done[/color] [color=blue]In progress[/color] [color=yellow]On hold[/color] [color=red]Not started yet[/color]
[color=green]-Get modifying strings working -Learn how to make a somewhat-realistic physics tilemapper (at least, the gravity) -Figure out smoothscrolling [/color] [color=yellow]-Black border/area around limit of smoothscrolling map -Implement smoothscrolling to Tio -Get level editor scrolling working correctly[/color] [color=green]-Text working in tile select GUI (editor)[/color] [color=blue]-moar tiles!!! -Levelsets for Tio[/color] [color=red]-Level password protection -Options menu[/color] [color=blue]-Support for level packs -Make levels to put in pack[/color] [color=yellow]-Make a menu that takes up less space (the current one is something like 1800 bytes, while the concept is like 850)[/color] [color=red]-Optimize at some point[/color] [/spoiler] [spoiler=Random/awesome stuff] [url=http://www.goggles.sneakygcr.net]Draw on websites[/url] [url=http://www.erkie.github.com]In-browser Asteroids[/url] [url=http://www.thisissand.com]Draw with sand. Yay.[/url] [url=http://www.ge-flightsimulator.com]In-browser flight simulator[/url] (requires google earth) [url=http://www.haxball.com]Haxball: MMO soccer/air hockey game[/url] [code]Copy to URL bar, press enter. Don't freak out :P javascript:R=0;%20x1=.1;%20y1=.05;%20x2=.25;%20y2=.24;%20x3=1.6;%20y3=.24;%20x4=300;%20y4=200;%20x5=300;%20y5=200;%20DI=document.getElementsByTagName("div");%20DIL=DI.length;%20function%20A(){for(i=0;%20i-DIL;%20i++){DIS=DI[%20i%20].style;%20DIS.position='absolute';%20DIS.left=(Math.sin(R*x1+i*x2+x3)*x4+x5)+"px";%20DIS.top=(Math.cos(R*y1+i*y2+y3)*y4+y5)+"px"}R++}setInterval('A()',5);%20void(0);javascript:var%20s%20=%20document.createElement('script');s.type='text/javascript';document.body.appendChild(s);s.src='http://erkie.github.com/asteroids.min.js';void(0);[/code] [/spoiler] [/spoiler]
EDIT:Whee it's smaller now
EDIT2: wrong thread... EDIT3: copied to right thread
Safe ram clear through zStart, it archives all programs and such before intentionally crashing, then unarchives the stuff it just archived. True ram clear is the old 2nd mem 7 1.
True ram clear fixed, it seems. I'm guessing it's about the same thing as that bug from a month or so ago that would overwrite the source with a bunch of ax+b's
Another bug. Sometimes the parser overwrites parts of the source. First compile it was fine, second compile the name came out as SHIFTE? instead of SHIFTED, third time the program description was overwritten with a load of question marks, and every compile after that just moved forward the place where the ???????? appear. I tried a safe ram clear and that didn't fix. I'll try a real ram clear to see what happens.
EDIT: seems to still be doing it... "appvShiftLv1"→Str0L
GetCalc(Str0L)→P !If P GetCalc(Str0L,384)→P 0→{P}?Fill(P,384) End [F0F0F0F00000?000]→Pic0N [0060600000000???????SE EDIT2: did true ram clear via mem menu, not happening anymore.