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Messages - Darl181

Pages: 1 ... 149 150 [151] 152 153 ... 253
2251
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 22, 2011, 10:44:15 pm »
1577: You got tired of figuring out the post background color so you put them in your sig.
Quote
light post color is #dfefff
dark post color is #cae4ff
quote box color is #6699ff
(yes, I kow there's different themes)

this is a dark post so yay :hyper:

2252
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 22, 2011, 10:38:49 pm »
I played it (after it was featured on ticalc), I'm thinking of going for something that looks a bit more like a person tho :P

I have a 5*8 person sprite:
Code: [Select]
  ██████
  ██  ██
    ██
  ██████
██  ██  ██
    ██
  ██  ██
  ██  ██
...which easily works with 8*8 and I'm trying to figure out how to animate it.

2253
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 22, 2011, 09:00:40 pm »
Judging by the poll, 8*8 it is.  Now to start spriting and adapting.
Fortunately, Shift isn't very graphics-intensive so the only thing I'm going to have trouble with is making an 8*8 running person...:P
Anyway, I have a level editor written and debugged for 4*4 tiles, I just need to change the sprites and wacky fun random numbars and I'm set ;D

2254
Miscellaneous / Re: Omnimaga.org New Forum 1000th day
« on: May 22, 2011, 08:44:07 pm »
Whee!

We should capture the 1337th day somehow, it's only about a year away :P

EDIT: that topic in finale's post, the poll...wow

2255
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 22, 2011, 12:00:34 am »
Shift is also free online, and soon also soon be on the calc in Axe as well as the existing xlib.
I'm debating whether to make this 4*4 or 8*8 atm...

*points to poll

2256
The Axe Parser Project / Re: Features Wishlist
« on: May 21, 2011, 11:38:27 pm »
Maybe a button in the program/compile list which jumps straight to the start of the backup files?  It could be the plus key or something.

2257
I had an idea last night: frogger, but instead of a frog it's a person.  Frog-ger → Man-ner →Manner.
Like papijump, but with stuff flying in between the platforms, and the platforms themselves moving.  Go over the edge and you die.

2258
Other / Re: Logos
« on: May 21, 2011, 02:20:47 pm »
They're in waybackarchive, which seems to have a really slow server...

2259
Miscellaneous / Re: What is your signature?
« on: May 21, 2011, 01:50:44 pm »
Code: [Select]
[quote author=ruler501 link=topic=8501.msg156681#msg156681 date=1305938868]I hate TI right now[/quote]
Yay for using tables for almost-seamless lining

Spoiler For I need to take off a little bit :P:
If anything above sounds rude or irrelevant, feel free to disregard it.
UNP Member
[table][tr][td][quote author=ruler501 link=topic=8501.msg156681#msg156681 date=1305938868]I hate TI right now[/quote][url=http://www.omnimaga.org][img]http://img.removedfromgame.com/imgs/84PBE_userbar_Omni_fixed.gif[/img][/url][url=http://www.omnimaga.org/index.php?board=71.0][img]http://userbars.removedfromgame.com/userbars.php?bg=custom&lines=true&bgurl=http://viathibgames.free.fr/userbar3.png[/img][/url]
[url=http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=13&userSearch=Darl181][img]http://img.removedfromgame.com/imgs/SigBar.png[/img][/url][url=http://ourl.ca/11071][img]http://userbars.removedfromgame.com/ub/Darl181137.png[/img][/url][url=http://internetometer.com/give/21929][img]http://userbars.removedfromgame.com/ub/darl18172.png[/img][/url][/td][/tr][/table]
[spoiler=large sig][url=http://ourl.ca/8025/188395][img]http://userbars.removedfromgame.com/ub/darl18171.png[/img][/url]
[b]TWHG stands for "The World's Hardest Game"[/b]
[size=10pt][b][url=http://kompisen.se/tio]Tio dev[/url][/b][/size]
[url=http://tinyurl.com/35vtam5]Click here to lose![/url]
[url=http://fletchowns.net/what.html]Click here to feel accomplished![/url]
[url=http://asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf.com/]Click here to feel really accomplished![/url]
[spoiler=Random Quotes][size=6pt]  Any random quotes that catch my eye I'll put here.[/size]
"Eruoy a eurt dren fi uoy dnatsrednu siht"
"But are the hummingbirds [i]jailbroken[/i]..."
"The binder is my friend"
'Unless life gives you sugar and water too, your lemonade's going to be horrible"
[/spoiler]
[Spoiler=Projects]
[size=5pt][url=http://typewith.me/cHfIqOrVTt]?[/url][/size]
[spoiler=TWHG]
[this project is on hold]
[this project is un-holded] w/e
[and is being rewritten]
[whee i use teh brackets]
[and is nao re-on-holded]
[url=http://ourl.ca/7535/130776][img]http://img.removedfromgame.com/imgs/1289580720-TWHG userbar.png[/img][/url]
[font=courier]Game         [??????????] 0%
Level Editor [??????????] 0%
Readme       [??????????] 0%[/font]
[url=http://ourl.ca/7535/130776]The Thread[/url][/spoiler]
[spoiler=Maxwell's Demon]
[url=http://ourl.ca/8025/144862][img]http://img.removedfromgame.com/imgs/Maxwell\'s_Demon_userbar.png[/img][/url]
Game         [••••••••••] 100%
Readme       [??????????] 0% :P
[url=http://ourl.ca/8025/144862]The Thread[/url][/spoiler]
[spoiler=I don't feel like making another spoiler for each thing so Ill just list them]Axpirin, Spacerun 3, Duel, Beziers, Onslaught[/spoiler]
[/spoiler]
[spoiler=To-do list]
[color=green]Done[/color] [color=blue]In progress[/color] [color=yellow]On hold[/color] [color=red]Not started yet[/color]

[color=green]-Get modifying strings working
-Learn how to make a somewhat-realistic physics tilemapper (at least, the gravity)
-Figure out smoothscrolling [/color]
[color=yellow]-Black border/area around limit of smoothscrolling map
-Implement smoothscrolling to Tio
-Get level editor scrolling working correctly[/color]
[color=green]-Text working in tile select GUI (editor)[/color]
[color=blue]-moar tiles!!!
-Levelsets for Tio[/color]
[color=red]-Level password protection
-Options menu[/color]
[color=blue]-Support for level packs
-Make levels to put in pack[/color]
[color=yellow]-Make a menu that takes up less space (the current one is something like 1800 bytes, while the concept is like 850)[/color]
[color=red]-Optimize at some point[/color]
[/spoiler]
[spoiler=Random/awesome stuff]
[url=http://www.goggles.sneakygcr.net]Draw on websites[/url]
[url=http://www.erkie.github.com]In-browser Asteroids[/url]
[url=http://www.thisissand.com]Draw with sand.  Yay.[/url]
[url=http://www.ge-flightsimulator.com]In-browser flight simulator[/url] (requires google earth)
[url=http://www.haxball.com]Haxball: MMO soccer/air hockey game[/url]
[code]Copy to URL bar, press enter.  Don't freak out :P
javascript:R=0;%20x1=.1;%20y1=.05;%20x2=.25;%20y2=.24;%20x3=1.6;%20y3=.24;%20x4=300;%20y4=200;%20x5=300;%20y5=200;%20DI=document.getElementsByTagName("div");%20DIL=DI.length;%20function%20A(){for(i=0;%20i-DIL;%20i++){DIS=DI[%20i%20].style;%20DIS.position='absolute';%20DIS.left=(Math.sin(R*x1+i*x2+x3)*x4+x5)+"px";%20DIS.top=(Math.cos(R*y1+i*y2+y3)*y4+y5)+"px"}R++}setInterval('A()',5);%20void(0);javascript:var%20s%20=%20document.createElement('script');s.type='text/javascript';document.body.appendChild(s);s.src='http://erkie.github.com/asteroids.min.js';void(0);[/code]
[/spoiler]
[/spoiler]
EDIT:Whee it's smaller now

EDIT2: wrong thread...
EDIT3: copied to right thread

2260
Miscellaneous / Re: What is your avatar?
« on: May 21, 2011, 01:11:06 pm »
Looks cool.  The custom title "Banned Frog" looks kind of random now, tho..

2261
News / Re: Casio FX-9860G & FX-9860GII OS 2.01 released
« on: May 21, 2011, 01:09:16 pm »
New update is awesome, btw.  MP-style input in the equation solver and Y= screen ;D

2262
The Axe Parser Project / Re: Bug Reports
« on: May 21, 2011, 12:41:47 pm »
Safe ram clear through zStart, it archives all programs and such before intentionally crashing, then unarchives the stuff it just archived.
True ram clear is the old 2nd mem 7 1.

EDIT: It just happened again.

2263
The Axe Parser Project / Re: Bug Reports
« on: May 21, 2011, 12:33:00 pm »
True ram clear fixed, it seems.  I'm guessing it's about the same thing as that bug from a month or so ago that would overwrite the source with a bunch of ax+b's :P

2264
Other Calculators / Re: A giant TI-Nspire prototype ?!!!
« on: May 21, 2011, 12:10:47 pm »
What is ads.clicmanager.fr ?  Five minutes into loading the page and it's still waiting...

2265
The Axe Parser Project / Re: Bug Reports
« on: May 21, 2011, 11:59:27 am »
Another bug.
Sometimes the parser overwrites parts of the source.  First compile it was fine, second compile the name came out as SHIFTE? instead of SHIFTED, third time the program description was overwritten with a load of question marks, and every compile after that just moved forward the place where the ???????? appear.
I tried a safe ram clear and that didn't fix.  I'll try a real ram clear to see what happens.

EDIT: seems to still be doing it...
"appvShiftLv1"→Str0L
Code: [Select]
GetCalc(Str0L)→P
!If P
GetCalc(Str0L,384)→P
0→{P}?Fill(P,384)
End
[F0F0F0F00000?000]→Pic0N
[0060600000000???????SE

EDIT2: did true ram clear via mem menu, not happening anymore.

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