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Messages - Darl181
Pages: 1 ... 159 160 [161] 162 163 ... 253
2401
« on: May 02, 2011, 02:43:05 am »
Not really a feature per se, but might it be possible to release a version of axe 0.5.1 that has the dispgraph bug fixed? btw on the poll voted no, it would break compatibility with older programs. As for easier reading, at least to me it's weird seeing a Pt-On( or For( with closed parenthesis
2402
« on: May 02, 2011, 02:41:32 am »
Getcalc([stuff])→r6→P and P is manipulated to point to different parts of the levelset.
2403
« on: May 02, 2011, 02:10:25 am »
Ok, I'm confused...I have the same code for level switching protection so the pointer doesn't leave the var...
If [going back one slot] If P-r6 P-384→P End End If [going forward] If {P+383}r-31337 P+384→P End End The editor won't go past the end, but will go before the start of the var. The game, on the other hand, will not go before the var starts, but freely goes past the end.
2404
« on: May 02, 2011, 02:01:27 am »
Forget impressing them, I'm out of the door before the hallways clog up. ZOOM I think I did it a few times in middle school though...it's fun
2405
« on: May 02, 2011, 01:10:03 am »
My US history teacher is going to have a field day with this tomorrow... Also people in the class, half of them are obsessed with whatever the latest FPS is (cod/halo/whatever) and this is a lot like those games apparently...small group of people going in by helicopter and kill the bad guy in a dramatic firefight
2406
« on: May 02, 2011, 12:29:15 am »
2407
« on: May 01, 2011, 11:19:56 pm »
Another theory: Chuck Norris Killed Osama.
2408
« on: May 01, 2011, 11:11:19 pm »
This happened to me for micro machines. It's still in beta, so there's some games that won't work correctly. You read the readme right? That explains a lot of stuff...
2409
« on: May 01, 2011, 10:49:14 pm »
I'm not sure if it's going to fit in ~415000 archive, but yes that will fit on SE calcs. If you delete some of TI's junk apps that they pre-load (and there are many), you should end with more than enough space.
2410
« on: May 01, 2011, 10:28:57 pm »
I edited the post above. Is the calc new? Also, when a mod comes along this topic should probably be in http://www.omnimaga.org/index.php?board=10.0Just so you know, there's the readme which answers a lot of the questions
2411
« on: May 01, 2011, 10:20:11 pm »
Welcome to Omnimaga! Have some peanuts: btw giving peanuts to new members is kind of a meme, in case you're womdering. 1) 2) 2.5)
3)
| Ti-boy automatically signs the app when it compiles it. Rabbitsign signs apps, so it's aptly named. What type of calc do you have? Is it a BE (black color) or SE (gray color, says SE)? Pokemon will only fit on the SE. Another thing. How new is your calc? On the back, there should be a serial number ending in something like A-1234B . What's the letter at the end? Pokemon also won't run on newer calc, because they lack the extra RAM that existed before TI started omitting them. Yes. Apps are stored in archive. |
2412
« on: May 01, 2011, 10:11:36 pm »
I found some tutorials in the past on the casiokingdom tutorials page (tho I guess you've seen those already, seeing as you apparently registered there... http://www.casiokingdom.org/modules.php?name=Content&pa=showpage&pid=8 was really helpful And yeah, when it says 9860 in FA-124 it means the whole series, iirc. It worked for a hacked-up 9750 so it should work for something explicitly a 9860 The 9860g slim actually looks pretty epic...personally I wouldn't mind having one. It looks to me like everything's compatible, except it doesn't have an SD card which fa-124 fills the slot for anyway.
2413
« on: May 01, 2011, 09:28:51 pm »
Got level creating to work, idk what was going on but whenever a level was made from "select" in the main menu (in the editor) it would make an unwelcome ~31kb u var (from the app overflowing or something). It's a long way from fool-proof, atm it's possible to accidentally delete 384-byte chunks out of the RAM despite protections set in place--so I need to take a better look at those. Also decieving protections it scrolls back into the RAM if you tell it to go back, instead of stopping at the start of the set. A question about how memkit works. After New( and/or Delete( , where does the pointer end up? EDIT: question answered on IRC, it stays in the same place. Thanks runer
2414
« on: May 01, 2011, 05:27:27 pm »
Axe installed automatically on ram clear (and calcutil functionality as an option, like omnicalc would be awesome)
might it be possible to custom-assign the on+sin/cos/tan key combos with a token in the catalog?
* Darl181 walks away whistling For the Axe thing, I believe that Quigibo is trying to add an entry point for me. For calcutil, I'll look into that.
Awesomeness And custom-assigning the on+sin/cos/tan keys, I can probably do that. Although it might be more useful if I made it the number keys rather than the trig functions.
Calcutil uses the number keys to launch programs, so that would probably be a compatibility error I think. @ shmibs that's awesome, and ↓↓
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