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Messages - Darl181
Pages: 1 ... 165 166 [167] 168 169 ... 253
2492
« on: April 18, 2011, 11:11:28 pm »
I got that figured out it's just easier to keep track without having to calculate it. Lazy, I know. There's probably already a variable in the compiler of the # of slots anyway. sadly, pokemon red didn't even work in wabbit; not enough memory
Depends on the type of calc you have (emulating). If the compiler says "will only fit in SE calcs", then it won't fit in a BE. If wabbit's running an SE, tho...that might be a problem if there's not already a ton of other apps.
2493
« on: April 18, 2011, 09:55:45 pm »
Another, hopefully easy feature request: in the compiler, can the thing say how many pages the app is? Something like "Generated a 147456 byte (9 page) app." would be great
2494
« on: April 18, 2011, 09:13:31 pm »
Add "F-1 Race" to the Good Compatibility list... Works fine, but where turns should be (and a sign should pop up) the track just plows right along in a straight line, no sign or anything, start to finish. Validated that the .gb was correct using visual boy advance, so there's a bug.
(also can the list be updated to reflect the newest version? TIA)
EDIT: Tried VRally-Championship Edition and the main menu didn't work properly...instead of just one option flashing all of the options would flash at the same time. So, also "Good Compatibility."
2495
« on: April 18, 2011, 08:19:57 pm »
Did you try the command line method, described in the readme?
2496
« on: April 18, 2011, 08:17:31 pm »
If you really want mario you can look for a super mario rom to work with this...essentially calc84's taking care of multiple projects at once Now to find an f-zero rom somewhere...
2497
« on: April 18, 2011, 07:54:16 pm »
Just got it again, and this time in firefox running on the C drive. Remembered to screenshot it this time
2498
« on: April 18, 2011, 07:09:50 pm »
I was wondering if there can be a key for the compile menu that jumps straight to the backups. XTΘn or something?
2499
« on: April 18, 2011, 07:03:17 pm »
Maybe can someone post some apps here? I get error "vital file tiboy.bin missing"
I ended up using the command prompt method (directions in the readme) What might also work is double-clicking makeapp.exe. Also btw I told zonealarm to "allow suspicious behacior exhibited by makeapp.exe" and it still didn't work 100%... EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method? I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting
2500
« on: April 18, 2011, 01:34:20 am »
In my programming class there's some sort of halo that can be run from a flash drive, also a ton of people have minecraft/____craft so whenever a sub's in charge there's only like 5 people actually on task Only FPS i've ever really played was wolfenstein on the 9860, so yeah I like the ratchet and clank series tho, but that's third person (unless you explicitly select the first-person mode in some of the games)
2501
« on: April 18, 2011, 01:27:34 am »
A question. In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found Is this still the case? EDIT: Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less. There's nothing of the sort in the newer readme... The compiling app speaks for itself.. EDIT2: ↓↓↓ EDIT3: got it to work with a different one, i'm guessing i was the shorter name
2502
« on: April 18, 2011, 12:47:51 am »
Maybe you could try closing quotes or something?
I know wabbitemu has an automatic debugger for ASM, and axe compiles to ASM so if you can find where it crashes, it could be "translated" back to axe, hopefully showing where the problem happened.
2503
« on: April 18, 2011, 12:42:39 am »
Eh, it's already at the max speed moving two pixels each frame
Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...
I have a problem with X=96 and Y=64 in Axe too.
X=95 and Y=63 is the most bottom-right pixel, way in the corner. Remember it counts from zero
2504
« on: April 17, 2011, 11:13:01 pm »
That's what I'm doing. It's in 5 parts, and I'm guessing it's the whole thing
2505
« on: April 17, 2011, 10:35:30 pm »
It's fine, I just haven't seen many movies Watching it on youtube now...
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