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Messages - Darl181

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2491
Just happened...???
Quote
[23:20:47] * @Netham45 ([email protected]) Quit (Read error: Operation timed out)
[23:21:40] (O) New post by DJ_O in Ceci est une r�volution http://omniurl.tk/7909/146190
[23:27:48] (O) New post by 58989r8989r489er898ugftu8455t48t785tvrrwey7ey7ty74578845782478tr78trwer8gfu8gfduuit45i45ui45ui45894589t89t8usdfsu8u89gu895u835885u98458u9t58u9tru8g89df89fi9t454545894589t8gtr9gr8du8 in 55t48t785tvrrwey7ey7ty74578845 http://omniurl.tk/7910/3543789248945789289289278922568989589256789567895895678956789789256689897128189897689
[23:27:59] <rcfreak0> lol wut
[23:29:16] (O) New post by RussianLobster in The game lost you http://omniurl.tk/-970/-45678543
[23:29:59] <DJ_O> :P
[23:30:20] <AmyRose> O_O

2492
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 11:11:28 pm »
I got that figured out :P it's just easier to keep track without having to calculate it. Lazy, I know.  There's probably already a variable in the compiler of the # of slots anyway.

sadly, pokemon red didn't even work in wabbit; not enough memory :(
Depends on the type of calc you have (emulating).  If the compiler says "will only fit in SE calcs", then it won't fit in a BE.  If wabbit's running an SE, tho...that might be a problem if there's not already a ton of other apps.

2493
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 09:55:45 pm »
Another, hopefully easy feature request:  in the compiler, can the thing say how many pages the app is?
Something like "Generated a 147456 byte (9 page) app." would be great ;D

2494
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Game Compatibility
« on: April 18, 2011, 09:13:31 pm »
Add "F-1 Race" to the Good Compatibility list...
Works fine, but where turns should be (and a sign should pop up) the track just plows right along in a straight line, no sign or anything, start to finish.
Validated that the .gb was correct using visual boy advance, so there's a bug.

(also can the list be updated to reflect the newest version?  TIA)

EDIT: Tried VRally-Championship Edition and the main menu didn't work properly...instead of just one option flashing all of the options would flash at the same time.  So, also "Good Compatibility."

2495
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 08:19:57 pm »
Did you try the command line method, described in the readme?

2496
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 08:17:31 pm »
If you really want mario you can look for a super mario rom to work with this...essentially calc84's taking care of multiple projects at once :P
Now to find an f-zero rom somewhere...

2497
Just got it again, and this time in firefox running on the C drive.
Remembered to screenshot it this time :P

2498
The Axe Parser Project / Re: Features Wishlist
« on: April 18, 2011, 07:09:50 pm »
I  was wondering if there can be a key for the compile menu that jumps straight to the backups.  XTΘn or something?

2499
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 07:03:17 pm »
Maybe can someone post some apps here? I get error "vital file tiboy.bin missing"
I ended up using the command prompt method (directions in the readme)
Spoiler For how:
Using the typical file explorer, copy the file path from the top.  ie "F:\calc\ti\tiboy_beta_0.1.00"
In command prompt:type cd /d (with a space after /d), right-click and select paste (ctrl+V won't work)
Readme describes it from there, makeapp [ROM name].gb [app name, no extension] ie makeapp SuperMarioLand.gb SML

What might also work is double-clicking makeapp.exe.

Also btw I told zonealarm to "allow suspicious behacior exhibited by makeapp.exe" and it still didn't work 100%...

EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method?  I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting :P

2500
Gaming Discussion / Re: Halo Discussion Topic!!!
« on: April 18, 2011, 01:34:20 am »
In my programming class there's some sort of halo that can be run from a flash drive, also a ton of people have minecraft/____craft so whenever a sub's in charge there's only like 5 people actually on task :P
Only FPS i've ever really played was wolfenstein on the 9860, so yeah :P

I like the ratchet and clank series tho, but that's third person (unless you explicitly select the first-person mode in some of the games)

2501
News / Re: TI-Boy SE Beta pre-release
« on: April 18, 2011, 01:27:34 am »
A question.  In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found x.x

Is this still the case?

EDIT:
Quote from: old readme (from ticalc.org)
Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.
There's nothing of the sort in the newer readme... The compiling app speaks for itself.. :(

EDIT2: ↓↓↓ ???
EDIT3: got it to work with a different one, i'm guessing i was the shorter name

2502
TI Z80 / Re: Eitrix for TI-84 Plus
« on: April 18, 2011, 12:47:51 am »
Maybe you could try closing quotes or something?

I know wabbitemu has an automatic debugger for ASM, and axe compiles to ASM so if you can find where it crashes, it could be "translated" back to axe, hopefully showing where the problem happened.

2503
Contra / Re: Screenshots and demos
« on: April 18, 2011, 12:42:39 am »
Eh, it's already at the max speed moving two pixels each frame :P

Also, it seems SC does support the 96th column. Maybe Axe doesn't? I don't see why it wouldn't though...

I have a problem with X=96 and Y=64 in Axe too.
X=95 and Y=63 is the most bottom-right pixel, way in the corner.  Remember it counts from zero ;)

2504
Miscellaneous / Re: Random YouTube Videos
« on: April 17, 2011, 11:13:01 pm »
That's what I'm doing.  It's in 5 parts, and I'm guessing it's the whole thing

2505
Miscellaneous / Re: Random YouTube Videos
« on: April 17, 2011, 10:35:30 pm »
It's fine, I just haven't seen many movies :P

Watching it on youtube now...

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