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Messages - Darl181
Pages: 1 ... 178 179 [180] 181 182 ... 253
2686
« on: March 30, 2011, 11:41:13 am »
New bug. I compiled Tio as normal, and the screen started screwing up big time. avi below. This doesn't happen in wabbitemu ALCDFIX says the driver setting (of the physical calc) is 12 It only happens with 051
I'm guessing it has to do with the optimization of DispGraph, not sure tho.
2687
« on: March 29, 2011, 10:04:05 pm »
* Darl181 goes to rock out on squidgetx's electric violin Nice to see other musicians here, tho admittedly I haven't touched my trumpet since two marching band seasons ago How about this...I wrote an essay about my room for English a while back...i'll look for it... EDIT: wasn't able to find
2688
« on: March 29, 2011, 08:40:57 pm »
That level looks fantabulous and that greyscale looks pretty perfect!
Thanks! If only on hardware it looked like wabbitemu... It would only be SMC if you were referencing a pointer to within the program. Like...Zeros(100)->W ..... 1->{W} ...
Good to know, thanks
2689
« on: March 29, 2011, 07:37:22 pm »
what, you can use L1-L6 in apps lol
Really, I thought those were SMC or something, I heard somewhere that apps couldn't use them. Though they are just pointers to a spot in memory...it makes sense. Just saved me a lot of work there, thanks
2690
« on: March 29, 2011, 07:32:57 pm »
Progress is being made, I'm almost done with levelsets. I'm also considering putting in switch type 2/door type 2, which work indepentently from the current ones but the same way. Levelsets get priority, tho.
And in response to the poll, I'm on the course of fixing up the source so instead of using L# tokens (which iirc won't work in apps because of SMC) to an external appvar named TEMP or something. nvm
Also, made another level in math today. This one is more puzzle-oriented than difficulty-oriented, but there are some harder parts, esp. near the end.
2691
« on: March 28, 2011, 08:29:36 pm »
Ok I guess that's what I get for only reading the first page
2692
« on: March 28, 2011, 08:27:05 pm »
Pucrunch: Efficiently Compress/Decompress your program data - By Iambian
Wait, I thought it could only decompress...
2693
« on: March 28, 2011, 07:09:14 pm »
Formalities aside, have some peanuts
2694
« on: March 28, 2011, 07:01:19 pm »
I've kind of gathered Project M is low on the list of priorities, the GB emulators are first-up methinks I wouldn't be disappointed at an F-Zero release tho...What is planned for the final release?
2695
« on: March 28, 2011, 02:08:07 am »
Welcome to omnimaga! Have some peanuts
2696
« on: March 27, 2011, 11:09:01 pm »
Should this be moved to randomness, b/c guests can see the password?
2697
« on: March 27, 2011, 08:36:25 pm »
Oh, so BASIC getkey?
2698
« on: March 27, 2011, 06:44:09 pm »
I still remember how version 1.0.0 was originally supposed to be released over thanksgiving break last year EDIT: or was it winter break? Great update, this has come really far from when I first started using it
2699
« on: March 27, 2011, 06:42:16 pm »
Yeah, I was going through the "fun facts" of whatever they're called on dictionary.com That was also how I found the chemical name for Titin.
2700
« on: March 27, 2011, 06:36:31 pm »
My fav word is cancrizans (moving backwards). I also like widdershins (counter-clockwise), cattywompus (misaligned, askew, out of wack), antimacassar, illlit (poorly lit), cant (multiple meanings), deleterious, and many others. Edit: What Stefan Bauwens posted, too.
It. A. The. Short and simple One of my personal favorites is defenestration, the act of throwing something (esp. a person) out of a window Another weird combo: take the 's' out of "slaughter" and you get "laughter"
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