That level is more demo than game, it's easy because it was made to be easy So...a harder level? I happened to be making one earlier today... My best stats in it (w/o editing) is 281 frames/0 deathssee edit
Also, i'm working on title screen concepts...see second screenie
"Well, your grandmother is a blast-ended skank" Btw they're not real swears, just random made up ones
Spoiler For The Elder Swear:
"Your mother is a *beep beep beep*ing*beep*lorem ipsum*beep beep beep*admenumvenium*beep beep beep beep*trrragula*beep beep beep beep beep beep beep beep* hippopotamus*beep beep beep beep beep beep* Republican *beep beep beep*ing Daniel Radcliffe *beep beep beep beep* with a bucket of *beep beep beep beep* in a castle far away where no one can hear you *beep beep beep beep beep beep* soup *beep beep beep* with a bucket of *beep beep* Mickey Mouse *beep beep* with a stick of dynamite *beeeeeepppp* magical *beep beep beep beep* ALAKAZAM!"
Umm...axe 0.5.5 doesn't exist...version 0.4.5 does tho To start with, I would suggest updating axe. If it's the latest version, than it's probably time to re-send, sounds like the app is corrupted or something.
I'm thinking of making a title screen that has some effect actually relevant to the game--any ideas? Also ideas relating to options and tiles are appreciated
...And bug reports, if any
btw can someone go through the readme and see if I missed anything important?
Spoiler For readme:
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
An Axe platformer
By Darl181
Tio is a platformer made in Axe. The object is to get from the start to the finish in the least amout of time (frames) this game has a level editor so you can make your own levels, and supports up to 100 external levels, there's plenty of slots to go aound! Controls are normal for the most poat, but I'll go through the motions anyway...
******** CONTROLS ********
---GAME
Left/right move left/right
2ND jump
Y= small jump
MODE Pause (teacher key--turns off screen)
WHILE PAUSED...
MODE un-pause/resume
ON Fakes a TIOS boot-up, goes to homescreen
CLEAR quit
---EDITOR ARROW KEYS Move around
2nd Place block, or erase if selector is same as block type *note there's an option to disable overwriting--see source code
ALPHA Change selector mode (which block type is placed on 2ND) to the block type the selector is over at the moment
MATH Select tile type manually. ---IN SELECTOR
LEFT/RIGHT Change tile
UP/DOWN Change category
****** Tiles: ****** BASIC Floor/wall Boost Finish respawn point enemy
ADVANCED water conveyor left "" right One-way up ""down ""left ""right
INTERACTIVE Portals switch wall switched ON ""OFF Disappearing door button (opens door)
Added... menu shown above options* tiles: disappearing and door/button somewhat fool-proofed editor, error messages on exit if needed level selected in one program is saved in an appvar so a) you don't have to re-select it every time and b) it synchronizes between the programs
Included: level shown in screenie, edited slightly so you have to use the portal to get at the button attempt at a readme
I'm thinking of making a title screen that has some effect actually relevant to the game--any ideas? Also ideas relating to options and tiles are appreciated
Maybe just have a blanks window "in memory of omnom" You know, remember that first post on every page thing? Maybe that can go there... http://ourl.ca/7854
I still can't get used to the way Omnimaga looks without omnom--it's like a calc without a screen ofc as soon as I get used to it it'll probably come back, because life works that way for some reason