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Messages - Darl181

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2761
Axe / Re: Axe Q&A
« on: March 20, 2011, 05:07:55 pm »
Code: (Axe) [Select]
:"This"→Str000
:"is"→Str001
:"a"→Str002
:"test."→Str003
:Data(Str000r,Str001r,Str002r,Str003r)→Str0        . The pointers to each string
:Disp {A*2+Str0}r        . Where A is the index of the string
So, it would work with that Data( line?

2762
News / Re: More info on the TI-Nspire CX series
« on: March 20, 2011, 05:02:29 pm »
I actually kind of like the contrast of some of the keys on the EZ spot model, like around the "touchpad"...if that were changed for white or a vivid blue it would be epic :D

2763
Axe / Re: Axe Q&A
« on: March 20, 2011, 04:59:11 pm »
That would be to reduce the limit of vars possible, but I can get around that anyway w/ letters.

2764
Miscellaneous / Re: What is your avatar?
« on: March 20, 2011, 04:56:35 pm »
I should probably change mine at some point, but I still kind of like it :P

It's 5 months old

Spoiler For or...:

2765
The Axe Parser Project / Re: Bug Reports
« on: March 20, 2011, 04:34:25 pm »
I'm using 5.0.0, so it's the latest version...
idk, For now I just have them split apart into two blocks

2766
Miscellaneous / Re: What is your avatar?
« on: March 20, 2011, 04:25:29 pm »
Yeah, the overlapping squares actually looked kind of cool.
That or the camel, but with a transparent background added instead of the white ;)

EDIT:

2767
Axe / Re: Axe Q&A
« on: March 20, 2011, 04:23:17 pm »
Can it be made to work with three-byte pointers, i.e. Str103?
How would I do the data( for that?

2768
The Axe Parser Project / Re: Bug Reports
« on: March 20, 2011, 02:46:13 am »
If I use Else!If more than 11 times consecutively, the parser throws ERR:BLOCK

I'm not sure if it's specific to Else!If, tho

btw there's some complex Pt-On( 's between them, maybe it could have to do with # of bytes in the block?

2769
Humour and Jokes / Re: We Need More Quadratic Solvers!!!
« on: March 20, 2011, 02:14:48 am »
Maybe it can even have a big blue finale! (PLEASE DON'T TRY THIS ONE AT HOME!)
Don't worry,I'm not about to do that
* Darl181 sends $1D to port $10

2770
TI Z80 / Re: The HARDEST MARIO LEVEL EVER
« on: March 20, 2011, 02:06:24 am »
I gave a guy in my math class the mario editor and it crashed his calc in a couple days :P
It was running 2.53, tho

2771
Axe / Re: Axe Q&A
« on: March 20, 2011, 02:04:18 am »
That works with Text( too, right?

2772
TI Z80 / Re: BimBall -- AKA super wallball
« on: March 20, 2011, 01:16:58 am »
I love you too :P no homo btw

2773
TI Z80 / Re: BimBall -- AKA super wallball
« on: March 20, 2011, 12:47:38 am »
EDIT: for some reason it's going really slow, so I'm posting the screenie here in another format to see if it'll go real speed.  If not, maybe I need to record them differently?
EDIT2: a bit faster, but it should be going at a decent rate in firefox :( for some reason it's only this screenie.
If you're using chrome, try recording it at 9 FPS.
Also the game looks awesome.
* Darl181 lost

2774
News / Re: IRC Channel -i Again
« on: March 20, 2011, 12:41:54 am »
I do hope you bring back the post update feature; that was really nice.
Do you mean when a post is edited, like on Cemetech?  That might be useful, but there should probably be something to detect if it was a large change in the post to put it in the channel, though.

Also, is there a way so Jarvis doesn't remind you of the rules every time you join?  Not a big problem, but it's kind of confusing when this bubble pops up and I think it's an error or something :P

2775
Gaming Discussion / Re: Awesome games
« on: March 20, 2011, 12:36:40 am »
Some of my other favorites are the Rage Racer/Ridge Racer series (especially the 7th on the ps3, four years and still fun to play) and Ratchet and Clank series.

I kind of like Ratchet and Clank better tho...it's not every day you can run around smashing things up with a 3-foot long wrench ;D

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