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General Calculator Help / Re: msd8x won't work
« on: March 15, 2011, 11:14:54 pm »
It isn't compatible with multiple-page apps (ie Axe) if that's what he's saying.
Spoiler For offtopic:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2806
General Calculator Help / Re: msd8x won't work« on: March 15, 2011, 11:14:54 pm »
It isn't compatible with multiple-page apps (ie Axe) if that's what he's saying.
Spoiler For offtopic: 2807
General Calculator Help / Re: msd8x won't work« on: March 15, 2011, 11:08:59 pm »
It will run and send single-page apps, but it doesn't have the OS validate them so they spontaneously delete after 16 runs
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News / Re: Obliterate Scorched Earth clone released« on: March 15, 2011, 09:07:36 pm »
I thought the normal nspire has some strange slide case so it could do the wifi stuff as well...
EDIT: looks like it Spoiler For big: 2809
Miscellaneous / Re: Random YouTube Videos« on: March 15, 2011, 08:29:18 pm »I actually enjoyed it, it reminded me of "let's go to the mall".then you're the first I know to like it The history teacher was playing it as a joke, b/c he really hated some of the lyrics "Tomorrow is saturday and sunday comes afterwards" 2810
Yeah, or I could do it in two aspects, both mem reading and pixel detection, but I don't want to slow it down too much.
EDIT: I've fixed the random-junk-above-the-screen bug. Now, it temporarily inserts 11 rows of emptiness above the map. (the max jump height is 10 blocks using a boost tile, and there's another row JIC) EDIT2: Portals/teleporters/whatever you want to call them are in. I'm debugging as of now, FSR it's only working one way EDIT3: Got them working now, just had to separate into different numbers...not the most efficient way, but oh well. More foolproof at least. The problem was (I think) was the numbers were kind of messed up b/c of the blank 11 rows above, trying to figure out where the +264 goes and such There are some detection problems tho, but it works for the most part. 2811
Miscellaneous / Re: Random YouTube Videos« on: March 15, 2011, 08:23:34 pm »
My history teacher was playing this during class. My opinion might be a bit strong, but... Worst. Song. Ever. It just aches to listen to it.
Is it just me, or... 2812
I was thinking about that, I know it can be done but it seems it would be pretty complex. The way the tiles are read isn't pixel-test but reading from a pointer, so I'm not sure how feasible it would be to detect something moving size-wise and speed-wise. Maybe if it were 4-pixel increments it could edit the list it's temporarily copied to, but I'm not sure if it would really be worth it except to move really fast across the screen
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Humour and Jokes / Re: I FOUND IT AGAIN! THE ORIGINAL! THE PEANUT BAG!« on: March 15, 2011, 08:02:32 pm »
Whoa, this is cool.
wait, nvm, just read through the topic Code: [Select] !peanuts original [/hint]
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Ok, I've kind of lost patience putting in smoothscrolling, so I've dropped that idea for now. Plenty of dynamic levels can be made in 384 tiles anyway.
I've been brainstorming tile ideas, and so far I have, and may or may not add: One-way tiles (definitely) Door/key wall switches (I guess like in cubes?) Teleporters/portals land mines? drop-away/disappearing tiles breakable, like if you jump on it x number of times it disappears I'm open to more ideas. Hopefully I can get this project back on track and some actual progress going. 2815
The Axe Parser Project / Re: List of all programs made with Axe Parser« on: March 15, 2011, 07:25:22 pm »
I've been meaning to list the one's I've made for a long time...
* Darl181 starts the search Tio (in progress) See edits Dimension (hardly any play value, buggy) TWHG Not really finished Maxwell's Demon Axpirin SpaceRun Duel One of my favorites, if I say so myself Onslaught JetPack If I find any more, I'll post them EDIT: updated Tio link EDIT: updated Tio link again. I don't really feel like constantly updating this post so just get the link from my sig I guess. 2816
News / Re: TI-BANK reveals first pictures of TI-84 Pocket.Fr and a scary CX one« on: March 14, 2011, 10:35:37 pm »
Yeah, we're going to have to come up with something other than 84P now... maybe 84Pk?
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News / Re: TI-BANK reveals first pictures of TI-84 Pocket.Fr and a scary CX one« on: March 14, 2011, 10:28:07 pm »
Is there a real picture (like, taken with a camera) of the 84 pocket?
It looks great tho. 2818
News / Re: Ultimatum« on: March 14, 2011, 08:46:27 pm »
I actually would prefer a shorter version of the rules myself, most of it seems like common sense anyway
I could understand how some people want more detail, though. Still, some people find it hard to understand the long, (not really) complicated speech, but oh well 2819
News / Re: Ultimatum« on: March 14, 2011, 08:34:59 pm »
Maybe have two versions of the rules, one normal and the other like wikipedia's "simple english" (or french or dutch or whatever)
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Miscellaneous / Re: May I be the first to win the game...« on: March 14, 2011, 12:15:53 am »
Weirdly enough, this is my parent's wedding anniversary
But they're not here, so happy pi day! EDIT: actually, it's not the 14th for another 3 hours here, but w/e |
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