2881
Art / Re: Epic Sax Guy (Warning, Epileptics Stay Out)
« on: February 26, 2011, 04:09:16 pm »
Just noticed--it's one of those animated jpg's
http://i51.tinypic.com/wk62qu.jpg
http://i51.tinypic.com/wk62qu.jpg
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2881
Art / Re: Epic Sax Guy (Warning, Epileptics Stay Out)« on: February 26, 2011, 04:09:16 pm »
Just noticed--it's one of those animated jpg's
http://i51.tinypic.com/wk62qu.jpg 2882
Other / Re: Lego mindstorms-what to do?« on: February 26, 2011, 03:49:17 pm »
Aren't there blocks to detect how much it's tilted?
2883
I was working on these last night, and it's not storing through random parts of the RAM anymore, but it still doesn't seem correct, as if it's drawing it up/down instead of left/right. I also tried to view the level made by the current version in version 6 (the most recent uploaded) and the border's all screwed up, completely cut up and going through the middle of the screen.
The corners count from 1 now, btw. This is going to take a while, seeing as it's been like a week and the border's still not working 2884
Miscellaneous / Re: Education Systems« on: February 26, 2011, 02:44:32 pm »
In the US:
Pre-school (optional) K-5: Elementary/primary school 6-8: Middle school 9-12: High school Colleges/universities vary depending on what courses you're taking. 2885
Miscellaneous / Re: Random YouTube Videos« on: February 26, 2011, 01:30:42 am »
I'm peanut butter and you're jelly.
http://www.youtube.com/watch?v=wOfmqCuEtR4 That's actually a pretty cool band, looks like they do everything with their voices. edit: Woot, squirrels! http://www.youtube.com/watch?v=_ADEqgfrIL8 2886
AFAIK what's happening is I messed up the equations somehow and it's writing to the wrong spot in RAM. This explains the corrupted y-vars that are created every time I created a level.
What I had tried to do was come up with formulas to draw a border around the level, since I can't rely on the screen boundaries to limit the level anymore. Code: (Axe Source) [Select] :...
2887
TI Z80 / Re: Dimension« on: February 26, 2011, 12:52:09 am »
Just noticed something in the code as I was going through it...
Code: [Select] :If N>>0 This, I think, is the source of the problem, b/c I made the blocks into comments and it worked somewhat properly, just messing up the physics system horribly. That doesn't explain why it happens so often though...I'm working on it. After I get this working enough, I can safely use the concepts in Tio (after I get the editor working )...so close... 2888
TI Z80 / Re: Variable scanner« on: February 26, 2011, 12:44:04 am »
I just tried this earlier, and have some ideas/requests.
Can there be a progress bar/run indicator turned on during reading? That way it's clear something's actually going on. In a token like Str1A or Pic0B the letter is counted in. Other than that, it's great 2889
News / Re: Nspire CX Officially Announced by TI!« on: February 24, 2011, 10:02:03 pm »
Hmm...looks like for the wireless functionality a special adapter is needed
2890
Other Calc-Related Projects and Ideas / Re: a little friendly competition[not actually a contest]« on: February 24, 2011, 08:35:00 pm »i think it's been long enough to propose a new one, though. who else has ideas?Sprite editors!!! jk Maybe breakout clones, or tunnel games made for fun factor rather than difficulty? 2891
Miscellaneous / Re: When was TI's greatest year?« on: February 24, 2011, 06:44:15 pm »
IMHO, it's 2004 hands down. The 84 seems to have been the one calc that's come the furthest, silver and normal, after you consider things like msd8x and jailbreaking a PS3.
83 pluses aren't that bad, they just don't seem to have enough mem and TI stopped making the silver editions. So, 84 ftw 2892
TI Z80 / Re: Dimension« on: February 24, 2011, 02:43:57 pm »
Ok, it's working slightly better now, I just have to figure out why it's going left on its own:P
Code: [Select] :.DMENSION (yay, I remembered to not put it in a spoiler this time w00t)While falling down, it jumps to the left for some reason. You might also notice that i switched to pixel testing, I kind of ran out of patience in that aspect... btw yes, in the screenie there's only one layer showing. It reads properly, that's just an empty part of the RAM. 2893
Portal X / Re: Portal X« on: February 23, 2011, 07:59:24 pm »
Do you mean like the line the laser draws is a portal? And you could reflect the laser, and the reflected part is the other portal?
I'm guessing I'm way off, but that would be cool 2895
Editor is sort of done...at least the scrolling works
I'm still trying to figure out the pointers, some parts of it seem to read somewhat correctly... EDIT oops, accidentally posted the same message twice, deleted first one EDIT2 I ran this in wabbitemu and the debugger popped up, something's wrong methinks |
|