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Messages - Darl181

Pages: 1 ... 192 193 [194] 195 196 ... 253
2896
Axe / Re: Axe Q&A
« on: February 23, 2011, 11:46:55 am »
Ok, thanks :D
I'm guessing reading from the archive takes longer, but is it a large slowdown?

2897
Axe / Re: Axe Q&A
« on: February 23, 2011, 11:15:36 am »
I mean, after it has a pointer.  Would {L1+A} be any faster than {P+A} ?
What I'm trying to do is see if I can get levels out of the limiting size of L1 and have them read directly from an appvar and/or the archive.

2898
Portal X / Re: Portal X
« on: February 23, 2011, 02:20:06 am »
^++, can't wait for a screenie ;D

Maybe upon death, it could explode graviter style and the parts are flaming...wheee

2899
Axe / Re: Axe Q&A
« on: February 23, 2011, 02:16:05 am »
I remember finding a port in calcsys...I'd need to find it again

Is it any faster to read from a list than an appvar?
I think it should be the same speed b/c they're both just pointers, but just to be sure ;)

2900
TI Z80 / Re: Dimension
« on: February 23, 2011, 01:30:37 am »
About the bugs, I might have to.  I don't put too much weight on this, though...it's kind of a side project.  Though, the sooner it's finished the better I guess :P

And the files in the first post haven't been updated, mainly b/c I have no idea what's wrong with this...catch 22 I guess.

I'm thinking it's just the physics system not detecting if it's on the ground, but I'm not sure.  If/when I decide I can't figure this out, I'll ask about it in the axe thread.  I prefer to learn things by myself if possible, that was how I figured out tilemapping (TWHG).

@Builder look at the screenie you'll see what's wrong. :P

2901
TI Z80 / Re: RollerCoaster TI
« on: February 23, 2011, 01:08:13 am »
And, try to make it so yours doesn't screw with the memory and slow down the calc :P
http://www.ticalc.org/archives/files/fileinfo/166/16646.html (read the reviews)

2902
*ruler wishes very hard for a TI-84+SE but is disappointed. For now...
Don't the nspires have 84+ emus built-in?

2903
That actually looks pretty cool, reminds me of that tunnel clone in the Axe contest last year for some reason :P

Quote from: shmibs
ok, here is a simple one to start us off: create the most difficult, but still theoretically playable, tunnel game in existence.
Just put a Shade(0) at the beginning :evillaugh:

2904
Site Feedback and Questions / Re: I think we need a better search engine.
« on: February 22, 2011, 09:46:33 pm »
[flashback to quick modify]
Look at the magnifying glass...
http://www.omnimaga.org/index.php?action=search;advanced
O.O
* Darl181 goes off to try to find other half-hidden icons

2905
I think it's supposed to be something like ???... not sure though.
http://ourl.ca/6102/95858

2906
Site Feedback and Questions / Re: I think we need a better search engine.
« on: February 22, 2011, 09:39:32 pm »
Or it could tell you which part of the forum you're searching.
Another idea would be to have search in its own page, like the reply page or something.  From that page, one can select options such as which boards to search and stuff like that.

2907
TI Z80 / Re: Electric Field Sim
« on: February 22, 2011, 08:59:49 pm »
Wow, this is pretty cool.
What's wrong with it, though?  Is it just he accuracy, or is there something else?

2908
Other / Re: Using Technology to Pick up Chicks (or the male equivalent)
« on: February 22, 2011, 08:21:20 pm »
When she's not looking you "break" her computer or calculator. And then when see notices a problem you fix her computer/calculator. Works every time.  ;D

hold right shift for about 15 sec.
or
Alt, shift,  Prnt Scr

Hold alt, shift and numlock at the same time, for like 5 seconds.  Fun ;D
edit: no, it's not harmful

2909
Axe / Re: Flames tutorial
« on: February 22, 2011, 02:46:44 pm »
Quote from: squidgetx
Weeeeeeee!
Reminds me of JetPack...now I know what to do for V6.
And the GUI on fire...w00t

Btw it looks great in full speed mode, with drawinv just before and after dispgraph ;)

2910
TI Z80 / Re: Variable scanner
« on: February 22, 2011, 03:06:36 am »
Bug report: in the newest version, the letters don't turn black/gray until a key is pressed, then the program quits instantly.

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