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Messages - Darl181
Pages: 1 ... 192 193 [194] 195 196 ... 253
2896
« on: February 23, 2011, 11:46:55 am »
Ok, thanks I'm guessing reading from the archive takes longer, but is it a large slowdown?
2897
« on: February 23, 2011, 11:15:36 am »
I mean, after it has a pointer. Would {L1+A} be any faster than {P+A} ? What I'm trying to do is see if I can get levels out of the limiting size of L1 and have them read directly from an appvar and/or the archive.
2898
« on: February 23, 2011, 02:20:06 am »
^++, can't wait for a screenie Maybe upon death, it could explode graviter style and the parts are flaming...wheee
2899
« on: February 23, 2011, 02:16:05 am »
I remember finding a port in calcsys...I'd need to find it again Is it any faster to read from a list than an appvar? I think it should be the same speed b/c they're both just pointers, but just to be sure
2900
« on: February 23, 2011, 01:30:37 am »
About the bugs, I might have to. I don't put too much weight on this, though...it's kind of a side project. Though, the sooner it's finished the better I guess And the files in the first post haven't been updated, mainly b/c I have no idea what's wrong with this...catch 22 I guess. I'm thinking it's just the physics system not detecting if it's on the ground, but I'm not sure. If/when I decide I can't figure this out, I'll ask about it in the axe thread. I prefer to learn things by myself if possible, that was how I figured out tilemapping (TWHG). @Builder look at the screenie you'll see what's wrong.
2902
« on: February 22, 2011, 10:15:03 pm »
*ruler wishes very hard for a TI-84+SE but is disappointed. For now...
Don't the nspires have 84+ emus built-in?
2903
« on: February 22, 2011, 10:12:47 pm »
That actually looks pretty cool, reminds me of that tunnel clone in the Axe contest last year for some reason ok, here is a simple one to start us off: create the most difficult, but still theoretically playable, tunnel game in existence. Just put a Shade(0) at the beginning
2905
« on: February 22, 2011, 09:43:15 pm »
I think it's supposed to be something like ... not sure though. http://ourl.ca/6102/95858
2906
« on: February 22, 2011, 09:39:32 pm »
Or it could tell you which part of the forum you're searching. Another idea would be to have search in its own page, like the reply page or something. From that page, one can select options such as which boards to search and stuff like that.
2907
« on: February 22, 2011, 08:59:49 pm »
Wow, this is pretty cool. What's wrong with it, though? Is it just he accuracy, or is there something else?
2908
« on: February 22, 2011, 08:21:20 pm »
When she's not looking you "break" her computer or calculator. And then when see notices a problem you fix her computer/calculator. Works every time.
hold right shift for about 15 sec. or Alt, shift, Prnt Scr
Hold alt, shift and numlock at the same time, for like 5 seconds. Fun edit: no, it's not harmful
2909
« on: February 22, 2011, 02:46:44 pm »
Weeeeeeee! Reminds me of JetPack...now I know what to do for V6. And the GUI on fire...w00t Btw it looks great in full speed mode, with drawinv just before and after dispgraph
2910
« on: February 22, 2011, 03:06:36 am »
Bug report: in the newest version, the letters don't turn black/gray until a key is pressed, then the program quits instantly.
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