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Messages - Darl181

Pages: 1 ... 194 195 [196] 197 198 ... 253
2926
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 20, 2011, 02:49:45 am »
1345: You have more respect then half the people on this forum have posts
* Darl181 glances at DJ

2927
Axe / Re: Flames tutorial
« on: February 20, 2011, 02:48:29 am »
Yes it would, you would get a nice flaming rectangle :) Also note that with this routing there is no need to erase your sprites unless you don't want them to be on fire
No, I meant wouldn't it be better to do rect(0,63,1,96 ?

2928
I made a thread here, was divulged in peanuts, and am still here ;)

2929
Axe / Re: Flames tutorial
« on: February 20, 2011, 02:27:16 am »
Random question about the routine.  Would using Rect( work?

2930
TI Z80 / Re: Tio
« on: February 20, 2011, 02:22:08 am »


This is the Scrolling Engine in the Editor? WHAT A BLAST.
No, at least I don't think that's what it's going to be.
I'm trying to make it draw the black outside of where the map is.
I might be able to do something like that tho...probably not smoothscrolling (I'm talking about the editor) but, whatever it's called...abrupt scrolling? Where it scrolls tile by tile.

2931
Axe / Re: Axe Q&A
« on: February 20, 2011, 02:19:14 am »
Ah cool.
So that does xor, or is it like Pt-on?

2932
Axe / Re: Axe Q&A
« on: February 20, 2011, 02:16:38 am »
I thought the buffers were in bits though...that would work anyway?

2933
Axe / Re: Axe Q&A
« on: February 20, 2011, 01:40:21 am »
Is there a way to make RecallPic and StorePic work in a way so they don't overwrite the buffer being stored to?  So, instead of it working like Pt-Off, it would work like pt-on or pt-change?

2934
Axe / Re: Flames tutorial
« on: February 20, 2011, 01:38:56 am »
So, I would xor the second sprites back to nothing, I guess?
I could use RecallPic, but that erases the buffer like pt-off...

2935
Axe / Re: Flames tutorial
« on: February 20, 2011, 01:33:10 am »
Wow, this is awesome :o
Now I can make that "light people on fire" game I was going to make a while back ;)

How well would this work for animated sprites?  And is there a way to make only part of the screen (say, a sprite) on fire?

2936
Welcome to Omnimaga! Have some peanuts!  And we hope you stay!
!peanuts
* Darl181 feels kind of weird doing this for the first time :P

2937
TI Z80 / Re: Tio
« on: February 20, 2011, 01:02:16 am »
Ok, I've been thinking.  After Dimension, I kind of have an idea of what I'm doing, more than before.  Starting tonight, I plan on starting the process to implement smoothscrolling in Tio.
What's going to be really tricky is how to draw the area outside of the level.  I tried to make it draw black, but it hasn't worked very well when I've tried applying it elsewhere.  See screenie.

While I'm busy doing that, are there any other tile ideas going around?

Important: If you downloaded the STIO6E from before, a problem in the source throws an ERR:BLOCK when compiling.  This is fixed now, and the edited program is here.

2938
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 19, 2011, 11:29:51 pm »
1343: You know you can just click Print in the bottom-right corner of the page and search from there
1344: You figured that out on your own ;)

2939
TI Z80 / Re: Dimension
« on: February 19, 2011, 10:51:44 pm »
Ok, I've pretty much driven myself beyond frustration trying to get this to work.  I fix one error, and another sprouts in its place.  What's wrong with this code ???

This program is attached at the first post.
Code: (SDMNSN) [Select]
:.DMENSION
:DiagnosticOff
:[0000000000000000]→Pic1
:[FFFFFFFFFFFFFFFF]
:[FC84B4B484FC0000]→Pic2
:0→D→I→J
:4→N+1→O
:rand→E
:E/256→J
:E-(J*256)→I
:ClrDraw
:ClrDrawr
:For(Y,0,7
:Y*8→T
:For(X,0,11
:X*8→S
:Pt-Off(S,T,{E+D}^3/2*8+Pic1
:Pt-Off(S,T,{E+D+32768}^3/2*8+Pic1)r
:D+1→D
:End
:End
:0→D→W
:Repeat getKey(15)
:If getKey(48)
:E+32768→E
:Normal
:While getKey(48):DispGraphrr:End
:Full
:End
:If getKey(3)
:Z-2→Z
:End
:If getKey(2)
:Z+2→Z
:End
:Z-(Z>>6)+(Z<<‾6)→Z
:If getKey(54) and (D)
:6→θ
:End
:W+1→W
:!If W-2
:0→W
:Z-(Z>>0)+(Z<<0)→Z
:θ+1→θ
:End
:O+θ→O
:If O>>0
:J-1→J
:O-8→O
:End
:If O<<‾7
:J+1→J
:End
:N+Z→N
:If N>>0
:N-8→N
:I-1→I
:End
:If N<<‾7
:N+8→N
:I+1→I
:End
:
:.they're unoptimized, at least temporarily, for readability
:.top left
:29-O/8+J*256+(45-N/8+I)+E→P
:
:.top right
:29-O/8+J*256+(51-N/8+I)+E→Q
:
:.bottom left
:35-O/8+J*256+(45-N/8+I)+E→U
:
:.bottom right
:35-O/8+J*256+(51-N/8+I)+E→V
:
:.look at letter locations of PQUV and FGKL on keypad
:
:.if block pointed to is "on" or "off"
:P^3/2→F
:Q^3/2→G
:U^3*2→K
:V^3/2→L
:
:If F or (G)
:O-(θ<<‾2)→O
:‾θ→θ
:End
:If K or (L)
:If θ<<2 and (θ>>‾2)
:0→θ+1→D
:‾5→O
:Else
:‾θ//2→θ
:O+1→O
:End
:Else
:0→D
:End
:If G or (L)
:N-(Z>>2)→N
:‾Z//2→Z
:End
:If F or (K)
:N+(Z<<‾2)→N
:‾Z//2→Z
:End
:ClrDraw
:ClrDrawr
:For(B,0,8
:B*8+O→T
:For(A,0,12
:A*8+N→S
:Pt-Off(S,T,{J*256+I+(B*256+A)+E}^3/2*8+Pic1
:Pt-Off(S,T,{J*256+I+(B*256+A)+E+32768}^3/2*8+Pic1)r
:End
:End
:Pt-Change(45,29,Pic2
:Pt-Change(45,29,Pic2)r
:Normal
:DispGraphrr
:Full
:End

I'm going to keep trying to figure this out, but at this rate...

2940
Miscellaneous / Re: What is your signature?
« on: February 19, 2011, 10:42:36 pm »
Many :P

Ok, looks like 11 levels.

Btw if anyone wants to use any of them, go ahead, it's not like they're unique... (well, most of them at least :P)

Spoiler For userbars:


Edit: speaking of my sig, I'm making use of the to-do list now

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