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Messages - Darl181
Pages: 1 ... 195 196 [197] 198 199 ... 253
2941
« on: February 19, 2011, 07:18:33 pm »
Okay, made a calc-screen-colored one And, as requested, a lighter one Yay, I'm learning how to use the gradient tool
2942
« on: February 19, 2011, 06:16:16 pm »
Yeah, also is there a reason that when you die it displays random junk all over the place? The screenie doesn't show it, but it happens on a real calc. Does this game run in Full speed mode? B/c that's kind of what it looks like, Dispgraph r at 15mhz... This just happens when you die, not in any other part of it (that I've found, at least )
2943
« on: February 19, 2011, 05:41:35 pm »
Just tried it... The physics system is kind of hard to use. Is there a way to slow down the jumping, by any chance? Other than that, great job
2944
« on: February 19, 2011, 04:10:59 pm »
1340: You've learned how to beat a blockdude level by watching apcalc's avatar
2945
« on: February 19, 2011, 03:39:09 pm »
I wrote some captions, so to speak, on the ones hard to read...
2946
« on: February 19, 2011, 03:15:57 pm »
Yeah, I'm not exactly sure quite yet. I'm doing this so I know what I'm doing when I attempt smoothscrolling in Tio so I have a "big finish" instead of a big crash.* And I still can't figure out how to make the physics work.... I might just borrow the system from Jetpack or something... *and I look at this post after it's posted and notice the overuse of "I" Also, apparently it wasn't clear to some people so read the edit http://ourl.ca/9258hopefully this clears up any confusion.
2947
« on: February 19, 2011, 04:51:03 am »
I've just had a new idea of a simple program that counts the variables used in the source code of an Axe program and returns which are used and which can still be used.
This would be really useful!
I'd just like to ask: is anyone planning on doing this? It seems like it would be an awesome utility
2948
« on: February 19, 2011, 04:45:40 am »
Pretty much the main part of this game is its 'swapping layers'...watch this and you'll see kind of what I'm shooting for. It's the image from above. About the blocks: Dark gray=current layer light gray=other layer black=both layers Do you mean more than two layers?
2949
« on: February 19, 2011, 04:42:46 am »
Okay, I kind of have the above figured out. I'm thinking of making my old character explorer thing (here) more useful for two-byte tokens. One idea is to text the token to the graphscreen. Does the graphscreen do text wrapping, and if not, is there a way to make it?
2950
« on: February 19, 2011, 04:36:42 am »
True. Maybe when you collect one, another pops up...the last one can be in the variable buffer so it's hard to get at as the blocks are going haywire. I'm kind of liking this idea... I'll try to implement it once I get the elementary tilemapping working
2951
« on: February 19, 2011, 04:34:04 am »
Wow, I don't know how I missed this thread earlier...great job on the game * Darl181 lost
2952
« on: February 19, 2011, 04:28:21 am »
Hmm...so one would try to collect coins or something spread through the RAM...could call them "corruptions" or something lol I think I'm getting a storyline idea... Thanks
2953
« on: February 19, 2011, 04:15:44 am »
How is that done? Does it have its own pointer of something?
2954
« on: February 19, 2011, 04:14:43 am »
I can do that...can't do it right now b/c my flash drive's backing up (look at the IRC logs ) but I'll do it when I can.
2955
« on: February 19, 2011, 04:06:07 am »
So, you mean instead of it being black-white-black like this it would be gray-white-gray?
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