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Messages - Darl181
Pages: 1 ... 201 202 [203] 204 205 ... 253
3031
« on: February 16, 2011, 01:29:52 am »
Yeah Me and the teacher are the only ones with 84PBEs It's kind of funny...he thinks a RAM clear erases everything... brilliant teacher.
3032
« on: February 16, 2011, 01:25:50 am »
Yeah, in my math class they lended out those pink ones...nobody in their right mind would steal those Some of them actually have 2.53. Most are 83PBE's tho...there's a few 82s floating around as well
3033
« on: February 16, 2011, 01:23:41 am »
Okay, I'm having a problem with one. It has a few display glitches... Still can't figure out the tilemapper though. When scrolling both horizontally and vertically, there's display issues. To test: make a tio level using any of the versions, then run this. It uses the Tio map for data.
attached is (non-playable) level that really shows the graphical problems...yay
EDIT have some code:.DTILEMPR :[F0F0F0F000000000]?Pic0N :[A0A0505000000000]?Pic1J :[6040206000000000]?Pic1S :[6040604000000000]?Pic1F :[9000009000000000]?Pic1R :[A050A05000000000]?Pic1D :[000C030000000000]?Pic1W :DiagnosticOff :"vTIOLVL"?Str1 :GetCalc(Str1)?P :Return!If P :conj(P,L1,384 :0?N?O?I?J-1?E :.I and J are coordinates of top left corner :.N and O are tile offsets : :ClrDraw :.draw init image :For(Y,0,15 :Y*4?T :For(X,0,23 :X*4?S :E+1?E :sub(DRW :End :End :DispGraph :Repeat getKey(15) :Repeat getKey(0):End :If getKey(54) :ClrHome :.display stuff :Disp "random info",i,"I",I?Dec," J",J?Dec,i,"N",N?Dec," O",O?Dec :While getKey(54):Pause 10:End :End : :If getKey(1) xor (getKey(4)) :.vert movement : :If getKey(4) :Vertical + :O+1?O :If O>>3 :J-1?J :O-4?O :For(A,0,23 :A*4-N?S :0-O?T :J*24+I+A?E :sub(DRW :End :End :End : :If getKey(1) :Vertical - :O-1?O :If O<<1 :J+1?J :O+4?O :For(A,0,23 :A*4-N?S :64-O?T :J*24+I+A+360?E :sub(DRW :End :End :End : :End : :If getKey(2) xor (getKey(3)) :.horiz movement :If getKey(2) :Horizontal + :N+1?N :If N>>3 :N-4?N :I-1?I :For(A,0,15 :0-N?S :A*4-O?T :J*24+I+(A*24)?E :sub(DRW :End :End :End :If getKey(3) :Horizontal - :N-1?N :If N<<1 :N+4?N :I+1?I :For(A,0,15 :96-N?S :A*4-O?T :J*24+I+(A+1*24)?E :sub(DRW :End :End :End : : : :End :DispGraph :End : : :Lbl DRW :Pt-On(S,T,Pic0N :Pt-Change(S,T,Pic0N :.pt-on stuff :!If {L1+E}-1 :Pt-On(S,T,Pic0N :Else!If {L1+E}-2 :Pt-On(S,T,Pic1J :Else!If {L1+E}-3 :Pt-On(S,T,Pic1S :Else!If {L1+E}-4 :Pt-On(S,T,Pic1F :Else!If {L1+E}-5 :Pt-On(S,T,Pic1R :Else!If {L1+E}-6 :Pt-On(S,T,Pic1D :Else!If {L1+E}-7 :Pt-On(S,T,Pic1W :End :.Return See this post for screenshot and attachments
3034
« on: February 16, 2011, 12:03:28 am »
Awesome
http://xkcd.com/410/
wow, there's an xkcd for everything...
3035
« on: February 15, 2011, 11:59:41 pm »
I can just imagine...what the BrandonW of casio calcs would do
3036
« on: February 15, 2011, 11:53:42 pm »
There's less of a community... Casio calc can clearly be pushed very far, by the looks of it, compared to TI calcs. They just need the programmers, it seems to me. Can't do much about the monopoly, but the games the community has control over
3037
« on: February 15, 2011, 11:26:13 pm »
Wow Well, it works, and I guess that's the most important thing I kind of like the theme, too...pretty sleek
3038
« on: February 15, 2011, 11:25:30 pm »
It does have some pretty cool games... Are those all on casiocalc/casiokingdom?
3039
« on: February 15, 2011, 11:16:49 pm »
This is like the first time I've used the java thing in months...it's more useful than normal at times like this
3040
« on: February 15, 2011, 09:39:15 pm »
Axe 0.4.8 did this as well, and now 0.5.0: A sub-program (called by prgmWHATEVER in the source) occasionally gets a part of it wiped out, like in the middle of a pt-on or something. Tio 5 does/causes this continually
3041
« on: February 15, 2011, 08:28:37 pm »
Netbot45 our log/chanserv bot has died atm when he is back up OmnomIRC will be as well till we get netham45 to fix this well were just in a waiting game sorry for the inconvenience
first reaction: lolwut second reaction: ah ok hope it gets fixed soon
3042
« on: February 15, 2011, 07:51:58 pm »
3043
« on: February 15, 2011, 07:50:10 pm »
No, it doesn't Hopefully it's back up soon, though. Hope it isn't anything major...
3044
« on: February 15, 2011, 07:47:07 pm »
So, does the player carry around the reflector, or does it move around on its own? (in the game, not the screenie)
3045
« on: February 15, 2011, 07:44:02 pm »
As of now, it's down. What's going on? Is it being updated or something?
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