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Messages - Darl181

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3106
TI Z80 / Re: Tio
« on: February 10, 2011, 09:15:53 pm »
thx, will test when possible done

Great ;D
If there's a levelset made before scrolling, this will be included.
I died something like 20 times :P

Actually, playing this level showed me a few glitches in the engine that can impact gameplay...
Like, near the end, where you're jumping from platform to platform.  Don't jump on the last one, but go under it.
Or, how in the part where you go up the screen using the bouncies (I really need a better name for them :P) you have to bounce twice or hit the bouncy on the top to get into the hole on top.

I'm not sure whether I should fix these, or leave them as is...


Another idea I got was to split the game and level editor into separate programs.  Right now, the (unoptimized) executable is ~5K...it's getting uncomfortably close to the 8811 limit.

3107
TI Z80 / Re: Tio
« on: February 10, 2011, 09:00:10 pm »
Scrolling, some optional level set, storyline(?), better menu.
I think that's it...

3108
TI Z80 / Re: Tio
« on: February 10, 2011, 08:54:51 pm »
So that's why it's better if they're both powers of 2, now I know :D

3109
TI Z80 / Re: Tio
« on: February 10, 2011, 08:44:49 pm »
Ok, thanks
I don't know much about asm, pretty much just to abuse something called HL :P

3110
TI Z80 / Re: Tio
« on: February 10, 2011, 08:41:03 pm »
I was wondering...which loop structure is more economical?
Code: [Select]
0→D
For(B,0,14
B*4→Y
For(A,0,23
A*4→X
.stuff
D+1→D
End
End
or this...
Code: [Select]
For(D,0,359
D/24→Y
D-(Y*24)4→X
Y*4→Y
.stuff
End


3111
TI Z80 / Re: Tio
« on: February 10, 2011, 08:05:32 pm »
OK, thanks ;D
The source is attached to the post above on the previous page when you want to start.

Come to think of it, something like sandland's what I'm shooting for--character locked in middle, smoothscrolling...

3112
News / Re: Powder/Dust Games Trickling In
« on: February 10, 2011, 07:45:14 pm »
Wow, can't wait to see how advanced this gets ;D
w00t powdertoy

3113
TI Z80 / Re: Tio
« on: February 10, 2011, 04:34:27 pm »
About the editor things...for some reason the calc tends to skip over
Code: [Select]
While getKey(#):Endeven if I put a pause in there.
As for you getting a row instead of a single block:  are you holding down the key?  If you hold it down for too long it will flash back and forth.  Also, [DEL] deletes blocks.

I guess for high scores, I would have to have some pre-made levels.  If anybody wants to make levels and post them, go ahead :D Each level is 384 bytes of data, so it would mean a ~2K levelset (and will get bigger when scrolling comes in) :P so it should probably be optional or something.
Just got an idea: I could compress them using the nibble thing.  Theres's only what, 6 types of blocks so far?  And 16 possible?

And for putting it on ticalc, I'd at least like to get scrolling in before that.


If anybody is good at optimizing, any help getting this to run faster would be appreciated.  I'm aiming for something like 20FPS so when i put in scrolling it slows down to about where it is now.

3114
TI Z80 / Re: Tio
« on: February 10, 2011, 02:53:54 pm »
I don't think I've explained the editor controls yet...
[Y=] Start block
[WINDOW] Finish block
[ZOOM] Respawn block (if you die or press Alpha)
[TRACE] Enemies, static but if you touch them you die
[DEL] Delete block

3115
TI Z80 / Re: Tio
« on: February 10, 2011, 02:43:18 pm »
Triple post..oh well :P

(another) UPDATE
Tio 4.
Now has...

Slight optimizations (runs ~16FPS now) :w00t:
A small sprite change (bouncy blocks in-game)
Pause! (press [mode] in-game)
While paused, press ON ;) (don't worry, it's not a rickroll or anything)
When you complete the level, it shows the # of frames you took and how many times you died.

I think that's pretty much it.

Pausing isn't shown in the screenie, but it sets contrast to zero.  Pressing ON does a ClrHome:Shade{E8447}+24:Return so it looks a lot like TIOS booting up.  Works great on the teachers I've tried it on  :evillaugh:

BTW the level from before (v3 I think) works with this version; no format changes like TWHG :P

3116
TI Z80 / Re: Tio
« on: February 08, 2011, 08:07:54 pm »
Argh, typing on my calc gets more and more annoying, some of the keys keep on sticking :mad:
How do you open a calc?  I can get the screws out, but I dont want to make some sort of stupid mistake trying to open it :P so I'd rather be sure.
Thi is kind of urgent...

3117
The Axe Parser Project / Re: Features Wishlist
« on: February 08, 2011, 02:40:06 pm »
IDK anything about asm, except it's complicated :P
I was thinking, like there's the r modifier and such, that other tokens can be used the same way.

3118
TI Z80 / Re: Tio
« on: February 08, 2011, 02:28:40 pm »
* Darl181 opens up google translate to see what else comes up

hmm..."in combination" in filipino...

EDIT: anyway, i need to optimize.

3119
TI Z80 / Re: Tio
« on: February 08, 2011, 02:25:49 pm »
Yeah, i just learned about that in spanish yesterday...not intended tho.
Originally, it was an acronym, but it sounds better as a whole word...

I just tested the FPS of this during math and it's something like 9  :w00t:
Test was inaccurate.  It's something like 14.

3120
TI Z80 / Re: Tio
« on: February 07, 2011, 10:02:41 pm »
Thanks, all :D
@Builderboy: Tio's probably going to keep me busy for a while, esp. smoothscrolling and optimizing, but whenever I get ideas I write them down in my programming notebook ;)

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