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Messages - Darl181
Pages: 1 ... 209 210 [211] 212 213 ... 253
3151
« on: February 01, 2011, 10:30:31 am »
What drove me insane or a while was how getKey required the parenthesis all the time. But yeah, I've probably spent a few days' worth of time trying to find that stupid End or the lack of one. Also, whenever I use the automatic goto thing, my calc always crashes on exit, so I kind of dislike any error.
3152
« on: February 01, 2011, 10:25:06 am »
So, that would be like Getcalc(Ans)? The goal is to store a token, either two-byte or one-byte, into ans.
3153
« on: February 01, 2011, 02:25:17 am »
Yeah, it's so random and hard to read the source that I think I'm just going to re-write it. What I had been doing was modding the source to add something, but it's getting to the point where it can't be modded much more. Which leaves open how I'm going to write the level select GUI. Suggestions will be appreciated. Another idea i got was to port Zero Wing to axe, and no, not for the all your base thing, though it would probably include it
3154
« on: February 01, 2011, 02:20:26 am »
Would the picvar be required for the executable to run, or just to compile?
Another thing. You know how {E8447}+24 is the contrast level? What points to the Ans variable?
3155
« on: January 31, 2011, 08:31:57 pm »
Is there a way to store a TIOS picvar, say, Pic1, to a buffer without using dispgraph?
3156
« on: January 31, 2011, 08:01:48 pm »
Would it be possible to run this using msd8x? The videos can be made to run longer then...
3157
« on: January 31, 2011, 01:43:18 am »
Readmes sometime this week and/or tonight. I need to write them for axpirin, spacerun, onslaught and duel. Tentatively, TWHG is being continued. I spent a good part of the day trying to fix a minor display bug in the level editor. So yeah, in a week or so there might be an update EDIT: Before somebody asks what TWHG is, look at the sig. "TWHG stands for The World's Hardest Game"
3158
« on: January 29, 2011, 07:06:07 pm »
Wow, thanks for this Axpirin and Spacerun are about ready for release, only the lack of a readme stands in the way...
3159
« on: January 29, 2011, 05:49:35 pm »
like this? They were all different though... There should be something like !peanuts cherry and it does ↓ Or something like that....there are what, 2 dozen types?
3161
« on: January 29, 2011, 05:31:53 pm »
Calc-based rickroll, here I come!
3162
« on: January 29, 2011, 03:43:21 am »
Spacerun was finished, twhg is...idk...i might finish it I still have the levels as ~700-byte appvars and the source as backup files on my calc, so there's the opportunity. Sey, I tsol eht emag.Old screenie is old, and axpirin screenie is old. So, not uploaded tonight Gives me time to compose a readme though
3163
« on: January 29, 2011, 03:39:16 am »
Speaking of which, I seem to have forgotten to post axpirin. Will be in dl section shortly Wait nvm I did. oops
3164
« on: January 29, 2011, 03:35:46 am »
Wow, these are looking great If at all possible, a level editor would be nice tho Can't wait to see more.
3165
« on: January 29, 2011, 03:32:39 am »
Awesome, thanks I'll need to throw something together for axpirin, i guess...will do tonight
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