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Messages - Darl181

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3151
The Axe Parser Project / Re: ERR:
« on: February 01, 2011, 10:30:31 am »
What drove me insane or a while was how getKey required the parenthesis all the time.
But yeah, I've probably spent a few days' worth of time trying to find that stupid End or the lack of one.
Also, whenever I use the automatic goto thing, my calc always crashes on exit, so I kind of dislike any error.

3152
The Axe Parser Project / Re: Axe Parser
« on: February 01, 2011, 10:25:06 am »
So, that would be like Getcalc(Ans)?  The goal is to store a token, either two-byte or one-byte, into ans.

3153
TI Z80 / Re: Darl181's Projects
« on: February 01, 2011, 02:25:17 am »
Yeah, it's so random and hard to read the source that I think I'm just going to re-write it.
What I had been doing was modding the source to add something,  but it's getting to the point where it can't be modded much more. :P

Which leaves open how I'm going to write the level select GUI.  Suggestions will be appreciated.


Another idea i got was to port Zero Wing to axe, and no, not for the all your base thing, though it would probably include it ;D

3154
The Axe Parser Project / Re: Axe Parser
« on: February 01, 2011, 02:20:26 am »
Would the picvar be required for the executable to run, or just to compile?

Another thing.  You know how {E8447}+24 is the contrast level?  What points to the Ans variable?

3155
The Axe Parser Project / Re: Axe Parser
« on: January 31, 2011, 08:31:57 pm »
Is there a way to store a TIOS picvar, say, Pic1, to a buffer without using dispgraph?

3156
TI Z80 / Re: Four Level Grayscale Video
« on: January 31, 2011, 08:01:48 pm »
Would it be possible to run this using msd8x?  The videos can be made to run longer then...

3157
TI Z80 / Re: Darl181's Projects
« on: January 31, 2011, 01:43:18 am »
Readmes sometime this week and/or tonight.
I need to write them for axpirin, spacerun, onslaught and duel.

Tentatively, TWHG is being continued.  I spent a good part of the day trying to fix a minor display bug in the level editor.  So yeah, in a week or so there might be an update ;)

EDIT: Before somebody asks what TWHG is, look at the sig.  "TWHG stands for The World's Hardest Game" :P

3158
News / Re: Maxwell's Demon released
« on: January 29, 2011, 07:06:07 pm »
Wow, thanks for this ;D  :w00t:
Axpirin and Spacerun are about ready for release, only the lack of a readme stands in the way...

3159
Introduce Yourself! / Re: Hello Omnimaga
« on: January 29, 2011, 05:49:35 pm »
Quote
like this?
They were all different though...
There should be something like
Code: (whatever) [Select]
!peanuts cherry and it does ↓
Spoiler For this:
Or something like that....there are what, 2 dozen types?

3160
Introduce Yourself! / Re: Hello Omnimaga
« on: January 29, 2011, 05:43:51 pm »
Well, if there are peanuts needed I have plenty of spares...
* Darl181 glances at yunhua

3161
TI Z80 / Re: Four Level Grayscale Video
« on: January 29, 2011, 05:31:53 pm »
:w00t:
Calc-based rickroll, here I come!

3162
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 03:43:21 am »
Spacerun was finished, twhg is...idk...i might finish it :P
I still have the levels as ~700-byte appvars and the source as backup files on my calc, so there's the opportunity.

Sey, I tsol eht emag.

Old screenie is old, and axpirin screenie is old.  So, not uploaded tonight :(
Gives me time to compose a readme though :D

3163
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 03:39:16 am »
Speaking of which, I seem to have forgotten to post axpirin.  Will be in dl section shortly ;)

Wait nvm I did.  oops

3164
Graviter / Re: Level Design
« on: January 29, 2011, 03:35:46 am »
Wow, these are looking great ;D
If at all possible, a level editor would be nice tho
Can't wait to see more.

3165
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 03:32:39 am »
Awesome, thanks ;D
I'll need to throw something together for axpirin, i guess...will do tonight

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