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Messages - Darl181

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3166
Other Calculators / Maxwell's Demon
« on: January 29, 2011, 03:27:28 am »
Maxwell's Demon



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=625

This is a game in which you use a hole in a center of a wall to sort different types of balls from each other.  Controls are given in-game.  Made with Axe Parser.


[this is the automatically generated post from the dl section.  Real post here.  Real thread here.]

3167
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 03:25:56 am »
Will upload here in a sec...
Done.

3168
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 03:18:36 am »
That's why I try to explain things in-game, and pretty much say somewhat the same thing in the readme :P

Maxwell's Demon is now waiting approval on ticalc.org ;D
Will upload here in a sec...

3169
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 02:43:40 am »
Yeah, I really need to get some readmes written :P
It's not that I'm refusing, just need to finish things...

Now that I think about it, I think i wrote a readme for maxwell, I can get that out finally.

@ztrumpet thanks for the idea ;D  Hopefully it turns out better than my attampt at lite :P

Turns out I did: http://ourl.ca/8025/153727
Now just need to package.

3170
TI Z80 / Re: Darl181's Projects
« on: January 29, 2011, 12:28:19 am »
Okay, I'm pretty much out of game ideas...are there any simple game ideas floating around?
And preferably something dynamic...and not puzzle-related, which I'm not good at as I've learned from experience (read: lite 3)

3171
Graviter / Re: Graviter - Axe
« on: January 28, 2011, 09:47:04 pm »
So, it has to be a hex string...
the way I did it with twhg was the levels were 1 byte per tile, so it's kind of like binary.

Example, simplified version of WHGLVL1:

○=off
█=on

○█○○○██○○○█○
○○○█○██○█○○○
○█○█○○○○█○█○
○█○█○██○█○█○
○█○█○○○○█○█○
○█○○○██○○○█○
○█○█○██○█○█○
○○○█○○○○█○○○

So, this level would be
Code: [Select]
010001100010,000101101000,010100001010,010101101010,010100001010,010001100010,010101101010,000100001000with each comma (not in real code) a new row.
Then you refer to it like a matrix/multi-dimensional array.
It can be compressed, but I'm not quite that proficient at hex and such yet beyond sprites :P and it was way back in july or something.

Hope it helps :)


And about grayscale: why is it not possible?  Looks like it's already there with the exit portal.
If you're asking how to use grayscale, you can look through the Axe Parser commands list/documentation.

3172
Graviter / Re: Graviter - Axe
« on: January 28, 2011, 06:18:49 pm »
If help is needed on structuring the levels, I still remember a few things from TWHG ;)

3173
Graviter / Re: Graviter - Axe
« on: January 28, 2011, 06:03:35 pm »
Looks like this can go really far.  Keep it up!

Idea: level editor

3174
Miscellaneous / Re: What is your avatar?
« on: January 28, 2011, 03:31:38 pm »
I might change mine...

from the current one


to this one


I think the re-sizing is automatic, it's not my doing :P

3175
ASM / Re: [Urgent Request] Modifying OS 2.53MP
« on: January 28, 2011, 02:14:49 pm »
There's DelVar, but I haven't been able to get it to work with progs ???

3176
General Calculator Help / Re: msd8x won't work
« on: January 28, 2011, 01:28:58 pm »
I had a 2gig myself, but I lost it over the winter break :(

3177
News / Re: Security update and reminder
« on: January 28, 2011, 01:18:07 pm »
Then the real user comes along...
Or maybe to log in after that one would need both passwords.

3178
News / Re: Security update and reminder
« on: January 28, 2011, 12:46:39 pm »
Or if they enter the wrong password >3 times or so it reports it, pm'ing the user or something.
"Somebody tried to access your account" or the like.

3179
News / Re: Cage Match #5 begins
« on: January 28, 2011, 01:25:16 am »
Mr. happy face is demented :P

I've long forgotten BASIC in favor of axe, so I don't think I'll be in this one.
Wait, I haven't even been in any...I don't code very well under pressure :P
http://xkcd.com/844/

3180
News / Re: Z80 to HEX conversion and vice-versa now available on IRC
« on: January 28, 2011, 12:27:38 am »
I thought I was seeing a lot of stuff like that...now I know why :P
Looks useful, though I would probably never use it myself (until/if I learn ASM)

for a z80 programmer
Yeah, true.  Maybe in the near future there might be whatever the prizm uses, or 68k, or whatever the inspire uses, or...

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