3271
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 01, 2010, 06:45:02 pm »964: You managed to do this:Wow, changing the root folder?
966: You can just do that with wabbitemu.
Wait, is that an old version?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3271
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 01, 2010, 06:45:02 pm »964: You managed to do this:Wow, changing the root folder? 966: You can just do that with wabbitemu. Wait, is that an old version? 3272
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: December 01, 2010, 06:39:34 pm »
The second screenshot waits until the person press any key, and if it's not 2, 3 or 4, it quits.
The menu is planned, I just did the thing in the second one to clarify which mode went with which type. In the menu, it's determined by the option "Types of balls". It looks like I'll have to change the code so it redraws everything every frame, unless there's a way to do two extra buffers or store a greyscale background externally... Or i can have it xor the balls back into nothing, I'm trying to think of a fast way to do it so what happened to TWHG (3-4 giant loops per frame) won't happen to this. Update: I just need to fix the display issue ↑, involve an appvar and put the game in the menu. The bar on top is done with, it slowed it down too much (now with greyscale and such) and it interfered with the design of the 3-type/4-type fields. It looks a lot cleaner without it. (One would hope the person would know when they're close to winning, anyway ) 3273
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 01, 2010, 06:23:44 pm »
Wow, suddenly it's going really fast...
963: You spend hours convincing people it's spelled NUMBAR, not number 3274
Humour and Jokes / Re: If TI made a microwave...« on: December 01, 2010, 12:29:39 am »
74: Pressing ON stops the cooking of BASIC food
75: If you pause the cooking, it shows alternating, flashing dots on the top. 3275
Humour and Jokes / Re: Rickroll the World« on: December 01, 2010, 12:23:52 am »
Better than a Bushroll...
3276
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: November 30, 2010, 08:24:21 pm »
Scout: http://ourl.ca/3270/60556
3277
Miscellaneous / Re: Will Korea have an another war?« on: November 30, 2010, 08:18:05 pm »
My US history teacher was talking about this...relating it to the incident when the S. Korean ship was sunk...
Hopefully nothing happens 3278
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: November 30, 2010, 08:03:36 pm »
Wow, some of the buttons are just put in the most obscure places
Anyway, I'm starting work on putting them together. Hopefully by tomorrow. 3279
Humour and Jokes / Re: Rickroll the World« on: November 30, 2010, 07:05:41 pm »It's constantly going.A constant, never-ending rickroll... ...... 3280
Other Calculators / Re: [POLL] RAM CLEARED (BY/FROM) SINGAPRE.« on: November 30, 2010, 07:02:58 pm »"Patch Press-To-Test"you should add an option to the poll: "Disabled by PatchPTT" Go to BrandonW's site. Search for PatchPTT. 3281
Computer Projects and Ideas / Re: Idea: "Number of days since RAM clear" widget« on: November 30, 2010, 06:48:40 pm »As for the widget thing, would it count how many RAM clear you got since a date? My worry, though, is that some people might just fake the number to pretend they had 31337 RAM clears. >.>I was more thinking of an on-computer, forum thing, where the person can reset the number of days to zero if they get a RAM clear that day. 3282
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: November 30, 2010, 06:44:19 pm »
You select quit. After setting an option, it goes to the options menu.
On another note, how does one remove a poll from a topic? 3283
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: November 30, 2010, 06:37:25 pm »coordinate inflated by 64... what do you mean? Do you mean ball positions is 64 times larger than it appears on screen for more accurate collision detection?Not quite. It was how I figured out to do the varying angles the balls go at. The speed is an inflated number as well. yay! I hope a menu comes soon, what options available at the moment?See for yourself ↓↓↓ The first one is the menu interface, doesn't store anything yet. The second one has potential backgrounds for the different types. And yes, these ones are real At this point, I'm planning on taking out the progress bar altogether. I tried adding something like it to the four-part field and it bugged and slowed down quite noticeably... Any other options ideas? 3284
TI Z80 / Re: "Maxwell's Demon" Port (Axe)« on: November 30, 2010, 10:32:00 am »
I was busy last night, and I think I have the menu done, the backgrounds for the different modes done, and the game about menu-ready. So now, I just need to put it all together
In the next few days...coordinates inflated by 64 take me a while to work with for some reason... 3285
TI Z80 / Re: Sprite Editor Feature Requests« on: November 30, 2010, 12:56:31 am »
Maybe the user could set it as an animation and, after they've drawn the sprites, he could preview it?
Wait--is that already planned? |
|