This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Darl181
Pages: 1 ... 220 221 [222] 223 224 ... 253
3316
« on: November 28, 2010, 12:40:18 am »
Umm...I'm using this and it doesn't put anything in Str1...the key is [clear] right? Was there an update or something?
3317
« on: November 27, 2010, 07:38:44 pm »
I'll probably make it slower, and the player can select the speed to go at through the Options menu. Normal speed="fast" Full isn't ruled out yet either... Unfortunately, I may end up having to take out the bar altogether because as of yet I can't think of a good way (read: easy) to implement them in the ideas ( mockups above)
3318
« on: November 27, 2010, 06:26:29 pm »
I am sorry good sir but all of those good sirs get kind of confusing good sir This comes to mind... Please, sir. I don't like this trick, sir. My tongue isn't quick or slick, sir. I get all those ticks and clocks, sir, mixed up with the chicks and tocks, sir. I can't do it, Mr. Fox, sir.
3319
« on: November 27, 2010, 06:21:39 pm »
Full mem clear?! Ouch Looks by that Ash: Phoenix is going well, though
3320
« on: November 27, 2010, 06:18:07 pm »
I've kind of made a sort of universal menu in a subroutine so I don't have to code the same menu 5-10 times It's in the Axe parser thread. I'm working on options, which will have to involve an appvar or SMC. And that kind of stuff can get complicated really fast if you don't plan ahead of time and know exactly what you want to add before you add it...
3321
« on: November 27, 2010, 06:14:09 pm »
Yes, I use Omnicalc's RAM restore, entries menu, fast apps (10 apps doesn't seem like much to use it, but it makes a notable difference and allows me to hide the finance app ), and thousands seperators extensively. I also use Calcutil, so I could use the vars+vars menu and just run stuff archived and from the homescreen, allowing me to have the source in the entries menu as well as the program, get to editing faster. It's a system that's helped me a lot over the years months. Hmm...now that I think about it, I know less what to do with a fresh, just-after-mem-clear OS than an OS with omnicalc/calcutil... btw squidgetx, C+1=B worked
3322
« on: November 27, 2010, 06:06:10 pm »
689: You wonder if this thread should go to 1337 instead of just 1000 690: You paint the Shift keys on your keyboard blue/yellow (depending on what calc model you have) and label it 2nd 691: You do the same with Ctrl, painting it green and labeling it ALPHA (or ♦ if you have a 68K) 692: You turn on stickykeys because you're not used to holding down Shift
Or to 9000...
3323
« on: November 27, 2010, 03:04:56 pm »
Um...the walls kind of have to move for the concept of the game to work. Unless... I don't plan on making the actual walls to move, it would kind of be overkill. Just the holes. Making the balls collide with each other would probably seriously slow down the gameplay, think about the amount of times it would have to draw each frame to pxl-Test them all...especially when the person starts getting to 10-something balls. The way axe always rounds down is killing me with the bar on top now...time for me to learn the floating-point or whatever it is
3324
« on: November 27, 2010, 02:48:17 pm »
collison code Do you mean with the center wall, and the perpendicular center wall going horizontal? Or do you mean the balls would bounce off each other? edit..I plan on making mockups sometime soon Possible plans for making three parts or four parts... Btw, before somebody asks, those were not made on the calc
3325
« on: November 27, 2010, 01:24:12 am »
Yeah, I have no idea of just how many times omnicalc has saved my rear end...about 1 time out of 30 it doesn't work properly though (And yes, I've used it that much)
3326
« on: November 27, 2010, 01:22:44 am »
Did you get it?
3327
« on: November 27, 2010, 01:21:17 am »
3328
« on: November 26, 2010, 07:00:48 pm »
Kerm's: Modified: I think the shiny star things (intelligent explanation, I know ) were added in by somebody else.
3329
« on: November 26, 2010, 06:56:52 pm »
I kind of need to make a facebook at some point I tried making one, but it just got overly complicated. How about the thingy built into Yahoo! ? Pulse, I think it's called...
3330
« on: November 26, 2010, 05:45:14 pm »
If B=C+1:1→B:End
should be
If C+1=B:1→B:End
Don't forget about (the lack of) order of operations You're old code added one to whatever the value of B=C was, so that For loop would ALWAYS be true; hence, why you couldn't move the cursor around (because B was getting reset to 1 every iteration)
That might be it...I'll try it. EDIT... * Darl181 doesn't like RAM clears Normally, it wouldn't be a problem, but the archive screwed up as well Okay, back to normal, just lost the menu thing...which I pretty much have memorized anyway
Pages: 1 ... 220 221 [222] 223 224 ... 253
|