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Messages - Darl181

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3376
News / Re: More Casio Prizm information
« on: November 18, 2010, 08:15:51 pm »
By the way, Casio-BANK mentions that the 9860G, GII and 9750GII calcs got 100-ish MHz processors in this tutorial http://casio.bank.free.fr/index.php?mod=archives&ac=voir&id=127 . I wonder if that is what will have the Prizm or if it will be even faster? If I remember, on the 9860G, the processor was clocked down to 29 MHz during the OS execution, but I could be wrong. I found the info on Wikipedia a while ago.
I would not be surprised if they were >100 MHz.  Once I compared the graphing speeds by doing about 10  of the same equations...the 9750 was already done when the 84 was finishing the second one.

Axe parser on the Prizm--that would be awesome

3377
News / Re: Netham45 jailbreaks microwave with Casio Prizm prototype
« on: November 18, 2010, 06:24:47 pm »
This is great ;D

I seem to remember something about brown text, though... ;)

EDIT: ...how is this not in randomness?

3378
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 17, 2010, 11:41:00 pm »
oops, edited

845: You didn't need a program for that.

Aww, not page 42 anymore...:(

3379
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 17, 2010, 11:04:42 pm »
840: You have this program

3380
Site Feedback and Questions / Re: Just an Idea - initial post on every page
« on: November 17, 2010, 10:21:59 pm »
To be able to minimize it would help.  Especially if the posts are really long :P
* Darl181 looks at the link in his sig
* Darl181 innocently walks off, whistling

3381
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 17, 2010, 10:14:47 pm »
827: You play :the game: with ur calc
832: You WIN The Game with your calc
833: Then you win the game with a TI-1000.

3382
The Axe Parser Project / Re: Features Wishlist
« on: November 17, 2010, 08:02:02 pm »

3383
It lets you reset apps/programs.

8+2+ON shows the same message, but says FOR SINGAPORE as well.
Yeah, that.
But they spelled singapore wrong, they spell it Signapore.  Another example of TI's brilliance.

3384
General Calculator Help / Re: MSD8x/USB8x
« on: November 17, 2010, 12:33:06 am »
Haha, I can't believe that I just did this. I made a usb mini A with a piece of aluminum foil. It doesn't fit all the way in the calculator (I probably used too much), but the calculator sees it as a mini A (bit 4 of port ($4D) is set).

1. Take a piece of aluminum foil 1 cm x 1 cm and smash it into a tiny ball.
2. Shove it into your mini B adapter.
3. Use something sharp (thumb tack) to smash it to the right side so that it connect the right most 2 pins.
4. Shove it in your calculator to smash it backwards.

Done!! To see if it really is a mini usb A, plug it in, turn the calc off, turn it back on. If there is a mega lag, You just made a mini usb A adapter!

This obviously isn't the best way to get an A adapter, but it works.
Thank you for the description.  I will try it when I can.

Edit: It WORKS!!!!
For the record, I used the adapter from this kit.

3385
General Calculator Help / Re: MSD8x/USB8x
« on: November 16, 2010, 07:20:17 pm »
*bump*
What kind of small metal sheet would work?

3386
TI Z80 / Re: The World's Hardest Game
« on: November 16, 2010, 06:28:44 pm »
O.O hah well now you know ;D Is it small enough to be a program?
The level editor is 11995 bytes when compiled as a program, 12614 bytes when compiled as an app.
Unless there's a >3,000-byte optimization possible, the editor's going to be an app.
I might add the optimization to the game though...it's only 8541...

I came up with an idea, have the string in an external appvar, but I don't know how I would bring it back to the string in the actual editor.

3387
TI Z80 / Re: The World's Hardest Game
« on: November 16, 2010, 12:25:40 am »
I've been trying to implement this for an hour or so now, but to no avail.  I think I've finally figured out why it didn't work.
So, rather than have one string for each level (using lots of memory), you just have one string that you can change to your needs.
Code: [Select]
"appvWHGLVL1"[00]"prgmWHGLVL1"[00]->Str0X
.L is the level, P is whether or not it's a program. We put its pointer in X.
L+48->{P*9+Str0X+7}
GetCalc(P*9+Str0X)->X
The line "L+48->{P*9+Str0X+7}" stores the correct digit in the right place. So, if L=6 and P=1, then the data at Str0X now looks like this:
Code: [Select]
"appvWHGLVL1"[00]"prgmWHGLVL6"[00]The 48 is necessary because the character '0' equals 48, '1' equals 49, etc. 7 is the offset to the first '1', and 9 is the difference between the offsets to the first and second '1's.

Its easy :) Just go to options, and select Application under 'shell'.  The only difference between apps and programs is you can't modify any data that you create in your program.  ie: you cant do this:

Code: [Select]
[000102030405]->Str1
9->{Str1+5}  //cant do that!

you have to do this instead

Code: [Select]
[000102030405]->Str1
Copy(Str1,L1,6)  //copy it to some free ram, but you cant copy back
9->{L1+5}
The level editor is an app...
* Darl181 blinks

3388
TI Z80 / Re: The World's Hardest Game
« on: November 15, 2010, 09:38:41 pm »
Okay, I think I have it now.  Thanks ;D

3389
Do you mean the ←+→+ ON/8+5+ON combination?

3390
TI Z80 / Re: The World's Hardest Game
« on: November 15, 2010, 09:31:40 pm »
Taking the modulus of something finds its remainder after division by a certain number. So 50 mod 6 equals 2 since 50/6 equals 8 remainder 2. If you take something mod 10, you get the last digit (decimal). For example, 85 mod 10 equals 5, and 5 is the digit in the one's place.
Okay, thanks ;D

I'm still kind of confused about the [00].  What would the resulting string be?  What I'm shooting for is WHGLVL##
It seems to me the 1 in WHGLVL1 can be taken out for this...

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