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Messages - Darl181
Pages: 1 ... 225 226 [227] 228 229 ... 253
3391
« on: November 15, 2010, 09:25:39 pm »
Mirage has special interrupts for programs. Plus, it has a minimalistic GUI, which makes for quick testing. At least that's my opinion.
^THIS, i completely love the minimalistic gui of MirageOS, it suits my every need ^^
Yeah, sometimes I wish there were some sort of hook (kind of like how calcutil works) so you could use the ON interrupts mirage has in a program run from the homescreen. If DCS were only one app slot, I'd probably be using that though
3392
« on: November 15, 2010, 09:21:27 pm »
well, the only thing is, I thought only Omnicalc did the memory screen protection O_o Guess I am wrong...
Krolypto can protect the programs menu, the apps menu, startup, and memory menu. Omnicalc's protection disables the delete key and reset option.
3393
« on: November 15, 2010, 09:17:32 pm »
^10 for the one's What does the modulus do on its own? How do the brackets in the code work? And why are the [00]'s in quotes, rather than the strings? I've found it makes it easier to use something if you understand it :vWHGLVL1"[00]"prgmWHGLVL1"[00]→Str0X I get the offsets and such (had to figure it out on my own, but currently I reference the levels with Str01+(A*9)), and making it two digits would make the string 10 bytes large. And the 48th token is the number 0. Are the zeroes in brackets part of the string?
3394
« on: November 15, 2010, 08:51:07 pm »
I think omnicalc's entries menu really screws up sometimes. Also, you use both DCS and mirage?
3395
« on: November 15, 2010, 08:25:09 pm »
So it's kind of like this (improved in the following page)? Also, is it possible to do that with two digits? Would I just write the number to it, or would I have to do the two digits seperately?
3396
« on: November 15, 2010, 06:48:37 pm »
Okay, I'm trying to look into a way to have more levels at once. I'm looking at Runer's optimization program from before and it seems likely. I was wondering how it worked, though. :"vWHGLVL1"?Str01:"vWHGLVL2"?Str02:"vWHGLVL3"?Str03:"vWHGLVL4"?Str04:"vWHGLVL5"?Str05:"vWHGLVL6"?Str06:"vWHGLVL7"?Str07:"vWHGLVL8"?Str08:"vWHGLVL9"?Str09 :"prgmWHGLVL1"?Str11:"prgmWHGLVL2"?Str12:"prgmWHGLVL3"?Str13:"prgmWHGLVL4"?Str14:"prgmWHGLVL5"?Str15:"prgmWHGLVL6"?Str16:"prgmWHGLVL7"?Str17:"prgmWHGLVL8"?Str18:"prgmWHGLVL9"?Str19 :vWHGLVL1"[00]"prgmWHGLVL1"[00]?Str0X
3397
« on: November 14, 2010, 09:35:28 pm »
I really want this to be possible:
"Up"->Str1 "Down"->Str1 I'd love to see that
"ERR:DUPLICATE" And help doing something would help be useful... Also, this was already mentioned I believe, but I second whoever asked for the size of the program* to be displayed on the "Compiling..." screen. *like it does for apps, maybe? "help working would help"...wow * Darl181 facepalms
3398
« on: November 14, 2010, 09:19:52 pm »
So many smileys... So, I'll need to clarify this, because it isn't working. To select a different block in the level editor, you hold 2nd and press the number while it's held down, right? If that's the case, it isn't working.
After the score gets to the max, it just loops I guess?
And for the teacher key contrast thing, I've found from playing Simul that changing the contrast once you're back in TIOS restores it to what it was before.
3399
« on: November 14, 2010, 08:23:48 pm »
Okay, I get it now. Thanks!
3400
« on: November 14, 2010, 08:20:15 pm »
Either or.
As in, if A and B , then A or B is also true. A xor B is not true
So, the whole statement is true only if one (i.e. A) is true and the other (i.e. B) is not? Or am I completely off? Also, I was wondering about the ! Is !If X=2 and C=3 the same as If X=/=2 and C=/=3 or does the ! only apply to the first term?
3401
« on: November 14, 2010, 08:11:55 pm »
37: have it automatically do this
3402
« on: November 14, 2010, 08:05:30 pm »
Quick question. I know what "and" is, I know what "or" is, but what's "xor"?
3403
« on: November 14, 2010, 07:55:53 pm »
33: Ignore the labels on the keys. You're awesome enough to make another layout, with random keys where they most obviously make sense (I mean, why is that GRAPH? It should clearly be xtΘn!). 34: Better yet, have the key codes change every time the calculator is turned off.
3404
« on: November 14, 2010, 06:18:43 pm »
Thanks The solution, though, isn't quite right. The enemy that starts at the far upper-left corner (if it's there) is always a frame ahead. You can't tell if you don't look too closely though. Also, the game engine is getting a re-write, saving 20-25 lines of code and about 100 bytes. So, the next update may still be a program.
3405
« on: November 14, 2010, 06:12:38 pm »
* Darl181 forgot to check the readme again So, 2nd and the number... now I know Oh, and I got 610980. Tip: don't try to play in a poorly lit room and try to record it with a digital camera at the same time, playing it by watching the camera screen.
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