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Miscellaneous / Re: Good bye omnimaga.
« on: November 12, 2010, 12:37:51 pm »
For most of the linking stuff I do, I use public library computers.
TiLP's installed here though
TiLP's installed here though
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3421
Miscellaneous / Re: Good bye omnimaga.« on: November 12, 2010, 12:37:51 pm »
For most of the linking stuff I do, I use public library computers.
TiLP's installed here though 3422
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 12, 2010, 12:21:32 pm »
799: For months you thought GIFs could only be in grayscale.
800: Whenever there's some sort of long trip about to happen, you're first thoughts of things to bring are: your calc and a Rubik's cube 801: You got tired of carrying around the cube so you put one on your calc 3423
TI Z80 / Re: Breakout clone« on: November 12, 2010, 11:37:47 am »Quote Block type 10 is having major problems...What will that be? The C4/chain reaction block? 3424
TI Z80 / Re: Breakout clone« on: November 12, 2010, 11:13:14 am »True, I didn't make the connection about the difference of a number for !If .Oh and one more, am I asking too many questions?Nah, it's cool. The more questions you ask, the more everyone learns. Also, nice to hear about the looping Has the paddle length and number of balls been taken care of as well? 3425
TI Z80 / Re: The World's Hardest Game« on: November 12, 2010, 01:04:08 am »
Thanks for the support everybody
Attached *hopefully* easier level. btw the "Vpoint6" is the version, a substitute for V0.6 EDIT: Somebody tell me the levels are actually working this time and are not empty or something... EDIT2: Poll edited EDIT3: More levels. I had to try so many times to get that screenshot... 3426
TI Z80 / Re: The World's Hardest Game« on: November 11, 2010, 11:33:36 pm »
Time to explain things.
The level editor. As most of you probably know, and can tell from the screenies, the things added are different enemy speeds and door/key. Different enemy speeds. You place the enemy as normal, but instead of pressing 2nd to confirm, you press the desired speed instead. Supported speeds (in pixels per frame): 1X, 2X, 4X and 8X 1:normal [2nd] 2:2X press 2 4:4X press 4 8:8X press 8 Door/key. Like placing a block, press [GRAPH] The door appears. Place the key as desired, comfirm with 2nd or GRAPH Note that it's not fool-proof, that it's possible for a door or key to get overwritten. For door/key to work, there has to be both a door AND a key. I think that's about it. Oh, the levels have to be imported using the program. Just press MATH at the level select screen. 3427
TI Z80 / Re: The World's Hardest Game« on: November 11, 2010, 11:16:19 pm »
To do: make some easier levels
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TI Z80 / Re: The World's Hardest Game« on: November 11, 2010, 10:43:53 pm »Hopefully you can post it soonLOL I'll just post the sources, and if people want to figure out the new features, then good luck. As before, compile the level editor as an app. The game MUST be compiled to a shell. Chances are, the version of Axe people have will work. The format change thing didn't work for some reason or another, so I haven't attached it (the levels corrupted) Okay, I added a sample level. It's very hard. 3429
Miscellaneous / Re: What is your avatar?« on: November 11, 2010, 08:56:30 pm »
But you're not evil anymore...*runs*
So, that's the profile, I guess? It's kind of hard to tell 3430
Miscellaneous / Re: What is your avatar?« on: November 11, 2010, 08:52:12 pm »
Something tells me the main body of the camel should move as well
And btw, I changed my avatar back after making enough people lose the game * Darl181 loses
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TI Z80 / Re: My First Quantum Translocator« on: November 11, 2010, 06:22:39 pm »
Will the next update be the final?
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TI Z80 / Re: Breakout clone« on: November 11, 2010, 06:19:41 pm »
8811, to be exact, if it's compiled for a shell.
Quote also, I have exhausted the whole alphabetAre you already using L1? 3433
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: November 11, 2010, 06:16:28 pm »thanks, I hope I enjoy it too! since I'll have 13 hours on plane round trip, you'll see a LOT of progress on monday nightJust be sure to bring extra batteries though I've gotten screwed up by dead batteries multiple times. 3434
KnightOS / Re: KnightOS: Castle« on: November 11, 2010, 05:03:21 pm »
There could be a BW→grayscale converter or something...or grayscale natively supported
edit: double-ninja'd 3435
KnightOS / Re: KnightOS: Castle« on: November 11, 2010, 04:56:05 pm »
Wow, so you could just do a screenshot on-the-fly...
* Darl181 contemplates how that would help TWHG And to use it as a flash drive...no more waiting for periph8x or trying to make a usb8x cable..Edit: hey, "/me" is a tag! |
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